<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
	<FileVersion major="1" minor="6" />
	<Project>
		<Option title="Lua" />
		<Option compiler="gcc" />
		<Build>
			<Target title="Debug-win32">
				<Option output="../vcmiLua" prefix_auto="1" extension_auto="1" />
				<Option object_output="obj/Debug/x32/" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Compiler>
					<Add option="-Og" />
					<Add option="-Wall" />
					<Add option="-g" />
					<Add option="-DBUILD_DLL" />
				</Compiler>
				<Linker>
					<Add option="-lboost_program_options$(#boost.libsuffix32)" />
					<Add option="-lboost_filesystem$(#boost.libsuffix32)" />
					<Add option="-lboost_system$(#boost.libsuffix32)" />
					<Add option="-lboost_thread$(#boost.libsuffix32)" />
					<Add option="-lboost_chrono$(#boost.libsuffix32)" />
					<Add option="-lVCMI_lib" />
					<Add directory="$(#boost.lib32)" />
				</Linker>
			</Target>
			<Target title="Release-win32">
				<Option output="../vcmiLua" prefix_auto="1" extension_auto="1" />
				<Option object_output="obj/Release/x32/" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Compiler>
					<Add option="-O2" />
					<Add option="-Wall" />
					<Add option="-DBUILD_DLL" />
				</Compiler>
				<Linker>
					<Add option="-s" />
					<Add option="-lboost_program_options$(#boost.libsuffix32)" />
					<Add option="-lboost_filesystem$(#boost.libsuffix32)" />
					<Add option="-lboost_system$(#boost.libsuffix32)" />
					<Add option="-lboost_thread$(#boost.libsuffix32)" />
					<Add option="-lboost_chrono$(#boost.libsuffix32)" />
					<Add option="-lVCMI_lib" />
					<Add directory="$(#boost.lib32)" />
				</Linker>
			</Target>
			<Target title="Debug-win64">
				<Option output="../vcmiLua" prefix_auto="1" extension_auto="1" />
				<Option object_output="obj/Debug/x64/" />
				<Option type="3" />
				<Option compiler="gnu_gcc_compiler_x64" />
				<Compiler>
					<Add option="-Og" />
					<Add option="-g" />
					<Add option="-DBUILD_DLL" />
				</Compiler>
				<Linker>
					<Add option="-lboost_program_options$(#boost.libsuffix64)" />
					<Add option="-lboost_filesystem$(#boost.libsuffix64)" />
					<Add option="-lboost_system$(#boost.libsuffix64)" />
					<Add option="-lboost_thread$(#boost.libsuffix64)" />
					<Add option="-lboost_chrono$(#boost.libsuffix64)" />
					<Add option="-lVCMI_lib" />
					<Add directory="$(#boost.lib64)" />
				</Linker>
			</Target>
		</Build>
		<Compiler>
			<Add option="-std=gnu++11" />
			<Add option="-fexceptions" />
			<Add option="-Wpointer-arith" />
			<Add option="-Wno-switch" />
			<Add option="-Wno-sign-compare" />
			<Add option="-Wno-unused-parameter" />
			<Add option="-Wno-overloaded-virtual" />
			<Add option="-DBOOST_ALL_DYN_LINK" />
			<Add option="-DBOOST_SYSTEM_NO_DEPRECATED" />
			<Add option="-DBOOST_UUID_RANDOM_PROVIDER_FORCE_WINCRYPT" />
			<Add option="-D_WIN32_WINNT=0x0600" />
			<Add option="-D_WIN32" />
			<Add directory="$(#boost.include)" />
			<Add directory="$(#lua.include)" />
			<Add directory="../../include" />
		</Compiler>
		<Linker>
			<Add library="../../lua51.dll" />
			<Add directory=".." />
			<Add directory="../.." />
		</Linker>
		<Unit filename="CMakeLists.txt" />
		<Unit filename="LuaCallWrapper.h" />
		<Unit filename="LuaFunctor.h" />
		<Unit filename="LuaReference.cpp" />
		<Unit filename="LuaReference.h" />
		<Unit filename="LuaScriptModule.cpp" />
		<Unit filename="LuaScriptModule.h" />
		<Unit filename="LuaScriptingContext.cpp" />
		<Unit filename="LuaScriptingContext.h" />
		<Unit filename="LuaSpellEffect.cpp" />
		<Unit filename="LuaSpellEffect.h" />
		<Unit filename="LuaStack.cpp" />
		<Unit filename="LuaStack.h" />
		<Unit filename="LuaWrapper.h" />
		<Unit filename="StdInc.h">
			<Option weight="0" />
		</Unit>
		<Unit filename="api/Artifact.cpp" />
		<Unit filename="api/Artifact.h" />
		<Unit filename="api/BattleCb.cpp" />
		<Unit filename="api/BattleCb.h" />
		<Unit filename="api/BonusSystem.cpp" />
		<Unit filename="api/BonusSystem.h" />
		<Unit filename="api/Creature.cpp" />
		<Unit filename="api/Creature.h" />
		<Unit filename="api/Faction.cpp" />
		<Unit filename="api/Faction.h" />
		<Unit filename="api/GameCb.cpp" />
		<Unit filename="api/GameCb.h" />
		<Unit filename="api/HeroClass.cpp" />
		<Unit filename="api/HeroClass.h" />
		<Unit filename="api/HeroInstance.cpp" />
		<Unit filename="api/HeroInstance.h" />
		<Unit filename="api/HeroType.cpp" />
		<Unit filename="api/HeroType.h" />
		<Unit filename="api/ObjectInstance.cpp" />
		<Unit filename="api/ObjectInstance.h" />
		<Unit filename="api/Player.cpp" />
		<Unit filename="api/Player.h" />
		<Unit filename="api/Registry.cpp" />
		<Unit filename="api/Registry.h" />
		<Unit filename="api/ServerCb.cpp" />
		<Unit filename="api/ServerCb.h" />
		<Unit filename="api/Services.cpp" />
		<Unit filename="api/Services.h" />
		<Unit filename="api/Skill.cpp" />
		<Unit filename="api/Skill.h" />
		<Unit filename="api/Spell.cpp" />
		<Unit filename="api/Spell.h" />
		<Unit filename="api/StackInstance.cpp" />
		<Unit filename="api/StackInstance.h" />
		<Unit filename="api/battle/UnitProxy.cpp" />
		<Unit filename="api/battle/UnitProxy.h" />
		<Unit filename="api/events/AdventureEvents.cpp" />
		<Unit filename="api/events/AdventureEvents.h" />
		<Unit filename="api/events/BattleEvents.cpp" />
		<Unit filename="api/events/BattleEvents.h" />
		<Unit filename="api/events/EventBusProxy.cpp" />
		<Unit filename="api/events/EventBusProxy.h" />
		<Unit filename="api/events/GenericEvents.cpp" />
		<Unit filename="api/events/GenericEvents.h" />
		<Unit filename="api/events/SubscriptionRegistryProxy.cpp" />
		<Unit filename="api/events/SubscriptionRegistryProxy.h" />
		<Unit filename="api/netpacks/BattleLogMessage.cpp" />
		<Unit filename="api/netpacks/BattleLogMessage.h" />
		<Unit filename="api/netpacks/BattleStackMoved.cpp" />
		<Unit filename="api/netpacks/BattleStackMoved.h" />
		<Unit filename="api/netpacks/BattleUnitsChanged.cpp" />
		<Unit filename="api/netpacks/BattleUnitsChanged.h" />
		<Unit filename="api/netpacks/EntitiesChanged.cpp" />
		<Unit filename="api/netpacks/EntitiesChanged.h" />
		<Unit filename="api/netpacks/InfoWindow.cpp" />
		<Unit filename="api/netpacks/InfoWindow.h" />
		<Unit filename="api/netpacks/PackForClient.h" />
		<Unit filename="api/netpacks/SetResources.cpp" />
		<Unit filename="api/netpacks/SetResources.h" />
		<Extensions />
	</Project>
</CodeBlocks_project_file>