/* * Teleport.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "UnitEffect.h" struct BattleStackMoved; namespace spells { namespace effects { class Teleport : public UnitEffect { public: Teleport(); virtual ~Teleport(); void adjustTargetTypes(std::vector & types) const override; bool applicable(Problem & problem, const Mechanics * m) const override; void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const override; EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override; protected: void serializeJsonUnitEffect(JsonSerializeFormat & handler) override; private: bool prepareEffects(std::string & errorMessage, BattleStackMoved & pack, const Mechanics * m, const EffectTarget & target) const; }; } }