#include "stdafx.h" #include "CPreGameTextHandler.h" #include "../CGameInfo.h" #include "CLodHandler.h" std::string CPreGameTextHandler::getTitle(std::string text) { std::string ret; int i=0; while ((text[i++]!='{')); while ((text[i]!='}') && (ibitmaph->getTextFile("ZELP.TXT"); int i=0; //buf iterator int hmcr=0; for(i; ibitmaph->getTextFile("VCDESC.TXT"); int andame = buf.size(); int i=0; //buf iterator for(int gg=0; gg<14; ++gg) { int befi=i; for(i; ibitmaph->getTextFile("LCDESC.TXT"); int andame = buf.size(); int i=0; //buf iterator for(int gg=0; gg<4; ++gg) { int befi=i; for(i; i