/* * StayAtTownBehavior.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "lib/VCMI_Lib.h" #include "../Goals/CGoal.h" #include "../AIUtility.h" namespace NKAI { namespace Goals { class StayAtTownBehavior : public CGoal { public: StayAtTownBehavior() :CGoal(STAY_AT_TOWN_BEHAVIOR) { } TGoalVec decompose() const override; std::string toString() const override; bool operator==(const StayAtTownBehavior & other) const override { return true; } }; } }