/* * helper.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../lib/filesystem/ResourcePath.h" class CMap; class CampaignState; class CRmgTemplate; class IGameInfoCallback; namespace Helper { std::unique_ptr openMapInternal(const QString &, IGameInfoCallback *); std::shared_ptr openCampaignInternal(const QString &); std::map> openTemplateInternal(const QString &); void saveCampaign(std::shared_ptr campaignState, const QString & filename); void saveTemplate(std::map> tpl, const QString & filename); }