/* * AccessibilityInfo.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "BattleHex.h" #include "../GameConstants.h" VCMI_LIB_NAMESPACE_BEGIN namespace battle { class Unit; } //Accessibility is property of hex in battle. It doesn't depend on stack, side's perspective and so on. enum class EAccessibility { ACCESSIBLE, ALIVE_STACK, OBSTACLE, DESTRUCTIBLE_WALL, GATE, //sieges -> gate opens only for defender stacks UNAVAILABLE, //indestructible wall parts, special battlefields (like boat-to-boat) SIDE_COLUMN //used for first and last columns of hexes that are unavailable but wat machines can stand there }; using TAccessibilityArray = std::array; struct DLL_LINKAGE AccessibilityInfo : TAccessibilityArray { std::map destructibleEnemyTurns; public: bool accessible(BattleHex tile, const battle::Unit * stack) const; //checks for both tiles if stack is double wide bool accessible(BattleHex tile, bool doubleWide, BattleSide side) const; //checks for both tiles if stack is double wide private: bool tileAccessibleWithGate(BattleHex tile, BattleSide side) const; }; VCMI_LIB_NAMESPACE_END