/* * CMapEditManagerTest.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "../lib/filesystem/ResourcePath.h" #include "../lib/mapping/CMapService.h" #include "../lib/mapping/CMap.h" #include "../lib/TerrainHandler.h" #include "../lib/mapping/CMapEditManager.h" #include "../lib/int3.h" #include "../lib/CRandomGenerator.h" #include "../lib/VCMI_Lib.h" TEST(MapManager, DrawTerrain_Type) { try { auto map = std::make_unique(nullptr); CRandomGenerator rand; map->width = 52; map->height = 52; map->initTerrain(); auto editManager = map->getEditManager(); editManager->clearTerrain(&rand); // 1x1 Blow up editManager->getTerrainSelection().select(int3(5, 5, 0)); editManager->drawTerrain(ETerrainId::GRASS, 10, &rand); static const int3 squareCheck[] = { int3(5,5,0), int3(5,4,0), int3(4,4,0), int3(4,5,0) }; for(const auto & tile : squareCheck) { EXPECT_EQ(map->getTile(tile).getTerrainID(), ETerrainId::GRASS); } // Concat to square editManager->getTerrainSelection().select(int3(6, 5, 0)); editManager->drawTerrain(ETerrainId::GRASS, 10, &rand); EXPECT_EQ(map->getTile(int3(6, 4, 0)).getTerrainID(), ETerrainId::GRASS); editManager->getTerrainSelection().select(int3(6, 5, 0)); editManager->drawTerrain(ETerrainId::LAVA, 10, &rand); EXPECT_EQ(map->getTile(int3(4, 4, 0)).getTerrainID(), ETerrainId::GRASS); EXPECT_EQ(map->getTile(int3(7, 4, 0)).getTerrainID(), ETerrainId::LAVA); // Special case water,rock editManager->getTerrainSelection().selectRange(MapRect(int3(10, 10, 0), 10, 5)); editManager->drawTerrain(ETerrainId::GRASS, 10, &rand); editManager->getTerrainSelection().selectRange(MapRect(int3(15, 17, 0), 10, 5)); editManager->drawTerrain(ETerrainId::GRASS, 10, &rand); editManager->getTerrainSelection().select(int3(21, 16, 0)); editManager->drawTerrain(ETerrainId::GRASS, 10, &rand); EXPECT_EQ(map->getTile(int3(20, 15, 0)).getTerrainID(), ETerrainId::GRASS); // Special case non water,rock static const int3 diagonalCheck[] = { int3(31,42,0), int3(32,42,0), int3(32,43,0), int3(33,43,0), int3(33,44,0), int3(34,44,0), int3(34,45,0), int3(35,45,0), int3(35,46,0), int3(36,46,0), int3(36,47,0), int3(37,47,0)}; for(const auto & tile : diagonalCheck) { editManager->getTerrainSelection().select(tile); } editManager->drawTerrain(ETerrainId::GRASS, 10, &rand); EXPECT_EQ(map->getTile(int3(35, 44, 0)).getTerrainID(), ETerrainId::WATER); // Rock case editManager->getTerrainSelection().selectRange(MapRect(int3(1, 1, 1), 15, 15)); editManager->drawTerrain(ETerrainId::SUBTERRANEAN, 10, &rand); std::vector vec({ int3(6, 6, 1), int3(7, 6, 1), int3(8, 6, 1), int3(5, 7, 1), int3(6, 7, 1), int3(7, 7, 1), int3(8, 7, 1), int3(4, 8, 1), int3(5, 8, 1), int3(6, 8, 1)}); editManager->getTerrainSelection().setSelection(vec); editManager->drawTerrain(ETerrainId::ROCK, 10, &rand); EXPECT_TRUE(!map->getTile(int3(5, 6, 1)).getTerrain()->isPassable() || !map->getTile(int3(7, 8, 1)).getTerrain()->isPassable()); //todo: add checks here and enable, also use smaller size #if 0 // next check auto map2 = make_unique(); map2->width = 128; map2->height = 128; map2->initTerrain(); auto editManager2 = map2->getEditManager(); editManager2->getTerrainSelection().selectRange(MapRect(int3(0, 0, 1), 128, 128)); editManager2->drawTerrain(CTerrainType("subterra")); std::vector selection({ int3(95, 43, 1), int3(95, 44, 1), int3(94, 45, 1), int3(95, 45, 1), int3(96, 45, 1), int3(93, 46, 1), int3(94, 46, 1), int3(95, 46, 1), int3(96, 46, 1), int3(97, 46, 1), int3(98, 46, 1), int3(99, 46, 1)}); editManager2->getTerrainSelection().setSelection(selection); editManager2->drawTerrain(CTerrainType("rock")); #endif // 0 } catch(const std::exception & e) { FAIL()<getEditManager(); CRandomGenerator gen; const JsonNode viewNode(JsonPath::builtin("test/terrainViewMappings")); const auto & mappingsNode = viewNode["mappings"].Vector(); for (const auto & node : mappingsNode) { // Get terrain group and id const auto & patternStr = node["pattern"].String(); std::vector patternParts; boost::split(patternParts, patternStr, boost::is_any_of(".")); if(patternParts.size() != 2) throw std::runtime_error("A pattern should consist of two parts, the group and the id. Continue with next pattern."); const auto & groupStr = patternParts[0]; const auto & id = patternParts[1]; // Get mapping range const auto & pattern = VLC->terviewh->getTerrainViewPatternById(groupStr, id); const auto & mapping = pattern->get().mapping; const auto & positionsNode = node["pos"].Vector(); for (const auto & posNode : positionsNode) { const auto & posVector = posNode.Vector(); if(posVector.size() != 3) throw std::runtime_error("A position should consist of three values x,y,z. Continue with next position."); int3 pos((si32)posVector[0].Float(), (si32)posVector[1].Float(), (si32)posVector[2].Float()); const auto & originalTile = originalMap->getTile(pos); editManager->getTerrainSelection().selectRange(MapRect(pos, 1, 1)); editManager->drawTerrain(originalTile.getTerrainID(), 10, &gen); const auto & tile = map->getTile(pos); bool isInRange = false; for(const auto & range : mapping) { if(tile.terView >= range.first && tile.terView <= range.second) { isInRange = true; break; } } EXPECT_TRUE(isInRange); if(!isInRange) FAIL()<<("No or invalid pattern found for current position."); } } } catch(const std::exception & e) { FAIL()<