/* * TerrainHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include #include #include "GameConstants.h" #include "IHandlerBase.h" VCMI_LIB_NAMESPACE_BEGIN class DLL_LINKAGE RiverType : public EntityT { friend class RiverTypeHandler; std::string identifier; RiverId id; public: int32_t getIndex() const override { return id.getNum(); } int32_t getIconIndex() const override { return 0; } std::string getJsonKey() const override { return identifier;} void registerIcons(const IconRegistar & cb) const override {} RiverId getId() const override { return id;} void updateFrom(const JsonNode & data) {}; std::string getNameTextID() const override; std::string getNameTranslated() const override; std::string tilesFilename; std::string shortIdentifier; std::string deltaName; RiverType(); template void serialize(Handler& h, const int version) { h & tilesFilename; h & identifier; h & deltaName; h & id; } }; class DLL_LINKAGE RiverTypeService : public EntityServiceT { public: }; class DLL_LINKAGE RiverTypeHandler : public CHandlerBase { public: virtual RiverType * loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override; RiverTypeHandler(); virtual const std::vector & getTypeNames() const override; virtual std::vector loadLegacyData(size_t dataSize) override; virtual std::vector getDefaultAllowed() const override; template void serialize(Handler & h, const int version) { h & objects; } }; VCMI_LIB_NAMESPACE_END