#include "../../AI_Base.h" class CEmptyAI : public CGlobalAI { ICallback * cb; public: void init(ICallback * CB); void yourTurn(); void heroKilled(const CGHeroInstance *); void heroCreated(const CGHeroInstance *); void heroMoved(const HeroMoveDetails &); void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val) {}; void showSelDialog(std::string text, std::vector & components, int askID){}; void tileRevealed(int3 pos){}; void tileHidden(int3 pos){}; }; #define NAME "EmptyAI 0.1"