/* * ScriptHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #if SCRIPTING_ENABLED #include #include "IHandlerBase.h" #include "JsonNode.h" VCMI_LIB_NAMESPACE_BEGIN class JsonNode; class JsonSerializeFormat; class Services; namespace scripting { class Module; class ScriptImpl; class ScriptHandler; using ModulePtr = std::shared_ptr; using ScriptPtr = std::shared_ptr; using ScriptMap = std::map; class DLL_LINKAGE ScriptImpl : public Script { public: enum class Implements { ANYTHING, BATTLE_EFFECT //todo: adventure effect, map object(unified with building), server query, client query(with gui), may be smth else }; Implements implements; std::string identifier; std::string sourcePath; std::string sourceText; std::string code; ModulePtr host; ScriptImpl(const ScriptHandler * owner_); virtual ~ScriptImpl(); void compile(vstd::CLoggerBase * logger); void serializeJson(vstd::CLoggerBase * logger, JsonSerializeFormat & handler); void serializeJsonState(JsonSerializeFormat & handler); std::shared_ptr createContext(const Environment * env) const override; const std::string & getName() const override; const std::string & getSource() const override; void performRegistration(Services * services) const; private: const ScriptHandler * owner; void resolveHost(); }; class DLL_LINKAGE PoolImpl : public Pool { public: PoolImpl(const Environment * ENV); PoolImpl(const Environment * ENV, ServerCallback * SRV); std::shared_ptr getContext(const Script * script) override; void serializeState(const bool saving, JsonNode & data) override; private: std::map> cache; JsonNode state; const Environment * env; ServerCallback * srv; }; class DLL_LINKAGE ScriptHandler : public IHandlerBase, public Service { public: ScriptMap objects; ScriptHandler(); virtual ~ScriptHandler(); const Script * resolveScript(const std::string & name) const; std::vector getDefaultAllowed() const override; std::vector loadLegacyData(size_t dataSize) override; ScriptPtr loadFromJson(vstd::CLoggerBase * logger, const std::string & scope, const JsonNode & json, const std::string & identifier) const; void loadObject(std::string scope, std::string name, const JsonNode & data) override; void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override; void performRegistration(Services * services) const override; void run(std::shared_ptr pool) const override; template void serialize(Handler & h, const int version) { JsonNode state; if(h.saving) saveState(state); h & state; if(!h.saving) loadState(state); } ModulePtr erm; ModulePtr lua; protected: private: friend class ScriptImpl; void loadState(const JsonNode & state); void saveState(JsonNode & state); }; } VCMI_LIB_NAMESPACE_END #endif