/* * IFont.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once VCMI_LIB_NAMESPACE_BEGIN class Point; class ColorRGBA; VCMI_LIB_NAMESPACE_END struct SDL_Surface; class IFont : boost::noncopyable { protected: int getScalingFactor() const; public: virtual ~IFont() {} /// Returns height of font virtual size_t getLineHeightScaled() const = 0; /// Returns width, in pixels of a character glyph. Pointer must contain at least characterSize valid bytes virtual size_t getGlyphWidthScaled(const char * data) const = 0; /// Return width of the string virtual size_t getStringWidthScaled(const std::string & data) const; /// Returns distance from top of the font glyphs to baseline virtual size_t getFontAscentScaled() const = 0; /// Returns height of font size_t getLineHeight() const; /// Returns width, in pixels of a character glyph. Pointer must contain at least characterSize valid bytes size_t getGlyphWidth(const char * data) const; /// Return width of the string size_t getStringWidth(const std::string & data) const; /// Returns distance from top of the font glyphs to baseline size_t getFontAscent() const; /// Internal function to render font, see renderTextLeft virtual void renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const = 0; virtual bool canRepresentCharacter(const char * data) const = 0; /** * @param surface - destination to print text on * @param data - string to print * @param color - font color * @param pos - position of rendered font */ /// pos = topleft corner of the text void renderTextLeft(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const; /// pos = center of the text void renderTextRight(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const; /// pos = bottomright corner of the text void renderTextCenter(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const; /// pos = topleft corner of the text void renderTextLinesLeft(SDL_Surface * surface, const std::vector & data, const ColorRGBA & color, const Point & pos) const; /// pos = center of the text void renderTextLinesRight(SDL_Surface * surface, const std::vector & data, const ColorRGBA & color, const Point & pos) const; /// pos = bottomright corner of the text void renderTextLinesCenter(SDL_Surface * surface, const std::vector & data, const ColorRGBA & color, const Point & pos) const; };