/* * Dispel.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "UnitEffect.h" struct Bonus; class CSelector; class BonusList; struct SetStackEffect; namespace spells { namespace effects { class Dispel : public UnitEffect { public: Dispel(); virtual ~Dispel(); void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const override; protected: bool isValidTarget(const Mechanics * m, const battle::Unit * unit) const override; void serializeJsonUnitEffect(JsonSerializeFormat & handler) override final; private: bool positive = false; bool negative = false; bool neutral = false; std::shared_ptr getBonuses(const Mechanics * m, const battle::Unit * unit) const; static bool mainSelector(const Bonus * bonus); void prepareEffects(SetStackEffect & pack, RNG & rng, const Mechanics * m, const EffectTarget & target, bool describe) const; }; } }