/* * SpellMechanics.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "CSpellHandler.h" #include "BattleHex.h" class DLL_LINKAGE ISpellMechanics { public: struct DLL_LINKAGE SpellTargetingContext { const CBattleInfoCallback * cb; CSpell::TargetInfo ti; ECastingMode::ECastingMode mode; BattleHex destination; PlayerColor casterColor; int schoolLvl; SpellTargetingContext(const CSpell * s, const CBattleInfoCallback * c, ECastingMode::ECastingMode m, PlayerColor cc, int lvl, BattleHex dest) : cb(c), ti(s,lvl, m), mode(m), destination(dest), casterColor(cc), schoolLvl(lvl) {}; }; public: ISpellMechanics(CSpell * s); virtual ~ISpellMechanics(){}; virtual std::vector rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const = 0; virtual std::set getAffectedStacks(SpellTargetingContext & ctx) const = 0; virtual ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const = 0; //virtual bool adventureCast(const SpellCastContext & context) const = 0; virtual void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const = 0; static ISpellMechanics * createMechanics(CSpell * s); virtual void afterCast(BattleInfo * battle, const BattleSpellCast * packet) const = 0; protected: CSpell * owner; };