/* * ResourceConverter.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once namespace bfs = boost::filesystem; // Struct for holding all Convertor Options struct ConversionOptions { bool splitDefs = false; // splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's bool convertPcxToPng = false; // converts single Images (found in Images folder) from .pcx to png. bool deleteOriginals = false; // delete original files, for the ones splitted / converted. }; // Struct for holding all Resource Extractor / Converter options struct ExtractionOptions { bool extractArchives = false; // if set, original H3 archives will be extracted into a separate folder ConversionOptions conversionOptions; bool moveExtractedArchivesToSoDMod = false; }; /** * Class functionality to be used after extracting original H3 resources and before moving those resources to SoD Mod * Splits def files containing individual images, so that faction resources are independent. (TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44) * (town creature portraits, hero army creature portraits, adventure map dwellings, small town icons, big town icons, * hero speciality small icons, hero speciality large icons) * Converts all PCX images to PNG */ class ResourceConverter { public: // Splits def files that are shared between factions and converts pcx to PNG depending on Extraction Options static void convertExtractedResourceFiles(ConversionOptions conversionOptions); private: /** Converts all .pcx from extractedFolder/Images into .png */ static void doConvertPcxToPng(const bfs::path & sourceFolder, bool deleteOriginals); /** splits a .def file into individual images and converts the output to PNG format */ static void splitDefFile(const std::string & fileName, const bfs::path & sourceFolder, bool deleteOriginals); /** Splits the given .def files into individual images. * For each .def file, the resulting images will be output in the same folder, in a subfolder (named just like the .def file) */ static void splitDefFiles(const bfs::path & sourceFolder, std::vector defFileNames, bool deleteOriginals); };