#include "../stdafx.h" #include "Graphics.h" #include "../hch/CDefHandler.h" #include "../hch/CObjectHandler.h" #include "SDL_Extensions.h" #include #include #include #include #include #include #include #include "../CThreadHelper.h" #include "CGameInfo.h" #include "../hch/CLodHandler.h" #include "../lib/VCMI_Lib.h" using namespace boost::assign; using namespace CSDL_Ext; #ifdef min #undef min #endif #ifdef max #undef max #endif /* * Graphics.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ Graphics * graphics = NULL; SDL_Surface * Graphics::drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from, int to) { char buf[10]; for (int i=from;igetPrimSkillLevel(i),buf,10); printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret); } return ret; } SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh) { char buf[10]; blueToPlayersAdv(hInfo,curh->tempOwner); SDL_Surface * ret = SDL_DisplayFormat(hInfo); SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255)); printAt(curh->name,75,15,GEOR13,zwykly,ret); drawPrimarySkill(curh, ret); for (std::map >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++) { blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret); SDL_itoa((*i).second.second,buf,10); printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret); } blitAt(graphics->portraitLarge[curh->portrait],11,12,ret); SDL_itoa(curh->mana,buf,10); printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret); blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret); return ret; } SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh) { char buf[10]; blueToPlayersAdv(tInfo,curh->tempOwner); SDL_Surface * ret = SDL_DisplayFormat(tInfo); SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255)); printAt(curh->name,75,15,GEOR13,zwykly,ret); int pom = curh->fortLevel() - 1; if(pom<0) pom = 3; blitAt(forts->ourImages[pom].bitmap,115,42,ret); if((pom=curh->hallLevel())>=0) blitAt(halls->ourImages[pom].bitmap,77,42,ret); SDL_itoa(curh->dailyIncome(),buf,10); printAtMiddle(buf,167,70,GEORM,zwykly,ret); for (std::map >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++) { if(!i->second.second) continue; blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret); SDL_itoa((*i).second.second,buf,10); printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret); } //blit town icon pom = curh->subID*2; if (!curh->hasFort()) pom += F_NUMBER*2; if(curh->builded >= MAX_BUILDING_PER_TURN) pom++; if(curh->garrisonHero) blitAt(graphics->heroInGarrison,158,87,ret); blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret); return ret; } void Graphics::loadPaletteAndColors() { std::string pals = bitmaph->getTextFile("PLAYERS.PAL"); playerColorPalette = new SDL_Color[256]; neutralColor = new SDL_Color; playerColors = new SDL_Color[PLAYER_LIMIT]; int startPoint = 24; //beginning byte; used to read for(int i=0; i<256; ++i) { SDL_Color col; col.r = pals[startPoint++]; col.g = pals[startPoint++]; col.b = pals[startPoint++]; col.unused = pals[startPoint++]; playerColorPalette[i] = col; } //colors initialization int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29), int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)}; for(int i=0;i<8;i++) { playerColors[i].r = kolory[i].x; playerColors[i].g = kolory[i].y; playerColors[i].b = kolory[i].z; playerColors[i].unused = 0; } neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray std::ifstream bback("config/mageBg.txt"); while(!bback.eof()) { bback >> pals; guildBgs.push_back(pals); } bback.close(); } void Graphics::initializeBattleGraphics() { std::ifstream bback("config/battleBack.txt"); battleBacks.resize(26); for(int i=1; i<26; ++i) //25 - number of terrains battle can be fought on { int am; bback>>am; battleBacks[i].resize(am); for(int f=0; f>battleBacks[i][f]; } } //initializing battle hero animation std::ifstream bher("config/battleHeroes.txt"); int numberofh; bher>>numberofh; battleHeroes.resize(numberofh); for(int i=0; i>battleHeroes[i]; } //initialization of AC->def name mapping std::ifstream acd; acd.open("config/AC_desc.txt", std::ios::binary); if(!acd.is_open()) { tlog1<<"lack of config/AC_desc.txt file!"<>buf; int ACid, numberOfDefs; while(true) { std::vector< std::string > toAdd; acd>>ACid; if(ACid == -1) break; acd>>numberOfDefs; for(int g=0; g>buf; toAdd.push_back(buf); } battleACToDef[ACid] = toAdd; } } spellEffectsPics = CDefHandler::giveDef("SpellInt.def"); } Graphics::Graphics() { slotsPos.push_back(std::pair(44,82)); slotsPos.push_back(std::pair(80,82)); slotsPos.push_back(std::pair(116,82)); slotsPos.push_back(std::pair(26,131)); slotsPos.push_back(std::pair(62,131)); slotsPos.push_back(std::pair(98,131)); slotsPos.push_back(std::pair(134,131)); CDefHandler *smi, *smi2; std::vector tasks; //preparing list of graphics to load tasks += boost::bind(&Graphics::loadPaletteAndColors,this); tasks += boost::bind(&Graphics::loadHeroFlags,this); tasks += boost::bind(&Graphics::loadHeroPortraits,this); tasks += boost::bind(&Graphics::initializeBattleGraphics,this); tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp"); tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp"); tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp"); tasks += GET_DEF(artDefs,"ARTIFACT.DEF"); tasks += GET_DEF_ESS(forts,"ITMCLS.DEF"); tasks += GET_DEF_ESS(luck22,"ILCK22.DEF"); tasks += GET_DEF_ESS(luck30,"ILCK30.DEF"); tasks += GET_DEF_ESS(luck42,"ILCK42.DEF"); tasks += GET_DEF_ESS(luck82,"ILCK82.DEF"); tasks += GET_DEF_ESS(morale22,"IMRL22.DEF"); tasks += GET_DEF_ESS(morale30,"IMRL30.DEF"); tasks += GET_DEF_ESS(morale42,"IMRL42.DEF"); tasks += GET_DEF_ESS(morale82,"IMRL82.DEF"); tasks += GET_DEF_ESS(halls,"ITMTLS.DEF"); tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF"); tasks += GET_DEF(pskillsb,"PSKILL.DEF"); tasks += GET_DEF(pskillsm,"PSKIL42.DEF"); tasks += GET_DEF(resources,"RESOUR82.DEF"); tasks += GET_DEF(un44,"UN44.DEF"); tasks += GET_DEF(smallIcons,"ITPA.DEF"); tasks += GET_DEF(resources32,"RESOURCE.DEF"); tasks += GET_DEF(smi,"CPRSMALL.DEF"); tasks += GET_DEF(smi2,"TWCRPORT.DEF"); tasks += GET_DEF(flags,"CREST58.DEF"); tasks += GET_DEF(abils32,"SECSK32.DEF"); tasks += GET_DEF(abils44,"SECSKILL.DEF"); tasks += GET_DEF(abils82,"SECSK82.DEF"); tasks += GET_DEF(spellscr,"SPELLSCR.DEF"); std::ifstream ifs("config/cr_bgs.txt"); int id; std::string name; while(!ifs.eof()) { ifs >> id >> name; tasks += GET_SURFACE(backgrounds[id],name); name.replace(0,5,"TPCAS"); tasks += GET_SURFACE(backgroundsm[id],name); } CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency())); th.run(); //handling 32x32px imgs smi->notFreeImgs = true; for (size_t i=0; iourImages.size(); ++i) { smallImgs[i-2] = smi->ourImages[i].bitmap; } delete smi; smi2->notFreeImgs = true; for (size_t i=0; iourImages.size(); ++i) { bigImgs[i-2] = smi2->ourImages[i].bitmap; } delete smi2; } void Graphics::loadHeroPortraits() { std::ifstream of("config/portrety.txt"); int numberOfPortraits; of>>numberOfPortraits; for (int j=0; j>ID; std::string path; of>>path; portraitSmall.push_back(BitmapHandler::loadBitmap(path)); for(size_t ff=0; ffformat,0,255,255)); } of.close(); } void Graphics::loadHeroAnim() { heroAnims.resize(F_NUMBER * 2); std::vector > rotations; //first - group number to be rotated1, second - group number after rotation1 rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13), std::make_pair(2,14), std::make_pair(3,15); for(size_t i=0; iourImages[o].groupNumber==rotations[p].first) { for(int e=0; e<8; ++e) { Cimage nci; nci.bitmap = CSDL_Ext::rotate01(heroAnims[i]->ourImages[o+e].bitmap); nci.groupNumber = rotations[p].second; nci.imName = std::string(); heroAnims[i]->ourImages.push_back(nci); if(pom>2) //we need only one frame for groups 13/14/15 break; } if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them o+=8; else //there is only one frame of 1/2/3 o+=1; ++pom; if(p==2 && pom<4) //group1 starts at index 1 o = 1; } } } for(size_t ff=0; ffourImages.size(); ++ff) { CSDL_Ext::alphaTransform(heroAnims[i]->ourImages[ff].bitmap); } heroAnims[i]->alphaTransformed = true; } } void Graphics::loadHeroFlags(std::pair Graphics::*, std::vector > &pr, bool mode) { for(int i=0;i<8;i++) (this->*pr.first).push_back(CDefHandler::giveDef(pr.second[i])); std::vector > rotations; //first - group number to be rotated1, second - group number after rotation1 rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12); for(int q=0; q<8; ++q) { for(size_t o=0; o<(this->*pr.first)[q]->ourImages.size(); ++o) { for(size_t p=0;p*pr.first)[q]->ourImages[o].groupNumber==rotations[p].first) { for(int e=0; e<8; ++e) { Cimage nci; nci.bitmap = CSDL_Ext::rotate01((this->*pr.first)[q]->ourImages[o+e].bitmap); nci.groupNumber = rotations[p].second; nci.imName = std::string(); (this->*pr.first)[q]->ourImages.push_back(nci); } o+=8; } } } if (mode) { for(size_t o=0; oourImages.size(); ++o) { if(flags4[q]->ourImages[o].groupNumber==1) { for(int e=0; e<8; ++e) { Cimage nci; nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap); nci.groupNumber = 13; nci.imName = std::string(); flags4[q]->ourImages.push_back(nci); } o+=8; } if(flags4[q]->ourImages[o].groupNumber==2) { for(int e=0; e<8; ++e) { Cimage nci; nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap); nci.groupNumber = 14; nci.imName = std::string(); flags4[q]->ourImages.push_back(nci); } o+=8; } if(flags4[q]->ourImages[o].groupNumber==3) { for(int e=0; e<8; ++e) { Cimage nci; nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap); nci.groupNumber = 15; nci.imName = std::string(); flags4[q]->ourImages.push_back(nci); } o+=8; } } } for(size_t ff=0; ff<(this->*pr.first)[q]->ourImages.size(); ++ff) { SDL_SetColorKey((this->*pr.first)[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY, SDL_MapRGB((this->*pr.first)[q]->ourImages[ff].bitmap->format, 0, 255, 255) ); } (this->*pr.first)[q]->alphaTransformed = true; } } void Graphics::loadHeroFlags() { using namespace boost::assign; timeHandler th; std::pair Graphics::*, std::vector > pr[4]; pr[0].first = &Graphics::flags1; pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"), ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF"); pr[1].first = &Graphics::flags2; pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"), ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF"); pr[2].first = &Graphics::flags3; pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"), ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF"); pr[3].first = &Graphics::flags4; pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"), ("AF05.DEF"),("AF06.DEF"),("AF07.DEF"); boost::thread_group grupa; grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[3]),true)); grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[2]),false)); grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[1]),false)); grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[0]),false)); grupa.join_all(); tlog0 << "Loading and transforming heroes' flags: "<ourImages[0].bitmap; else if (ID==-2) return smallIcons->ourImages[1].bitmap; else if (ID==-3) return smallIcons->ourImages[2+F_NUMBER*4].bitmap; else if (ID>F_NUMBER || ID<-3) #ifndef __GNUC__ throw new std::exception("Invalid ID"); #else throw new std::exception(); #endif else { int pom = 3; if(!fort) pom+=F_NUMBER*2; pom += ID*2; if (!builded) pom--; return smallIcons->ourImages[pom].bitmap; } } void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player) { if(player==1) //it is actually blue... return; if(sur->format->BitsPerPixel == 8) { for(int i=0; i<32; ++i) { sur->format->palette->colors[224+i] = playerColorPalette[32*player+i]; } } else if(sur->format->BitsPerPixel == 24) //should never happen in general { for(int y=0; yh; ++y) { for(int x=0; xw; ++x) { Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { if(cp[2]>cp[1] && cp[2]>cp[0]) { std::vector sort1; sort1.push_back(cp[0]); sort1.push_back(cp[1]); sort1.push_back(cp[2]); std::vector< std::pair > sort2; sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0]))); sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1]))); sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2]))); std::sort(sort1.begin(), sort1.end()); if(sort2[0].first>sort2[1].first) std::swap(sort2[0], sort2[1]); if(sort2[1].first>sort2[2].first) std::swap(sort2[1], sort2[2]); if(sort2[0].first>sort2[1].first) std::swap(sort2[0], sort2[1]); for(int hh=0; hh<3; ++hh) { (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2; } } } else { if( (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) || ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40)) ) { std::vector sort1; sort1.push_back(cp[2]); sort1.push_back(cp[1]); sort1.push_back(cp[0]); std::vector< std::pair > sort2; sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2]))); sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1]))); sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0]))); std::sort(sort1.begin(), sort1.end()); if(sort2[0].first>sort2[1].first) std::swap(sort2[0], sort2[1]); if(sort2[1].first>sort2[2].first) std::swap(sort2[1], sort2[2]); if(sort2[0].first>sort2[1].first) std::swap(sort2[0], sort2[1]); for(int hh=0; hh<3; ++hh) { (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2; } } } } } } }