/* * AccessibilityInfo.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "AccessibilityInfo.h" #include "BattleHex.h" #include "Unit.h" #include "../GameConstants.h" VCMI_LIB_NAMESPACE_BEGIN bool AccessibilityInfo::tileAccessibleWithGate(BattleHex tile, BattleSide side) const { //at(otherHex) != EAccessibility::ACCESSIBLE && (at(otherHex) != EAccessibility::GATE || side != BattleSide::DEFENDER) auto accessibility = at(tile); if(accessibility == EAccessibility::ALIVE_STACK) { auto destructible = destructibleEnemyTurns.find(tile); return destructible != destructibleEnemyTurns.end(); } if(accessibility != EAccessibility::ACCESSIBLE) if(accessibility != EAccessibility::GATE || side != BattleSide::DEFENDER) return false; return true; } bool AccessibilityInfo::accessible(BattleHex tile, const battle::Unit * stack) const { return accessible(tile, stack->doubleWide(), stack->unitSide()); } bool AccessibilityInfo::accessible(BattleHex tile, bool doubleWide, BattleSide side) const { // All hexes that stack would cover if standing on tile have to be accessible. //do not use getHexes for speed reasons if(!tile.isValid()) return false; if(!tileAccessibleWithGate(tile, side)) return false; if(doubleWide) { auto otherHex = battle::Unit::occupiedHex(tile, doubleWide, side); if(!otherHex.isValid()) return false; if(!tileAccessibleWithGate(otherHex, side)) return false; } return true; } VCMI_LIB_NAMESPACE_END