/* * NetPacksServer.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "ServerNetPackVisitors.h" #include "CGameHandler.h" #include "HeroPoolProcessor.h" #include "PlayerMessageProcessor.h" #include "../lib/IGameCallback.h" #include "../lib/mapObjects/CGTownInstance.h" #include "../lib/gameState/CGameState.h" #include "../lib/battle/BattleInfo.h" #include "../lib/battle/BattleAction.h" #include "../lib/battle/Unit.h" #include "../lib/serializer/Connection.h" #include "../lib/spells/CSpellHandler.h" #include "../lib/spells/ISpellMechanics.h" #include "../lib/serializer/Cast.h" void ApplyGhNetPackVisitor::visitSaveGame(SaveGame & pack) { gh.save(pack.fname); logGlobal->info("Game has been saved as %s", pack.fname); result = true; } void ApplyGhNetPackVisitor::visitEndTurn(EndTurn & pack) { PlayerColor currentPlayer = gs.currentPlayer; if(pack.player != currentPlayer) { if(gh.getPlayerStatus(pack.player) == EPlayerStatus::INGAME) gh.throwAndComplain(&pack, "pack.player attempted to end turn for another pack.player!"); logGlobal->debug("pack.player attempted to end turn after game over. Ignoring this request."); result = true; return; } gh.throwOnWrongPlayer(&pack, pack.player); if(gh.queries.topQuery(pack.player)) gh.throwAndComplain(&pack, "Cannot end turn before resolving queries!"); gh.states.setFlag(gs.currentPlayer, &PlayerStatus::makingTurn, false); result = true; } void ApplyGhNetPackVisitor::visitDismissHero(DismissHero & pack) { gh.throwOnWrongOwner(&pack, pack.hid); result = gh.removeObject(gh.getObj(pack.hid)); } void ApplyGhNetPackVisitor::visitMoveHero(MoveHero & pack) { gh.throwOnWrongOwner(&pack, pack.hid); result = gh.moveHero(pack.hid, pack.dest, 0, pack.transit, gh.getPlayerAt(pack.c)); } void ApplyGhNetPackVisitor::visitCastleTeleportHero(CastleTeleportHero & pack) { gh.throwOnWrongOwner(&pack, pack.hid); result = gh.teleportHero(pack.hid, pack.dest, pack.source, gh.getPlayerAt(pack.c)); } void ApplyGhNetPackVisitor::visitArrangeStacks(ArrangeStacks & pack) { //checks for owning in the gh func result = gh.arrangeStacks(pack.id1, pack.id2, pack.what, pack.p1, pack.p2, pack.val, gh.getPlayerAt(pack.c)); } void ApplyGhNetPackVisitor::visitBulkMoveArmy(BulkMoveArmy & pack) { result = gh.bulkMoveArmy(pack.srcArmy, pack.destArmy, pack.srcSlot); } void ApplyGhNetPackVisitor::visitBulkSplitStack(BulkSplitStack & pack) { result = gh.bulkSplitStack(pack.src, pack.srcOwner, pack.amount); } void ApplyGhNetPackVisitor::visitBulkMergeStacks(BulkMergeStacks & pack) { result = gh.bulkMergeStacks(pack.src, pack.srcOwner); } void ApplyGhNetPackVisitor::visitBulkSmartSplitStack(BulkSmartSplitStack & pack) { result = gh.bulkSmartSplitStack(pack.src, pack.srcOwner); } void ApplyGhNetPackVisitor::visitDisbandCreature(DisbandCreature & pack) { gh.throwOnWrongOwner(&pack, pack.id); result = gh.disbandCreature(pack.id, pack.pos); } void ApplyGhNetPackVisitor::visitBuildStructure(BuildStructure & pack) { gh.throwOnWrongOwner(&pack, pack.tid); result = gh.buildStructure(pack.tid, pack.bid); } void ApplyGhNetPackVisitor::visitRecruitCreatures(RecruitCreatures & pack) { result = gh.recruitCreatures(pack.tid, pack.dst, pack.crid, pack.amount, pack.level); } void ApplyGhNetPackVisitor::visitUpgradeCreature(UpgradeCreature & pack) { gh.throwOnWrongOwner(&pack, pack.id); result = gh.upgradeCreature(pack.id, pack.pos, pack.cid); } void ApplyGhNetPackVisitor::visitGarrisonHeroSwap(GarrisonHeroSwap & pack) { const CGTownInstance * town = gh.getTown(pack.tid); if(!gh.isPlayerOwns(&pack, pack.tid) && !(town->garrisonHero && gh.isPlayerOwns(&pack, town->garrisonHero->id))) gh.throwNotAllowedAction(&pack); //neither town nor garrisoned hero (if present) is ours result = gh.garrisonSwap(pack.tid); } void ApplyGhNetPackVisitor::visitExchangeArtifacts(ExchangeArtifacts & pack) { gh.throwOnWrongPlayer(&pack, pack.src.owningPlayer()); //second hero can be ally result = gh.moveArtifact(pack.src, pack.dst); } void ApplyGhNetPackVisitor::visitBulkExchangeArtifacts(BulkExchangeArtifacts & pack) { const CGHeroInstance * pSrcHero = gh.getHero(pack.srcHero); gh.throwOnWrongPlayer(&pack, pSrcHero->getOwner()); result = gh.bulkMoveArtifacts(pack.srcHero, pack.dstHero, pack.swap); } void ApplyGhNetPackVisitor::visitAssembleArtifacts(AssembleArtifacts & pack) { gh.throwOnWrongOwner(&pack, pack.heroID); result = gh.assembleArtifacts(pack.heroID, pack.artifactSlot, pack.assemble, pack.assembleTo); } void ApplyGhNetPackVisitor::visitEraseArtifactByClient(EraseArtifactByClient & pack) { gh.throwOnWrongPlayer(&pack, pack.al.owningPlayer()); result = gh.eraseArtifactByClient(pack.al); } void ApplyGhNetPackVisitor::visitBuyArtifact(BuyArtifact & pack) { gh.throwOnWrongOwner(&pack, pack.hid); result = gh.buyArtifact(pack.hid, pack.aid); } void ApplyGhNetPackVisitor::visitTradeOnMarketplace(TradeOnMarketplace & pack) { const CGObjectInstance * market = gh.getObj(pack.marketId); if(!market) gh.throwAndComplain(&pack, "Invalid market object"); const CGHeroInstance * hero = gh.getHero(pack.heroId); //market must be owned or visited const IMarket * m = IMarket::castFrom(market); if(!m) gh.throwAndComplain(&pack, "market is not-a-market! :/"); PlayerColor player = market->tempOwner; if(player >= PlayerColor::PLAYER_LIMIT) player = gh.getTile(market->visitablePos())->visitableObjects.back()->tempOwner; if(player >= PlayerColor::PLAYER_LIMIT) gh.throwAndComplain(&pack, "No player can use this market!"); bool allyTownSkillTrade = (pack.mode == EMarketMode::RESOURCE_SKILL && gh.getPlayerRelations(player, hero->tempOwner) == PlayerRelations::ALLIES); if(hero && (!(player == hero->tempOwner || allyTownSkillTrade) || hero->visitablePos() != market->visitablePos())) gh.throwAndComplain(&pack, "This hero can't use this marketplace!"); if(!allyTownSkillTrade) gh.throwOnWrongPlayer(&pack, player); result = true; switch(pack.mode) { case EMarketMode::RESOURCE_RESOURCE: for(int i = 0; i < pack.r1.size(); ++i) result &= gh.tradeResources(m, pack.val[i], player, pack.r1[i], pack.r2[i]); break; case EMarketMode::RESOURCE_PLAYER: for(int i = 0; i < pack.r1.size(); ++i) result &= gh.sendResources(pack.val[i], player, GameResID(pack.r1[i]), PlayerColor(pack.r2[i])); break; case EMarketMode::CREATURE_RESOURCE: for(int i = 0; i < pack.r1.size(); ++i) result &= gh.sellCreatures(pack.val[i], m, hero, SlotID(pack.r1[i]), GameResID(pack.r2[i])); break; case EMarketMode::RESOURCE_ARTIFACT: for(int i = 0; i < pack.r1.size(); ++i) result &= gh.buyArtifact(m, hero, GameResID(pack.r1[i]), ArtifactID(pack.r2[i])); break; case EMarketMode::ARTIFACT_RESOURCE: for(int i = 0; i < pack.r1.size(); ++i) result &= gh.sellArtifact(m, hero, ArtifactInstanceID(pack.r1[i]), GameResID(pack.r2[i])); break; case EMarketMode::CREATURE_UNDEAD: for(int i = 0; i < pack.r1.size(); ++i) result &= gh.transformInUndead(m, hero, SlotID(pack.r1[i])); break; case EMarketMode::RESOURCE_SKILL: for(int i = 0; i < pack.r2.size(); ++i) result &= gh.buySecSkill(m, hero, SecondarySkill(pack.r2[i])); break; case EMarketMode::CREATURE_EXP: { std::vector slotIDs(pack.r1.begin(), pack.r1.end()); std::vector count(pack.val.begin(), pack.val.end()); result = gh.sacrificeCreatures(m, hero, slotIDs, count); return; } case EMarketMode::ARTIFACT_EXP: { std::vector positions(pack.r1.begin(), pack.r1.end()); result = gh.sacrificeArtifact(m, hero, positions); return; } default: gh.throwAndComplain(&pack, "Unknown exchange pack.mode!"); } } void ApplyGhNetPackVisitor::visitSetFormation(SetFormation & pack) { gh.throwOnWrongOwner(&pack, pack.hid); result = gh.setFormation(pack.hid, pack.formation); } void ApplyGhNetPackVisitor::visitHireHero(HireHero & pack) { if (!gh.hasPlayerAt(pack.player, pack.c)) gh.throwAndComplain(&pack, "No such pack.player!"); result = gh.heroPool->hireHero(pack.tid, pack.hid, pack.player); } void ApplyGhNetPackVisitor::visitBuildBoat(BuildBoat & pack) { if(gh.getPlayerRelations(gh.getOwner(pack.objid), gh.getPlayerAt(pack.c)) == PlayerRelations::ENEMIES) gh.throwAndComplain(&pack, "Can't build boat at enemy shipyard"); result = gh.buildBoat(pack.objid, gh.getPlayerAt(pack.c)); } void ApplyGhNetPackVisitor::visitQueryReply(QueryReply & pack) { auto playerToConnection = gh.connections.find(pack.player); if(playerToConnection == gh.connections.end()) gh.throwAndComplain(&pack, "No such pack.player!"); if(!vstd::contains(playerToConnection->second, pack.c)) gh.throwAndComplain(&pack, "Message came from wrong connection!"); if(pack.qid == QueryID(-1)) gh.throwAndComplain(&pack, "Cannot answer the query with pack.id -1!"); assert(vstd::contains(gh.states.players, pack.player)); result = gh.queryReply(pack.qid, pack.reply, pack.player); } void ApplyGhNetPackVisitor::visitMakeAction(MakeAction & pack) { boost::unique_lock lock(gh.battleActionMutex); const BattleInfo * b = gs.curB; if(!b) gh.throwAndComplain(&pack, "Can not make action - there is no battle ongoing!"); if(b->tacticDistance) { if(pack.ba.actionType != EActionType::WALK && pack.ba.actionType != EActionType::END_TACTIC_PHASE && pack.ba.actionType != EActionType::RETREAT && pack.ba.actionType != EActionType::SURRENDER) gh.throwAndComplain(&pack, "Can not make actions while in tactics mode!"); if(!vstd::contains(gh.connections[b->sides[b->tacticsSide].color], pack.c)) gh.throwAndComplain(&pack, "Can not make actions in battles you are not part of!"); } else { auto active = b->battleActiveUnit(); if(!active) gh.throwAndComplain(&pack, "No active unit in battle!"); auto unitOwner = b->battleGetOwner(active); if(!vstd::contains(gh.connections[unitOwner], pack.c)) gh.throwAndComplain(&pack, "Can not make actions in battles you are not part of!"); } result = gh.makeBattleAction(pack.ba); } void ApplyGhNetPackVisitor::visitMakeCustomAction(MakeCustomAction & pack) { boost::unique_lock lock(gh.battleActionMutex); const BattleInfo * b = gs.curB; if(!b) gh.throwNotAllowedAction(&pack); if(b->tacticDistance) gh.throwNotAllowedAction(&pack); auto active = b->battleActiveUnit(); if(!active) gh.throwNotAllowedAction(&pack); auto unitOwner = b->battleGetOwner(active); if(!vstd::contains(gh.connections[unitOwner], pack.c)) gh.throwNotAllowedAction(&pack); if(pack.ba.actionType != EActionType::HERO_SPELL) gh.throwNotAllowedAction(&pack); result = gh.makeCustomAction(pack.ba); } void ApplyGhNetPackVisitor::visitDigWithHero(DigWithHero & pack) { gh.throwOnWrongOwner(&pack, pack.id); result = gh.dig(gh.getHero(pack.id)); } void ApplyGhNetPackVisitor::visitCastAdvSpell(CastAdvSpell & pack) { gh.throwOnWrongOwner(&pack, pack.hid); const CSpell * s = pack.sid.toSpell(); if(!s) gh.throwNotAllowedAction(&pack); const CGHeroInstance * h = gh.getHero(pack.hid); if(!h) gh.throwNotAllowedAction(&pack); AdventureSpellCastParameters p; p.caster = h; p.pos = pack.pos; result = s->adventureCast(gh.spellEnv, p); } void ApplyGhNetPackVisitor::visitPlayerMessage(PlayerMessage & pack) { if(!pack.player.isSpectator()) // TODO: clearly not a great way to verify permissions gh.throwOnWrongPlayer(&pack, pack.player); gh.playerMessages->playerMessage(pack.player, pack.text, pack.currObj); result = true; }