#pragma once #include "../lib/vcmi_endian.h" struct SDL_Surface; struct SDL_Color; /* * CDefHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ struct Cimage { int groupNumber; std::string imName; //name without extension SDL_Surface * bitmap; }; // Def entry in file. Integer fields are all little endian and will // need to be converted. struct SDefEntryBlock { ui32 unknown1; ui32 totalInBlock; ui32 unknown2; ui32 unknown3; ui8 data[0]; } PACKED_STRUCT; // Def entry in file. Integer fields are all little endian and will // need to be converted. struct SDefEntry { ui32 DEFType; ui32 width; ui32 height; ui32 totalBlocks; struct { ui8 R; ui8 G; ui8 B; } palette[256]; // SDefEntry is followed by a series of SDefEntryBlock // This is commented out because VC++ doesn't accept C99 syntax. //struct SDefEntryBlock blocks[]; } PACKED_STRUCT; // Def entry in file. Integer fields are all little endian and will // need to be converted. struct SSpriteDef { ui32 prSize; ui32 defType2; ui32 FullWidth; ui32 FullHeight; ui32 SpriteWidth; ui32 SpriteHeight; ui32 LeftMargin; ui32 TopMargin; } PACKED_STRUCT; class CDefEssential //DefHandler with images only { public: std::vector ourImages; ~CDefEssential(); //d-tor }; class CDefHandler { private: ui32 DEFType; struct SEntry { std::string name; int offset; int group; } ; std::vector SEntries ; public: int width, height; //width and height std::string defName; std::vector ourImages; bool notFreeImgs; CDefHandler(); //c-tor ~CDefHandler(); //d-tor SDL_Surface * getSprite (int SIndex, const ui8 * FDef, const SDL_Color * palette) const; //saves picture with given number to "testtt.bmp" static void expand(ui8 N,ui8 & BL, ui8 & BR); void openFromMemory(ui8 * table, const std::string & name); CDefEssential * essentialize(); static CDefHandler * giveDef(const std::string & defName); static CDefEssential * giveDefEss(const std::string & defName); };