/* * JsonSerializer.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "JsonTreeSerializer.h" class DLL_LINKAGE JsonSerializer : public JsonTreeSerializer { public: JsonSerializer(const IInstanceResolver * instanceResolver_, JsonNode & root_); void serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector & standard, std::vector & value) override; void serializeLIC(const std::string & fieldName, LIC & value) override; void serializeLIC(const std::string & fieldName, LICSet & value) override; void serializeString(const std::string & fieldName, std::string & value) override; void serializeRaw(const std::string & fieldName, JsonNode & value, const boost::optional defaultValue) override; protected: void serializeInternal(const std::string & fieldName, boost::logic::tribool & value) override; void serializeInternal(const std::string & fieldName, si32 & value, const boost::optional & defaultValue, const TDecoder & decoder, const TEncoder & encoder) override; void serializeInternal(const std::string & fieldName, std::vector & value, const TDecoder & decoder, const TEncoder & encoder) override; void serializeInternal(const std::string & fieldName, double & value, const boost::optional & defaultValue) override; void serializeInternal(const std::string & fieldName, si64 & value, const boost::optional & defaultValue) override; void serializeInternal(const std::string & fieldName, si32 & value, const boost::optional & defaultValue, const std::vector & enumMap) override; void serializeInternal(std::string & value) override; void serializeInternal(int64_t & value) override; void pushStruct(const std::string & fieldName) override; void pushArray(const std::string & fieldName) override; void pushArrayElement(const size_t index) override; void resizeCurrent(const size_t newSize, JsonNode::JsonType type) override; private: void writeLICPart(const std::string & fieldName, const std::string & partName, const TEncoder & encoder, const std::vector & data); void writeLICPart(const std::string & fieldName, const std::string & partName, const TEncoder & encoder, const std::set & data); void writeLICPartBuffer(const std::string & fieldName, const std::string & partName, std::vector & buffer); };