#include "stdafx.h" #include "AdventureMapButton.h" #include "CAdvmapInterface.h" #include "CCallback.h" #include "CCastleInterface.h" #include "CGameInfo.h" #include "CHeroWindow.h" #include "CMessage.h" #include "SDL.h" #include "SDL_Extensions.h" #include "client/CBitmapHandler.h" #include "client/Graphics.h" #include "client/CSpellWindow.h" #include "client/CConfigHandler.h" #include "global.h" #include "hch/CArtHandler.h" #include "hch/CDefHandler.h" #include "hch/CGeneralTextHandler.h" #include "hch/CHeroHandler.h" #include "hch/CLodHandler.h" #include "hch/CObjectHandler.h" #include #include #include #include #include extern SDL_Surface * screen; extern TTF_Font * GEOR16; using namespace boost::assign; CHeroWindow::CHeroWindow(int playerColor): backpackPos(0), player(playerColor) { artWorn.resize(19); background = BitmapHandler::loadBitmap("HEROSCR4.bmp"); graphics->blueToPlayersAdv(background, playerColor); pos.x = screen->w/2 - background->w/2 - 65; pos.y = screen->h/2 - background->h/2 - 8; pos.h = background->h; pos.w = background->w; curBack = NULL; curHero = NULL; activeArtPlace = NULL; garInt = NULL; ourBar = new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660); quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::function(), pos.x+674, pos.y+524, "hsbtns.def", SDLK_RETURN); dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), pos.x+519, pos.y+437, "hsbtns2.def", SDLK_d); questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), pos.x+379, pos.y+437, "hsbtns4.def", SDLK_q); formations = new CHighlightableButtonsGroup(0); formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", pos.x+546, pos.y+491, 0, 0, SDLK_t); formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", pos.x+546, pos.y+527, 1, 0, SDLK_l); gar2button = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, pos.x+604, pos.y+491, SDLK_b); gar4button = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::function(), pos.x+604, pos.y+527, "hsbtns9.def", false, NULL, false); boost::algorithm::replace_first(gar4button->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]); leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::leftArtRoller,this), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT); rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::rightArtRoller,this), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT); for(int g=0; g<8; ++g) { //heroList.push_back(new AdventureMapButton(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this)); heroListMi.push_back(new LClickableAreaHero()); heroListMi[g]->pos.x = pos.x+677; heroListMi[g]->pos.y = pos.y + 95+g*54; heroListMi[g]->pos.h = 32; heroListMi[g]->pos.w = 48; heroListMi[g]->owner = this; heroListMi[g]->id = g; } flags = CDefHandler::giveDef("CREST58.DEF"); //areas portraitArea = new LRClickableAreaWText(); portraitArea->pos.x = pos.x+83; portraitArea->pos.y = pos.y + 26; portraitArea->pos.w = 58; portraitArea->pos.h = 64; for(int v=0; v<4; ++v) { primSkillAreas.push_back(new LRClickableAreaWTextComp()); primSkillAreas[v]->pos.x = pos.x+95 + 70*v; primSkillAreas[v]->pos.y = pos.y + 111; primSkillAreas[v]->pos.w = 42; primSkillAreas[v]->pos.h = 42; primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v]; primSkillAreas[v]->type = v; primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set primSkillAreas[v]->baseType = 0; } expArea = new LRClickableAreaWText(); expArea->pos.x = pos.x+83; expArea->pos.y = pos.y + 236; expArea->pos.w = 136; expArea->pos.h = 42; expArea->hoverText = CGI->generaltexth->heroscrn[9]; morale = new LRClickableAreaWTextComp(); morale->pos = genRect(45,53,pos.x+240,pos.y+187); luck = new LRClickableAreaWTextComp(); luck->pos = genRect(45,53,pos.x+298,pos.y+187); spellPointsArea = new LRClickableAreaWText(); spellPointsArea->pos.x = pos.x+227; spellPointsArea->pos.y = pos.y + 236; spellPointsArea->pos.w = 136; spellPointsArea->pos.h = 42; spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22]; for(int i=0; i<8; ++i) { secSkillAreas.push_back(new LRClickableAreaWTextComp()); secSkillAreas[i]->pos.x = pos.x + ((i%2==0) ? (83) : (227)); secSkillAreas[i]->pos.y = pos.y + (284 + 48 * (i/2)); secSkillAreas[i]->pos.w = 136; secSkillAreas[i]->pos.h = 42; secSkillAreas[i]->baseType = 1; } pos.x += 65; pos.y += 8; } CHeroWindow::~CHeroWindow() { SDL_FreeSurface(background); delete quitButton; delete dismissButton; delete questlogButton; delete formations; delete gar2button; delete gar4button; delete leftArtRoll; delete rightArtRoll; for(size_t g=0; gshow(); dismissButton->show(); questlogButton->show(); formations->show(); gar2button->show(); gar4button->show(); leftArtRoll->show(); rightArtRoll->show(); garInt->show(); ourBar->show(); for(size_t d=0; dshow(to); } for(size_t d=0; dshow(to); } } void CHeroWindow::setHero(const CGHeroInstance *Hero) { char bufor[400]; CGHeroInstance *hero = const_cast(Hero); //but don't modify hero! - it's only for easy map reading if(!hero) //something strange... no hero? it shouldn't happen { return; } curHero = hero; pos.x -= 65; pos.y -= 8; gar2button->callback.clear(); gar2button->callback2.clear(); sprintf(bufor, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str()); dismissButton->hoverTexts[0] = std::string(bufor); sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str()); portraitArea->hoverText = std::string(bufor); portraitArea->text = hero->getBiography(); delete garInt; /*gar4button->owner = */garInt = new CGarrisonInt(pos.x+80, pos.y+493, 8, 0, curBack, 13, 482, curHero); garInt->update = false; gar4button->callback = boost::bind(&CGarrisonInt::splitClick,garInt);//actualization of callback function for(size_t g=0; gbonus = hero->getPrimSkillLevel(g); } for(size_t g=0; gsecSkills.size(); ++g) { secSkillAreas[g]->type = hero->secSkills[g].first; secSkillAreas[g]->bonus = hero->secSkills[g].second; std::string hlp = CGI->generaltexth->skillInfoTexts[ hero->secSkills[g].first ][hero->secSkills[g].second-1]; secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2); sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[hero->secSkills[g].second-1].c_str(), CGI->generaltexth->skillName[hero->secSkills[g].first].c_str()); secSkillAreas[g]->hoverText = std::string(bufor); } sprintf(bufor, CGI->generaltexth->allTexts[2].c_str(), hero->level, CGI->heroh->reqExp(hero->level+1), hero->exp); expArea->text = std::string(bufor); sprintf(bufor, CGI->generaltexth->allTexts[205].substr(1, CGI->generaltexth->allTexts[205].size()-2).c_str(), hero->name.c_str(), hero->mana, hero->getPrimSkillLevel(3)*10); spellPointsArea->text = std::string(bufor); for(size_t g=0; g slotPos; slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80), genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130), genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295), genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245), genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30), genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310), genRect(44,44,pos.x+381,pos.y+296); for (int g = 0; g < 19 ; g++) { artWorn[g] = new CArtPlace(hero->getArt(g)); artWorn[g]->pos = slotPos[g]; if(hero->getArt(g)) artWorn[g]->text = hero->getArt(g)->Description(); artWorn[g]->ourWindow = this; } for(size_t g=0; gslotID = g; if(artWorn[g]->ourArt) { sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), artWorn[g]->ourArt->Name().c_str()); artWorn[g]->hoverText = std::string(bufor); } else { artWorn[g]->hoverText = CGI->generaltexth->allTexts[507]; } } for(size_t s=0; s<5; ++s) { CArtPlace * add; if( s < curHero->artifacts.size() ) { add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]); sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), add->ourArt->Name().c_str()); add->hoverText = bufor; } else { add = new CArtPlace(NULL); add->hoverText = CGI->generaltexth->allTexts[507]; } add->pos.x = pos.x + 403 + 46*s; add->pos.y = pos.y + 365; add->pos.h = add->pos.w = 44; if(sartifacts.size() && hero->artifacts[s]) { add->text = hero->getArt(19+s)->Description(); } else { add->text = std::string(); } add->ourWindow = this; add->slotID = 19+s; backpack.push_back(add); } activeArtPlace = NULL; dismissButton->block(!!hero->visitedTown); leftArtRoll->block(hero->artifacts.size()<6); rightArtRoll->block(hero->artifacts.size()<6); if(hero->getSecSkillLevel(19)==0) gar2button->block(true); else { gar2button->block(false); gar2button->callback = vstd::assigno(hero->tacticFormationEnabled,true); gar2button->callback2 = vstd::assigno(hero->tacticFormationEnabled,false); } formations->onChange = 0; formations->select(hero->army.formation,true); formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, Hero, _1); std::vector > mrl = hero->getCurrentMoraleModifiers(); int mrlv = hero->getCurrentMorale(); int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale, 0 - neutral, 1 - good morale->hoverText = CGI->generaltexth->heroscrn[4 - mrlt]; morale->baseType = SComponent::morale; morale->bonus = mrlv; morale->text = CGI->generaltexth->arraytxt[88]; boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]); for(int it=0; it < mrl.size(); it++) morale->text += mrl[it].second; mrl = hero->getCurrentLuckModifiers(); mrlv = hero->getCurrentLuck(); mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck, 0 - neutral, 1 - good luck->hoverText = CGI->generaltexth->heroscrn[7 - mrlt]; luck->baseType = SComponent::luck; luck->bonus = mrlv; luck->text = CGI->generaltexth->arraytxt[62]; boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]); for(int it=0; it < mrl.size(); it++) luck->text += mrl[it].second; pos.x += 65; pos.y += 8; redrawCurBack(); } void CHeroWindow::quit() { LOCPLINT->curint->subInt = NULL; LOCPLINT->objsToBlit -= this; if(LOCPLINT->curint == LOCPLINT->castleInt) LOCPLINT->castleInt->subInt = NULL; LOCPLINT->curint->activate(); SDL_FreeSurface(curBack); curBack = NULL; for(size_t g=0; gcurint->subInt = this; quitButton->activate(); dismissButton->activate(); questlogButton->activate(); gar2button->activate(); formations->activate(); gar4button->activate(); leftArtRoll->activate(); rightArtRoll->activate(); portraitArea->activate(); expArea->activate(); spellPointsArea->activate(); morale->activate(); luck->activate(); garInt->activate(); LOCPLINT->statusbar = ourBar; for(size_t v=0; vactivate(); } for(size_t v=0; vsecSkills.size(); ++v) { secSkillAreas[v]->activate(); } redrawCurBack(); for(size_t f=0; factivate(); } for(size_t f=0; factivate(); } for(size_t e=0; eactivate(); } //LOCPLINT->lclickable.push_back(artFeet); } void CHeroWindow::deactivate() { quitButton->deactivate(); dismissButton->deactivate(); questlogButton->deactivate(); gar2button->deactivate(); formations->deactivate(); gar4button->deactivate(); leftArtRoll->deactivate(); rightArtRoll->deactivate(); portraitArea->deactivate(); expArea->deactivate(); spellPointsArea->deactivate(); morale->deactivate(); luck->deactivate(); garInt->deactivate(); for(size_t v=0; vdeactivate(); } for(size_t v=0; vsecSkills.size(); ++v) { secSkillAreas[v]->deactivate(); } for(size_t f=0; fdeactivate(); } for(size_t f=0; fdeactivate(); } for(size_t e=0; edeactivate(); } } void CHeroWindow::dismissCurrent() { CFunctionList ony = boost::bind(&CHeroWindow::quit,this); ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero); LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector(), ony, boost::bind(&CHeroWindow::activate,this), true, false); } void CHeroWindow::questlog() { } void CHeroWindow::leftArtRoller() { if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll { backpackPos+=curHero->artifacts.size()-1; //set new offset for(size_t s=0; s<5 && sartifacts.size(); ++s) //set new data { backpack[s]->ourArt = &CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]; if(backpack[s]->ourArt) backpack[s]->text = backpack[s]->ourArt->Description(); else backpack[s]->text = std::string(); } } } void CHeroWindow::rightArtRoller() { if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll { backpackPos+=1; //set new offset for(size_t s=0; s<5 && sartifacts.size(); ++s) //set new data { backpack[s]->ourArt = &CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ] ]; if(backpack[s]->ourArt) backpack[s]->text = backpack[s]->ourArt->Description(); else backpack[s]->text = std::string(); } } } void CHeroWindow::switchHero() { //int y; //SDL_GetMouseState(NULL, &y); //for(int g=0; g=94+54*g) // { // //quit(); // setHero(LOCPLINT->cb->getHeroInfo(player, g, false)); // //LOCPLINT->openHeroWindow(curHero); // redrawCurBack(); // } //} } void CHeroWindow::redrawCurBack() { if(curBack) SDL_FreeSurface(curBack); curBack = SDL_DisplayFormat(background); blitAt(graphics->pskillsm->ourImages[0].bitmap, 32, 111, curBack); blitAt(graphics->pskillsm->ourImages[1].bitmap, 102, 111, curBack); blitAt(graphics->pskillsm->ourImages[2].bitmap, 172, 111, curBack); blitAt(graphics->pskillsm->ourImages[5].bitmap, 242, 111, curBack); blitAt(graphics->pskillsm->ourImages[4].bitmap, 20, 230, curBack); blitAt(graphics->pskillsm->ourImages[3].bitmap, 162, 230, curBack); blitAt(graphics->portraitLarge[curHero->portrait], 19, 19, curBack); CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack); std::stringstream secondLine; secondLine<<"Level "<level<<" "<type->heroClass->name; CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack); //primary skliis names CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack); CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack); CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack); CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack); //dismiss / quest log std::vector * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2)); if(toPrin->size()==1) { CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack); } else { CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack); CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack); } delete toPrin; toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2)); if(toPrin->size()==1) { CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack); } else { CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack); CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack); } delete toPrin; //printing primary skills' amounts std::stringstream primarySkill1; primarySkill1<getPrimSkillLevel(0); CSDL_Ext::printAtMiddle(primarySkill1.str(), 53, 165, TNRB16, zwykly, curBack); std::stringstream primarySkill2; primarySkill2<getPrimSkillLevel(1); CSDL_Ext::printAtMiddle(primarySkill2.str(), 123, 165, TNRB16, zwykly, curBack); std::stringstream primarySkill3; primarySkill3<getPrimSkillLevel(2); CSDL_Ext::printAtMiddle(primarySkill3.str(), 193, 165, TNRB16, zwykly, curBack); std::stringstream primarySkill4; primarySkill4<getPrimSkillLevel(3); CSDL_Ext::printAtMiddle(primarySkill4.str(), 263, 165, TNRB16, zwykly, curBack); blitAt(graphics->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack); blitAt(graphics->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack); blitAt(flags->ourImages[player].bitmap, 606, 8, curBack); //hero list blitting for(int g=0; gcb->howManyHeroes(); ++g) { const CGHeroInstance * cur = LOCPLINT->cb->getHeroInfo(g, false); blitAt(graphics->portraitSmall[cur->portrait], 611, 87+g*54, curBack); //printing yellow border if(cur->name == curHero->name) { for(int f=0; fportraitSmall[cur->portrait]->w; ++f) { for(int h=0; hportraitSmall[cur->portrait]->h; ++h) if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1) { CSDL_Ext::SDL_PutPixelWithoutRefresh(curBack, 611+f, 87+g*54+h, 240, 220, 120); } } } } //secondary skills if(curHero->secSkills.size()>=1) { blitAt(graphics->abils44->ourImages[curHero->secSkills[0].first*3+3+curHero->secSkills[0].second-1].bitmap, 18, 276, curBack); CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[0].second-1], 69, 279, GEOR13, zwykly, curBack); CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[0].first], 69, 299, GEOR13, zwykly, curBack); } if(curHero->secSkills.size()>=2) { blitAt(graphics->abils44->ourImages[curHero->secSkills[1].first*3+3+curHero->secSkills[1].second-1].bitmap, 161, 276, curBack); CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[1].second-1], 213, 279, GEOR13, zwykly, curBack); CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[1].first], 213, 299, GEOR13, zwykly, curBack); } if(curHero->secSkills.size()>=3) { blitAt(graphics->abils44->ourImages[curHero->secSkills[2].first*3+3+curHero->secSkills[2].second-1].bitmap, 18, 324, curBack); CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[2].second-1], 69, 327, GEOR13, zwykly, curBack); CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[2].first], 69, 347, GEOR13, zwykly, curBack); } if(curHero->secSkills.size()>=4) { blitAt(graphics->abils44->ourImages[curHero->secSkills[3].first*3+3+curHero->secSkills[3].second-1].bitmap, 161, 324, curBack); CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[3].second-1], 213, 327, GEOR13, zwykly, curBack); CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[3].first], 213, 347, GEOR13, zwykly, curBack); } if(curHero->secSkills.size()>=5) { blitAt(graphics->abils44->ourImages[curHero->secSkills[4].first*3+3+curHero->secSkills[4].second-1].bitmap, 18, 372, curBack); CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[4].second-1], 69, 375, GEOR13, zwykly, curBack); CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[4].first], 69, 395, GEOR13, zwykly, curBack); } if(curHero->secSkills.size()>=6) { blitAt(graphics->abils44->ourImages[curHero->secSkills[5].first*3+3+curHero->secSkills[5].second-1].bitmap, 161, 372, curBack); CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[5].second-1], 213, 375, GEOR13, zwykly, curBack); CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[5].first], 213, 395, GEOR13, zwykly, curBack); } if(curHero->secSkills.size()>=7) { blitAt(graphics->abils44->ourImages[curHero->secSkills[6].first*3+3+curHero->secSkills[6].second-1].bitmap, 18, 420, curBack); CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[6].second-1], 69, 423, GEOR13, zwykly, curBack); CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[6].first], 69, 443, GEOR13, zwykly, curBack); } if(curHero->secSkills.size()>=8) { blitAt(graphics->abils44->ourImages[curHero->secSkills[7].first*3+3+curHero->secSkills[7].second-1].bitmap, 161, 420, curBack); CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[7].second-1], 213, 423, GEOR13, zwykly, curBack); CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[7].first], 213, 443, GEOR13, zwykly, curBack); } //printing special ability blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack); //printing necessery texts CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack); std::stringstream expstr; expstr<exp; CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack); CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack); std::stringstream manastr; manastr<mana<<'/'<getPrimSkillLevel(3)*10; CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack); } CArtPlace::CArtPlace(const CArtifact* Art): active(false), clicked(false), ourArt(Art)/*, spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false), warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false), misc5(false), feet(false), lRing(false), rRing(false), torso(false), lHand(false), rHand(false), neck(false), shoulders(false), head(false) */{} void CArtPlace::activate() { if(!active) { //ClickableL::activate(); LRClickableAreaWTextComp::activate(); active = true; } } void CArtPlace::clickLeft(boost::logic::tribool down) { //LRClickableAreaWTextComp::clickLeft(down); if(ourArt && !down) //we are spellbook { if(ourArt->id == 0) { ourWindow->deactivate(); CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourWindow->curHero); spellWindow->activate(); LOCPLINT->objsToBlit.push_back(spellWindow); } } if(!down && !clicked && pressedL) //not clicked before { if(ourArt && ourArt->id == 0) return; //this is handled separately if(!ourWindow->activeArtPlace) //nothing has benn clicked { if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported) { clicked = true; ourWindow->activeArtPlace = this; } } else //perform artifact substitution { //chceck if swap is possible if(this->fitsHere(ourWindow->activeArtPlace->ourArt) && ourWindow->activeArtPlace->fitsHere(this->ourArt)) { LOCPLINT->cb->swapArifacts(ourWindow->curHero,slotID,ourWindow->curHero,ourWindow->activeArtPlace->slotID); const CArtifact * pmh = ourArt; ourArt = ourWindow->activeArtPlace->ourArt; ourWindow->activeArtPlace->ourArt = pmh; //set texts if(pmh) ourWindow->activeArtPlace->text = pmh->Description(); else ourWindow->activeArtPlace->text = std::string(); if(ourArt) text = ourArt->Description(); else text = std::string(); ourWindow->activeArtPlace->clicked = false; ourWindow->activeArtPlace = NULL; } else { int backID = -1; for(size_t g=0; gbackpack.size(); ++g) { if(ourWindow->backpack[g]==this) //if user wants to put something to backpack { backID = g; break; } } if(backID>=0) //put to backpack { /*ourWindow->activeArtPlace->ourArt = NULL; ourWindow->activeArtPlace->clicked = false; ourWindow->activeArtPlace = NULL;*/ } } } } else if(!down && clicked) { if(ourArt && ourArt->id == 0) return; //this is handled separately clicked = false; ourWindow->activeArtPlace = NULL; } ClickableL::clickLeft(down); } void CArtPlace::clickRight(boost::logic::tribool down) { if(text.size()) //if there is no description, do nothing ;] LRClickableAreaWTextComp::clickRight(down); } void CArtPlace::deactivate() { if(active) { active = false; //ClickableL::deactivate(); LRClickableAreaWTextComp::deactivate(); } } void CArtPlace::show(SDL_Surface *to) { if(ourArt) { blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to); } if(clicked && active) { for(int i=0; i 18 || vstd::contains(art->possibleSlots,slotID)) //backpack or right slot return true; return false; } CArtPlace::~CArtPlace() { deactivate(); } void LClickableArea::activate() { ClickableL::activate(); } void LClickableArea::deactivate() { ClickableL::deactivate(); } void LClickableArea::clickLeft(boost::logic::tribool down) { //if(!down) //{ // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector()); //} } void RClickableArea::activate() { ClickableR::activate(); } void RClickableArea::deactivate() { ClickableR::deactivate(); } void RClickableArea::clickRight(boost::logic::tribool down) { //if(!down) //{ // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector()); //} } void LRClickableAreaWText::clickLeft(boost::logic::tribool down) { if(!down && pressedL) { LOCPLINT->showInfoDialog(text, std::vector()); } ClickableL::clickLeft(down); } void LRClickableAreaWText::clickRight(boost::logic::tribool down) { LOCPLINT->adventureInt->handleRightClick(text, down, this); } void LRClickableAreaWText::activate() { LClickableArea::activate(); RClickableArea::activate(); Hoverable::activate(); } void LRClickableAreaWText::deactivate() { LClickableArea::deactivate(); RClickableArea::deactivate(); Hoverable::deactivate(); } void LRClickableAreaWText::hover(bool on) { Hoverable::hover(on); if (on) LOCPLINT->statusbar->print(hoverText); else if (LOCPLINT->statusbar->getCurrent()==hoverText) LOCPLINT->statusbar->clear(); } void LClickableAreaHero::clickLeft(boost::logic::tribool down) { if(!down) { owner->deactivate(); const CGHeroInstance * buf = LOCPLINT->cb->getHeroInfo(id, false); owner->setHero(buf); owner->redrawCurBack(); owner->activate(); } } void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down) { if((!down) && pressedL) { std::vector comp(1, new SComponent(SComponent::Etype(baseType), type, bonus)); LOCPLINT->showInfoDialog(text, comp); } ClickableL::clickLeft(down); } void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down) { LOCPLINT->adventureInt->handleRightClick(text, down, this); } void LRClickableAreaWTextComp::activate() { LClickableArea::activate(); RClickableArea::activate(); Hoverable::activate(); } void LRClickableAreaWTextComp::deactivate() { LClickableArea::deactivate(); RClickableArea::deactivate(); Hoverable::deactivate(); } void LRClickableAreaWTextComp::hover(bool on) { Hoverable::hover(on); if (on) LOCPLINT->statusbar->print(hoverText); else if (LOCPLINT->statusbar->getCurrent()==hoverText) LOCPLINT->statusbar->clear(); }