/* * Graphics.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "IFont.h" #include "../lib/GameConstants.h" VCMI_LIB_NAMESPACE_BEGIN class CGHeroInstance; class CGTownInstance; class CHeroClass; struct InfoAboutHero; struct InfoAboutTown; class CGObjectInstance; class ObjectTemplate; class EntityService; class JsonNode; VCMI_LIB_NAMESPACE_END struct SDL_Surface; struct SDL_Color; class CAnimation; enum EFonts : int { FONT_BIG, FONT_CALLI, FONT_CREDITS, FONT_HIGH_SCORE, FONT_MEDIUM, FONT_SMALL, FONT_TIMES, FONT_TINY, FONT_VERD }; /// Handles fonts, hero images, town images, various graphics class Graphics { void addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName); void addImageListEntries(const EntityService * service); void initializeBattleGraphics(); void loadPaletteAndColors(); void loadErmuToPicture(); void loadFonts(); void initializeImageLists(); public: //Fonts static const int FONTS_NUMBER = 9; std::array< std::shared_ptr, FONTS_NUMBER> fonts; //various graphics SDL_Color * playerColors; //array [8] SDL_Color * neutralColor; SDL_Color * playerColorPalette; //palette to make interface colors good - array of size [256] SDL_Color * neutralColorPalette; std::map imageLists; //towns std::map ERMUtoPicture[GameConstants::F_NUMBER]; //maps building ID to it's picture's name for each town type //for battles std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names //functions Graphics(); ~Graphics(); void blueToPlayersAdv(SDL_Surface * sur, PlayerColor player); //replaces blue interface colour with a color of player }; extern Graphics * graphics;