#include "StdInc.h" #include "SDL.h" #include "CDefHandler.h" #include "../lib/CLodHandler.h" #include "../lib/VCMI_Lib.h" #include "../lib/vcmi_endian.h" #include "CBitmapHandler.h" /* * CDefHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #ifdef unused static long long pow(long long a, int b) { if (!b) return 1; long c = a; while (--b) a*=c; return a; } #endif CDefHandler::CDefHandler() { notFreeImgs = false; } CDefHandler::~CDefHandler() { if (notFreeImgs) return; for (size_t i=0; i(table); ui8 *p; defName = name; DEFType = SDL_SwapLE32(de.DEFType); width = SDL_SwapLE32(de.width); height = SDL_SwapLE32(de.height); ui32 totalBlocks = SDL_SwapLE32(de.totalBlocks); for (ui32 it=0;it<256;it++) { palette[it].R = de.palette[it].R; palette[it].G = de.palette[it].G; palette[it].B = de.palette[it].B; palette[it].F = 0; } // The SDefEntryBlock starts just after the SDefEntry p = reinterpret_cast(&de); p += sizeof(de); int totalEntries=0; for (ui32 z=0; z(p); ui32 totalInBlock; totalInBlock = read_le_u32(&block.totalInBlock); for (ui32 j=SEntries.size(); j> 5; BR = N & 0x1F; } SDL_Surface * CDefHandler::getSprite (int SIndex, const ui8 * FDef, const BMPPalette * palette) const { SDL_Surface * ret=NULL; ui32 BaseOffset, SpriteWidth, SpriteHeight, //format of sprite TotalRowLength, // length of read segment add, FullHeight,FullWidth, RowAdd, defType2; int LeftMargin, RightMargin, TopMargin, BottomMargin; ui8 SegmentType; BaseOffset = SEntries[SIndex].offset; SSpriteDef sd = * reinterpret_cast(FDef + BaseOffset); defType2 = SDL_SwapLE32(sd.defType2); FullWidth = SDL_SwapLE32(sd.FullWidth); FullHeight = SDL_SwapLE32(sd.FullHeight); SpriteWidth = SDL_SwapLE32(sd.SpriteWidth); SpriteHeight = SDL_SwapLE32(sd.SpriteHeight); LeftMargin = SDL_SwapLE32(sd.LeftMargin); TopMargin = SDL_SwapLE32(sd.TopMargin); RightMargin = FullWidth - SpriteWidth - LeftMargin; BottomMargin = FullHeight - SpriteHeight - TopMargin; //if(LeftMargin + RightMargin < 0) // SpriteWidth += LeftMargin + RightMargin; //ugly construction... TODO: check how to do it nicer if(LeftMargin<0) SpriteWidth+=LeftMargin; if(RightMargin<0) SpriteWidth+=RightMargin; // Note: this looks bogus because we allocate only FullWidth, not FullWidth+add add = 4 - FullWidth%4; if (add==4) add=0; ret = SDL_CreateRGBSurface(SDL_SWSURFACE, FullWidth, FullHeight, 8, 0, 0, 0, 0); BaseOffset += sizeof(SSpriteDef); int BaseOffsetor = BaseOffset; for(int i=0; i<256; ++i) { SDL_Color pr; pr.r = palette[i].R; pr.g = palette[i].G; pr.b = palette[i].B; pr.unused = palette[i].F; (*(ret->format->palette->colors+i))=pr; } int ftcp=0; // If there's a margin anywhere, just blank out the whole surface. if (TopMargin > 0 || BottomMargin > 0 || LeftMargin > 0 || RightMargin > 0) { memset( reinterpret_cast(ret->pixels), 0, FullHeight*FullWidth); } // Skip top margin if (TopMargin > 0) ftcp += TopMargin*(FullWidth+add); switch(defType2) { case 0: { for (ui32 i=0;i0) ftcp += LeftMargin; memcpy(reinterpret_cast(ret->pixels)+ftcp, &FDef[BaseOffset], SpriteWidth); ftcp += SpriteWidth; BaseOffset += SpriteWidth; if (RightMargin>0) ftcp += RightMargin; } } break; case 1: { const ui32 * RWEntriesLoc = reinterpret_cast(FDef+BaseOffset); BaseOffset += sizeof(int) * SpriteHeight; for (ui32 i=0;i0) ftcp += LeftMargin; TotalRowLength=0; do { ui32 SegmentLength; SegmentType=FDef[BaseOffset++]; SegmentLength=FDef[BaseOffset++] + 1; if (SegmentType==0xFF) { memcpy(reinterpret_cast(ret->pixels)+ftcp, FDef + BaseOffset, SegmentLength); BaseOffset+=SegmentLength; } else { memset(reinterpret_cast(ret->pixels)+ftcp, SegmentType, SegmentLength); } ftcp += SegmentLength; TotalRowLength += SegmentLength; }while(TotalRowLength0) ftcp += RightMargin; if (add>0) ftcp += add+RowAdd; } } break; case 2: { BaseOffset = BaseOffsetor + read_le_u16(FDef + BaseOffsetor); for (ui32 i=0;i0) ftcp += LeftMargin; TotalRowLength=0; do { SegmentType=FDef[BaseOffset++]; ui8 code = SegmentType / 32; ui8 value = (SegmentType & 31) + 1; if(code==7) { memcpy(reinterpret_cast(ret->pixels)+ftcp, &FDef[BaseOffset], value); ftcp += value; BaseOffset += value; } else { memset(reinterpret_cast(ret->pixels)+ftcp, code, value); ftcp += value; } TotalRowLength+=value; } while(TotalRowLength0) ftcp += RightMargin; RowAdd=SpriteWidth-TotalRowLength; if (add>0) ftcp += add+RowAdd; } } break; case 3: { for (ui32 i=0;i0) ftcp += LeftMargin; TotalRowLength=0; do { SegmentType=FDef[BaseOffset++]; ui8 code = SegmentType / 32; ui8 value = (SegmentType & 31) + 1; int len = std::min(value, SpriteWidth - TotalRowLength) - std::max(0, -LeftMargin); vstd::amax(len, 0); if(code==7) { memcpy((ui8*)ret->pixels + ftcp, FDef + BaseOffset, len); ftcp += len; BaseOffset += len; } else { memset((ui8*)ret->pixels + ftcp, code, len); ftcp += len; } TotalRowLength+=( LeftMargin>=0 ? value : value+LeftMargin ); }while(TotalRowLength0) ftcp += RightMargin; RowAdd=SpriteWidth-TotalRowLength; if (add>0) ftcp += add+RowAdd; } } break; default: throw std::string("Unknown sprite format."); break; } SDL_Color ttcol = ret->format->palette->colors[0]; Uint32 keycol = SDL_MapRGBA(ret->format, ttcol.r, ttcol.b, ttcol.g, ttcol.unused); SDL_SetColorKey(ret, SDL_SRCCOLORKEY, keycol); return ret; }; CDefEssential * CDefHandler::essentialize() { CDefEssential * ret = new CDefEssential; ret->ourImages = ourImages; notFreeImgs = true; return ret; } CDefHandler * CDefHandler::giveDef(const std::string & defName) { ui8 * data = spriteh->giveFile(defName, FILE_ANIMATION); if(!data) throw "bad def name!"; CDefHandler * nh = new CDefHandler(); nh->openFromMemory(data, defName); delete [] data; return nh; } CDefEssential * CDefHandler::giveDefEss(const std::string & defName) { CDefEssential * ret; CDefHandler * temp = giveDef(defName); ret = temp->essentialize(); delete temp; return ret; }