project(libvcmi) cmake_minimum_required(VERSION 2.6) include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/lib) include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR}) set(lib_SRCS filesystem/CBinaryReader.cpp filesystem/CFilesystemLoader.cpp filesystem/CMemoryStream.cpp filesystem/CFileInfo.cpp filesystem/CLodArchiveLoader.cpp filesystem/CResourceLoader.cpp filesystem/CFileInputStream.cpp filesystem/CCompressedStream.cpp logging/CBasicLogConfigurator.cpp logging/CLogger.cpp mapping/CCampaignHandler.cpp mapping/CMap.cpp mapping/CMapEditManager.cpp mapping/CMapInfo.cpp mapping/CMapService.cpp mapping/MapFormatH3M.cpp rmg/CMapGenerator.cpp BattleAction.cpp BattleHex.cpp BattleState.cpp CArtHandler.cpp CBattleCallback.cpp CBonusTypeHandler.cpp CBuildingHandler.cpp CConfigHandler.cpp CConsoleHandler.cpp CCreatureHandler.cpp CCreatureSet.cpp CDefObjInfoHandler.cpp CGameInterface.cpp CGameState.cpp CGeneralTextHandler.cpp CHeroHandler.cpp CModHandler.cpp CObjectHandler.cpp CObstacleInstance.cpp Connection.cpp CSpellHandler.cpp CThreadHelper.cpp CTownHandler.cpp GameConstants.cpp HeroBonus.cpp IGameCallback.cpp JsonNode.cpp NetPacksLib.cpp ResourceSet.cpp RegisterTypes.cpp VCMI_Lib.cpp VCMIDirs.cpp ) set(lib_HEADERS ../Global.h filesystem/CInputStream.h filesystem/ISimpleResourceLoader.h AI_Base.h CondSh.h ConstTransitivePtr.h CBonusTypeHandler.h CRandomGenerator.h CScriptingModule.h CStopWatch.h GameConstants.h StringConstants.h IGameEventsReceiver.h int3.h Interprocess.h NetPacks.h RegisterTypes.h StartInfo.h UnlockGuard.h VCMIDirs.h vcmi_endian.h ) add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS}) set_target_properties(vcmi PROPERTIES XCODE_ATTRIBUTE_LD_DYLIB_INSTALL_NAME "@executable_path/libvcmi.dylib") target_link_libraries(vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${ZLIB_LIBRARIES}) if (NOT APPLE) # Already inside vcmiclient bundle install(TARGETS vcmi DESTINATION ${LIB_DIR}) endif()