#include "StdInc.h" #include #include "../lib/filesystem/Filesystem.h" #include "../lib/filesystem/ISimpleResourceLoader.h" #include "../lib/JsonNode.h" #include "../lib/CRandomGenerator.h" #include "CBitmapHandler.h" #include "Graphics.h" #include "CAnimation.h" #include "gui/SDL_Extensions.h" #include "gui/SDL_Pixels.h" /* * CAnimation.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ typedef std::map > source_map; typedef std::map image_map; typedef std::map group_map; class SDLImageLoader { SDLImage * image; ui8 * lineStart; ui8 * position; public: //load size raw pixels from data inline void Load(size_t size, const ui8 * data); //set size pixels to color inline void Load(size_t size, ui8 color=0); inline void EndLine(); //init image with these sizes and palette inline void init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal); SDLImageLoader(SDLImage * Img); ~SDLImageLoader(); }; class CompImageLoader { CompImage * image; ui8 *position; ui8 *entry; ui32 currentLine; inline ui8 typeOf(ui8 color); inline void NewEntry(ui8 color, size_t size); inline void NewEntry(const ui8 * &data, size_t size); public: //load size raw pixels from data inline void Load(size_t size, const ui8 * data); //set size pixels to color inline void Load(size_t size, ui8 color=0); inline void EndLine(); //init image with these sizes and palette inline void init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal); CompImageLoader(CompImage * Img); ~CompImageLoader(); }; // Extremely simple file cache. TODO: smarter, more general solution class CFileCache { static const int cacheSize = 50; //Max number of cached files struct FileData { ResourceID name; size_t size; ui8 * data; ui8 * getCopy() { auto ret = new ui8[size]; std::copy(data, data + size, ret); return ret; } FileData(): size(0), data(nullptr) {} ~FileData() { delete [] data; } }; std::list cache; public: ui8 * getCachedFile(ResourceID && rid) { for(auto & file : cache) { if (file.name == rid) return file.getCopy(); } // Still here? Cache miss if (cache.size() > cacheSize) cache.pop_front(); cache.push_back(FileData()); auto data = CResourceHandler::get()->load(rid)->readAll(); cache.back().name = ResourceID(rid); cache.back().size = data.second; cache.back().data = data.first.release(); return cache.back().getCopy(); } }; static CFileCache animationCache; /************************************************************************* * DefFile, class used for def loading * *************************************************************************/ CDefFile::CDefFile(std::string Name): data(nullptr), palette(nullptr) { //First 8 colors in def palette used for transparency static SDL_Color H3Palette[8] = { { 0, 0, 0, 0},// 100% - transparency { 0, 0, 0, 64},// 75% - shadow border, { 0, 0, 0, 128},// TODO: find exact value { 0, 0, 0, 128},// TODO: for transparency { 0, 0, 0, 128},// 50% - shadow body { 0, 0, 0, 0},// 100% - selection highlight { 0, 0, 0, 128},// 50% - shadow body below selection { 0, 0, 0, 64} // 75% - shadow border below selection }; data = animationCache.getCachedFile(ResourceID(std::string("SPRITES/") + Name, EResType::ANIMATION)); palette = new SDL_Color[256]; int it = 0; ui32 type = read_le_u32(data + it); it+=4; //int width = read_le_u32(data + it); it+=4;//not used //int height = read_le_u32(data + it); it+=4; it+=8; ui32 totalBlocks = read_le_u32(data + it); it+=4; for (ui32 i= 0; i<256; i++) { palette[i].r = data[it++]; palette[i].g = data[it++]; palette[i].b = data[it++]; CSDL_Ext::colorSetAlpha(palette[i],255); } if (type == 71 || type == 64)//Buttons/buildings don't have shadows\semi-transparency memset(palette, 0, sizeof(SDL_Color)*2); else memcpy(palette, H3Palette, sizeof(SDL_Color)*8);//initialize shadow\selection colors for (ui32 i=0; i void CDefFile::loadFrame(size_t frame, size_t group, ImageLoader &loader) const { std::map >::const_iterator it; it = offset.find(group); assert (it != offset.end()); const ui8 * FDef = data+it->second[frame]; const SSpriteDef sd = * reinterpret_cast(FDef); SSpriteDef sprite; sprite.format = read_le_u32(&sd.format); sprite.fullWidth = read_le_u32(&sd.fullWidth); sprite.fullHeight = read_le_u32(&sd.fullHeight); sprite.width = read_le_u32(&sd.width); sprite.height = read_le_u32(&sd.height); sprite.leftMargin = read_le_u32(&sd.leftMargin); sprite.topMargin = read_le_u32(&sd.topMargin); ui32 currentOffset = sizeof(SSpriteDef); ui32 BaseOffset = sizeof(SSpriteDef); loader.init(Point(sprite.width, sprite.height), Point(sprite.leftMargin, sprite.topMargin), Point(sprite.fullWidth, sprite.fullHeight), palette); switch (sprite.format) { case 0: { //pixel data is not compressed, copy data to surface for (ui32 i=0; i(FDef+currentOffset); currentOffset += sizeof(ui32) * sprite.height; for (ui32 i=0; ierrorStream()<<"Error: unsupported format of def file: "< CDefFile::getEntries() const { std::map ret; for (auto & elem : offset) ret[elem.first] = elem.second.size(); return ret; } /************************************************************************* * Classes for image loaders - helpers for loading from def files * *************************************************************************/ SDLImageLoader::SDLImageLoader(SDLImage * Img): image(Img), lineStart(nullptr), position(nullptr) { } void SDLImageLoader::init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal) { //Init image image->surf = SDL_CreateRGBSurface(SDL_SWSURFACE, SpriteSize.x, SpriteSize.y, 8, 0, 0, 0, 0); image->margins = Margins; image->fullSize = FullSize; //Prepare surface SDL_SetColors(image->surf, pal, 0, 256); SDL_LockSurface(image->surf); lineStart = position = (ui8*)image->surf->pixels; } inline void SDLImageLoader::Load(size_t size, const ui8 * data) { if (size) { memcpy((void *)position, data, size); position += size; } } inline void SDLImageLoader::Load(size_t size, ui8 color) { if (size) { memset((void *)position, color, size); position += size; } } inline void SDLImageLoader::EndLine() { lineStart += image->surf->pitch; position = lineStart; } SDLImageLoader::~SDLImageLoader() { SDL_UnlockSurface(image->surf); SDL_SetColorKey(image->surf, SDL_SRCCOLORKEY, 0); //TODO: RLE if compressed and bpp>1 } //////////////////////////////////////////////////////////////////////////////// CompImageLoader::CompImageLoader(CompImage * Img): image(Img), position(nullptr), entry(nullptr), currentLine(0) { } void CompImageLoader::init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal) { image->sprite = Rect(Margins, SpriteSize); image->fullSize = FullSize; if (SpriteSize.x && SpriteSize.y) { image->palette = new SDL_Color[256]; memcpy((void*)image->palette, (void*)pal, 256*sizeof(SDL_Color)); //Allocate enought space for worst possible case, c-style malloc used due to resizing after load image->surf = (ui8*)malloc(SpriteSize.x*SpriteSize.y*3); image->line = new ui32[SpriteSize.y+1]; image->line[0] = 0; position = image->surf; } } inline void CompImageLoader::NewEntry(ui8 color, size_t size) { assert(color != 0xff); assert(size && size<256); entry = position; entry[0] = color; entry[1] = size; position +=2; } inline void CompImageLoader::NewEntry(const ui8 * &data, size_t size) { assert(size && size<256); entry = position; entry[0] = 0xff; entry[1] = size; position +=2; memcpy(position, data, size); position+=size; data+=size; } inline ui8 CompImageLoader::typeOf(ui8 color) { if (color == 0) return 0; #ifdef VCMI_SDL1 if (image->palette[color].unused != 255) return 1; #else if (image->palette[color].a != 255) return 1; #endif // 0 return 2; } inline void CompImageLoader::Load(size_t size, const ui8 * data) { while (size) { //Try to compress data while(true) { ui8 color = data[0]; if (color != 0xff) { size_t runLength = 1; while (runLength < size && color == data[runLength]) runLength++; if (runLength > 1 && runLength < 255)//Row of one color found - use RLE { Load(runLength, color); data += runLength; size -= runLength; if (!size) return; } else break; } else break; } //Select length for new raw entry size_t runLength = 1; ui8 color = data[0]; ui8 type = typeOf(color); ui8 color2; ui8 type2; if (size > 1) { do { color2 = data[runLength]; type2 = typeOf(color2); runLength++; } //While we have data of this type and different colors while ((runLength < size) && (type == type2) && ( (color2 != 0xff) || (color2 != color))); } size -= runLength; //add data to last entry if (entry && entry[0] == 0xff && type == typeOf(entry[2])) { size_t toCopy = std::min(runLength, 255 - entry[1]); runLength -= toCopy; entry[1] += toCopy; memcpy(position, data, toCopy); data+=toCopy; position+=toCopy; } //Create new entries while (runLength > 255) { NewEntry(data, 255); runLength -= 255; } if (runLength) NewEntry(data, runLength); } } inline void CompImageLoader::Load(size_t size, ui8 color) { if (!size) return; if (color==0xff) { auto tmpbuf = new ui8[size]; memset((void*)tmpbuf, color, size); Load(size, tmpbuf); delete [] tmpbuf; return; } //Current entry is RLE with same color as new block if (entry && entry[0] == color) { size_t toCopy = std::min(size, 255 - entry[1]); size -= toCopy; entry[1] += toCopy; } //Create new entries while (size > 255) { NewEntry(color, 255); size -= 255; } if (size) NewEntry(color, size); } void CompImageLoader::EndLine() { currentLine++; image->line[currentLine] = position - image->surf; entry = nullptr; } CompImageLoader::~CompImageLoader() { if (!image->surf) return; ui8* newPtr = (ui8*)realloc((void*)image->surf, position - image->surf); if (newPtr) image->surf = newPtr; } /************************************************************************* * Classes for images, support loading from file and drawing on surface * *************************************************************************/ IImage::IImage(): refCount(1) { } bool IImage::decreaseRef() { refCount--; return refCount <= 0; } void IImage::increaseRef() { refCount++; } SDLImage::SDLImage(CDefFile *data, size_t frame, size_t group, bool compressed): surf(nullptr) { SDLImageLoader loader(this); data->loadFrame(frame, group, loader); } SDLImage::SDLImage(SDL_Surface * from, bool extraRef): margins(0,0) { surf = from; if (extraRef) surf->refcount++; fullSize.x = surf->w; fullSize.y = surf->h; } SDLImage::SDLImage(std::string filename, bool compressed): margins(0,0) { surf = BitmapHandler::loadBitmap(filename); if (surf == nullptr) { logGlobal->errorStream() << "Error: failed to load image "<w; fullSize.y = surf->h; } if (compressed) { SDL_Surface *temp = surf; // add RLE flag #ifdef VCMI_SDL1 if (surf->format->palette) { const SDL_Color &c = temp->format->palette->colors[0]; SDL_SetColorKey(temp, (SDL_SRCCOLORKEY | SDL_RLEACCEL), SDL_MapRGB(temp -> format, c.r, c.g, c.b)); } else SDL_SetColorKey(temp, SDL_RLEACCEL, 0); #else if (surf->format->palette) { CSDL_Ext::setColorKey(temp,temp->format->palette->colors[0]); } SDL_SetSurfaceRLE(temp, SDL_RLEACCEL); #endif // convert surface to enable RLE surf = SDL_ConvertSurface(temp, temp->format, temp->flags); SDL_FreeSurface(temp); } } void SDLImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 rotation) const { if (!surf) return; Rect sourceRect(margins.x, margins.y, surf->w, surf->h); //TODO: rotation and scaling if (src) { sourceRect = sourceRect & *src; } Rect destRect(posX, posY, surf->w, surf->h); destRect += sourceRect.topLeft(); sourceRect -= margins; CSDL_Ext::blitSurface(surf, &sourceRect, where, &destRect); } void SDLImage::playerColored(PlayerColor player) { graphics->blueToPlayersAdv(surf, player); } int SDLImage::width() const { return fullSize.x; } int SDLImage::height() const { return fullSize.y; } SDLImage::~SDLImage() { SDL_FreeSurface(surf); } CompImage::CompImage(const CDefFile *data, size_t frame, size_t group): surf(nullptr), line(nullptr), palette(nullptr) { CompImageLoader loader(this); data->loadFrame(frame, group, loader); } CompImage::CompImage(SDL_Surface * surf) { //TODO assert(0); } void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alpha) const { int rotation = 0; //TODO //rotation & 2 = horizontal rotation //rotation & 4 = vertical rotation if (!surf) return; Rect sourceRect(sprite); //TODO: rotation and scaling if (src) sourceRect = sourceRect & *src; //Limit source rect to sizes of surface sourceRect = sourceRect & Rect(0, 0, where->w, where->h); //Starting point on SDL surface Point dest(posX+sourceRect.x, posY+sourceRect.y); if (rotation & 2) dest.y += sourceRect.h; if (rotation & 4) dest.x += sourceRect.w; sourceRect -= sprite.topLeft(); for (int currY = 0; currY size ) { currX -= size; if (type == 0xff) data += size; type = *(data++); size = *(data++); } //This block will be shown partially - calculate size\position size -= currX; if (type == 0xff) data += currX; currX = 0; ui8 bpp = where->format->BytesPerPixel; //Calculate position for blitting: pixels + Y + X ui8* blitPos = (ui8*) where->pixels; if (rotation & 4) blitPos += (dest.y - currY) * where->pitch; else blitPos += (dest.y + currY) * where->pitch; blitPos += dest.x * bpp; //Blit blocks that must be fully visible while (currX + size < sourceRect.w) { //blit block, pointers will be modified if needed BlitBlockWithBpp(bpp, type, size, data, blitPos, alpha, rotation & 2); currX += size; type = *(data++); size = *(data++); } //Blit last, semi-visible block size = sourceRect.w - currX; BlitBlockWithBpp(bpp, type, size, data, blitPos, alpha, rotation & 2); } } #define CASEBPP(x,y) case x: BlitBlock(type, size, data, dest, alpha); break //FIXME: better way to get blitter void CompImage::BlitBlockWithBpp(ui8 bpp, ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha, bool rotated) const { assert(bpp>1 && bpp<5); if (rotated) switch (bpp) { CASEBPP(2,1); CASEBPP(3,1); CASEBPP(4,1); } else switch (bpp) { CASEBPP(2,1); CASEBPP(3,1); CASEBPP(4,1); } } #undef CASEBPP //Blit one block from RLE-d surface template void CompImage::BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha) const { //Raw data if (type == 0xff) { ui8 color = *data; if (alpha != 255)//Per-surface alpha is set { for (size_t i=0; i::PutColorAlpha(dest, col); } return; } #ifdef VCMI_SDL1 if (palette[color].unused == 255) #else if (palette[color].a == 255) #endif // 0 { //Put row of RGB data for (size_t i=0; i::PutColor(dest, palette[*(data++)]); } else { //Put row of RGBA data for (size_t i=0; i::PutColorAlpha(dest, palette[*(data++)]); } } //RLE-d sequence else { #ifdef VCMI_SDL1 if (alpha != 255 && palette[type].unused !=0)//Per-surface alpha is set { SDL_Color col = palette[type]; col.unused = (int)col.unused*(255-alpha)/255; for (size_t i=0; i::PutColorAlpha(dest, col); return; } switch (palette[type].unused) #else if (alpha != 255 && palette[type].a !=0)//Per-surface alpha is set { SDL_Color col = palette[type]; col.a = (int)col.a*(255-alpha)/255; for (size_t i=0; i::PutColorAlpha(dest, col); return; } switch (palette[type].a) #endif // 0 { case 0: { //Skip row dest += size*bpp; break; } case 255: { //Put RGB row ColorPutter::PutColorRow(dest, palette[type], size); break; } default: { //Put RGBA row for (size_t i=0; i::PutColorAlpha(dest, palette[type]); break; } } } } void CompImage::playerColored(PlayerColor player) { SDL_Color *pal = nullptr; if(player < PlayerColor::PLAYER_LIMIT) { pal = graphics->playerColorPalette + 32*player.getNum(); } else if(player == PlayerColor::NEUTRAL) { pal = graphics->neutralColorPalette; } else assert(0); for(int i=0; i<32; ++i) { CSDL_Ext::colorAssign(palette[224+i],pal[i]); } } int CompImage::width() const { return fullSize.x; } int CompImage::height() const { return fullSize.y; } CompImage::~CompImage() { free(surf); delete [] line; delete [] palette; } /************************************************************************* * CAnimation for animations handling, can load part of file if needed * *************************************************************************/ IImage * CAnimation::getFromExtraDef(std::string filename) { size_t pos = filename.find(':'); if (pos == -1) return nullptr; CAnimation anim(filename.substr(0, pos)); pos++; size_t frame = atoi(filename.c_str()+pos); size_t group = 0; pos = filename.find(':', pos); if (pos != -1) { group = frame; frame = atoi(filename.c_str()+pos); } anim.load(frame ,group); IImage * ret = anim.images[group][frame]; anim.images.clear(); return ret; } bool CAnimation::loadFrame(CDefFile * file, size_t frame, size_t group) { if (size(group) <= frame) { printError(frame, group, "LoadFrame"); return false; } IImage *image = getImage(frame, group, false); if (image) { image->increaseRef(); return true; } //try to get image from def if (source[group][frame].getType() == JsonNode::DATA_NULL) { if (file) { auto frameList = file->getEntries(); if (vstd::contains(frameList, group) && frameList.at(group) > frame) // frame is present { if (compressed) images[group][frame] = new CompImage(file, frame, group); else images[group][frame] = new SDLImage(file, frame, group); return true; } } // still here? image is missing printError(frame, group, "LoadFrame"); images[group][frame] = new SDLImage("DEFAULT", compressed); } else //load from separate file { std::string filename = source[group][frame].Struct().find("file")->second.String(); IImage * img = getFromExtraDef(filename); if (!img) img = new SDLImage(filename, compressed); images[group][frame] = img; return true; } return false; } bool CAnimation::unloadFrame(size_t frame, size_t group) { IImage *image = getImage(frame, group, false); if (image) { //decrease ref count for image and delete if needed if (image->decreaseRef()) { delete image; images[group].erase(frame); } if (images[group].empty()) images.erase(group); return true; } return false; } void CAnimation::initFromJson(const JsonNode & config) { std::string basepath; basepath = config["basepath"].String(); for(const JsonNode &group : config["sequences"].Vector()) { size_t groupID = group["group"].Float();//TODO: string-to-value conversion("moving" -> MOVING) source[groupID].clear(); for(const JsonNode &frame : group["frames"].Vector()) { source[groupID].push_back(JsonNode()); std::string filename = frame.String(); source[groupID].back()["file"].String() = basepath + filename; } } for(const JsonNode &node : config["images"].Vector()) { size_t group = node["group"].Float(); size_t frame = node["frame"].Float(); if (source[group].size() <= frame) source[group].resize(frame+1); source[group][frame] = node; std::string filename = node["file"].String(); source[group][frame]["file"].String() = basepath + filename; } } void CAnimation::init(CDefFile * file) { if (file) { const std::map defEntries = file->getEntries(); for (auto & defEntry : defEntries) source[defEntry.first].resize(defEntry.second); } ResourceID resID(std::string("SPRITES/") + name, EResType::TEXT); if (vstd::contains(graphics->imageLists, resID.getName())) initFromJson(graphics->imageLists[resID.getName()]); auto configList = CResourceHandler::get()->getResourcesWithName(resID); for(auto & loader : configList) { auto stream = loader->load(resID); std::unique_ptr textData(new ui8[stream->getSize()]); stream->read(textData.get(), stream->getSize()); const JsonNode config((char*)textData.get(), stream->getSize()); initFromJson(config); } } CDefFile * CAnimation::getFile() const { ResourceID identifier(std::string("SPRITES/") + name, EResType::ANIMATION); if (CResourceHandler::get()->existsResource(identifier)) return new CDefFile(name); return nullptr; } void CAnimation::printError(size_t frame, size_t group, std::string type) const { logGlobal->errorStream() << type <<" error: Request for frame not present in CAnimation! " <<"\tFile name: "<warnStream()<<"Warning: not all frames were unloaded from "<second.find(frame); if (imageIter != groupIter->second.end()) return imageIter->second; } if (verbose) printError(frame, group, "GetImage"); return nullptr; } void CAnimation::load() { CDefFile * file = getFile(); for (auto & elem : source) for (size_t image=0; image < elem.second.size(); image++) loadFrame(file, image, elem.first); delete file; } void CAnimation::unload() { for (auto & elem : source) for (size_t image=0; image < elem.second.size(); image++) unloadFrame(image, elem.first); } void CAnimation::loadGroup(size_t group) { CDefFile * file = getFile(); if (vstd::contains(source, group)) for (size_t image=0; image < source[group].size(); image++) loadFrame(file, image, group); delete file; } void CAnimation::unloadGroup(size_t group) { if (vstd::contains(source, group)) for (size_t image=0; image < source[group].size(); image++) unloadFrame(image, group); } void CAnimation::load(size_t frame, size_t group) { CDefFile * file = getFile(); loadFrame(file, frame, group); delete file; } void CAnimation::unload(size_t frame, size_t group) { unloadFrame(frame, group); } size_t CAnimation::size(size_t group) const { auto iter = source.find(group); if (iter != source.end()) return iter->second.size(); return 0; } std::set CAnimation::loadedAnims; void CAnimation::getAnimInfo() { logGlobal->errorStream()<<"Animation stats: Loaded "<errorStream()<<"Name: "<name<<" Groups: "<images.size(); if (!anim->images.empty()) logGlobal->errorStream()<<", "<images.begin()->second.size()<<" image loaded in group "<< anim->images.begin()->first; } } CAnimImage::CAnimImage(std::string name, size_t Frame, size_t Group, int x, int y, ui8 Flags): frame(Frame), group(Group), player(-1), flags(Flags) { pos.x += x; pos.y += y; anim = new CAnimation(name); init(); } CAnimImage::CAnimImage(CAnimation *Anim, size_t Frame, size_t Group, int x, int y, ui8 Flags): anim(Anim), frame(Frame), group(Group), player(-1), flags(Flags) { pos.x += x; pos.y += y; init(); } size_t CAnimImage::size() { return anim->size(group); } void CAnimImage::init() { anim->load(frame, group); if (flags & CShowableAnim::BASE) anim->load(0,group); IImage *img = anim->getImage(frame, group); if (img) { pos.w = img->width(); pos.h = img->height(); } } CAnimImage::~CAnimImage() { anim->unload(frame, group); if (flags & CShowableAnim::BASE) anim->unload(0,group); delete anim; } void CAnimImage::showAll(SDL_Surface * to) { IImage *img; if ( flags & CShowableAnim::BASE && frame != 0) if ((img = anim->getImage(0, group))) img->draw(to, pos.x, pos.y); if ((img = anim->getImage(frame, group))) img->draw(to, pos.x, pos.y); } void CAnimImage::setFrame(size_t Frame, size_t Group) { if (frame == Frame && group==Group) return; if (anim->size(Group) > Frame) { anim->load(Frame, Group); anim->unload(frame, group); frame = Frame; group = Group; IImage *img = anim->getImage(frame, group); if (img) { if (flags & CShowableAnim::PLAYER_COLORED) img->playerColored(player); pos.w = img->width(); pos.h = img->height(); } } else logGlobal->errorStream() << "Error: accessing unavailable frame " << Group << ":" << Frame << " in CAnimation!"; } void CAnimImage::playerColored(PlayerColor currPlayer) { player = currPlayer; flags |= CShowableAnim::PLAYER_COLORED; anim->getImage(frame, group)->playerColored(player); if (flags & CShowableAnim::BASE) anim->getImage(0, group)->playerColored(player); } CShowableAnim::CShowableAnim(int x, int y, std::string name, ui8 Flags, ui32 Delay, size_t Group): anim(name, Flags & USE_RLE), group(Group), frame(0), first(0), frameDelay(Delay), value(0), flags(Flags), xOffset(0), yOffset(0), alpha(255) { anim.loadGroup(group); last = anim.size(group); pos.w = anim.getImage(0, group)->width(); pos.h = anim.getImage(0, group)->height(); pos.x+= x; pos.y+= y; } CShowableAnim::~CShowableAnim() { anim.unloadGroup(group); } void CShowableAnim::setAlpha(ui32 alphaValue) { alpha = std::min(alphaValue, 255); } bool CShowableAnim::set(size_t Group, size_t from, size_t to) { size_t max = anim.size(Group); if (to < max) max = to; if (max < from || max == 0) return false; anim.load(Group); anim.unload(group); group = Group; frame = first = from; last = max; value = 0; return true; } bool CShowableAnim::set(size_t Group) { if (anim.size(Group)== 0) return false; if (group != Group) { anim.loadGroup(Group); anim.unloadGroup(group); first = 0; group = Group; last = anim.size(Group); } frame = value = 0; return true; } void CShowableAnim::reset() { value = 0; frame = first; if (callback) callback(); } void CShowableAnim::clipRect(int posX, int posY, int width, int height) { xOffset = posX; yOffset = posY; pos.w = width; pos.h = height; } void CShowableAnim::show(SDL_Surface * to) { if ( flags & BASE )// && frame != first) // FIXME: results in graphical glytch in Fortress, upgraded hydra's dwelling blitImage(first, group, to); blitImage(frame, group, to); if ((flags & PLAY_ONCE) && frame + 1 == last) return; if ( ++value == frameDelay ) { value = 0; if ( ++frame >= last) reset(); } } void CShowableAnim::showAll(SDL_Surface * to) { if ( flags & BASE )// && frame != first) blitImage(first, group, to); blitImage(frame, group, to); } void CShowableAnim::blitImage(size_t frame, size_t group, SDL_Surface *to) { assert(to); Rect src( xOffset, yOffset, pos.w, pos.h); IImage * img = anim.getImage(frame, group); if (img) img->draw(to, pos.x-xOffset, pos.y-yOffset, &src, alpha); } void CShowableAnim::rotate(bool on, bool vertical) { ui8 flag = vertical? VERTICAL_FLIP:HORIZONTAL_FLIP; if (on) flags |= flag; else flags &= ~flag; } CCreatureAnim::CCreatureAnim(int x, int y, std::string name, Rect picPos, ui8 flags, EAnimType type): CShowableAnim(x,y,name,flags,4,type) { xOffset = picPos.x; yOffset = picPos.y; if (picPos.w) pos.w = picPos.w; if (picPos.h) pos.h = picPos.h; }; void CCreatureAnim::loopPreview(bool warMachine) { std::vector available; static const EAnimType creaPreviewList[] = {HOLDING, HITTED, DEFENCE, ATTACK_FRONT, CAST_FRONT}; static const EAnimType machPreviewList[] = {HOLDING, MOVING, SHOOT_UP, SHOOT_FRONT, SHOOT_DOWN}; auto & previewList = warMachine ? machPreviewList : creaPreviewList; for (auto & elem : previewList) if (anim.size(elem)) available.push_back(elem); size_t rnd = CRandomGenerator::getDefault().nextInt(available.size() * 2 - 1); if (rnd >= available.size()) { EAnimType type; if ( anim.size(MOVING) == 0 )//no moving animation present type = HOLDING; else type = MOVING; //display this anim for ~1 second (time is random, but it looks good) for (size_t i=0; i< 12/anim.size(type) + 1; i++) addLast(type); } else addLast(available[rnd]); } void CCreatureAnim::addLast(EAnimType newType) { if (type != MOVING && newType == MOVING)//starting moving - play init sequence { queue.push( MOVE_START ); } else if (type == MOVING && newType != MOVING )//previous anim was moving - finish it { queue.push( MOVE_END ); } if (newType == TURN_L || newType == TURN_R) queue.push(newType); queue.push(newType); } void CCreatureAnim::reset() { //if we are in the middle of rotation - set flag if (type == TURN_L && !queue.empty() && queue.front() == TURN_L) rotate(true); if (type == TURN_R && !queue.empty() && queue.front() == TURN_R) rotate(false); while (!queue.empty()) { EAnimType at = queue.front(); queue.pop(); if (set(at)) return; } if (callback) callback(); while (!queue.empty()) { EAnimType at = queue.front(); queue.pop(); if (set(at)) return; } set(HOLDING); } void CCreatureAnim::startPreview(bool warMachine) { callback = boost::bind(&CCreatureAnim::loopPreview, this, warMachine); } void CCreatureAnim::clearAndSet(EAnimType type) { while (!queue.empty()) queue.pop(); set(type); }