<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <CodeBlocks_project_file> <FileVersion major="1" minor="6" /> <Project> <Option title="Lua" /> <Option compiler="gcc" /> <Build> <Target title="Debug-win32"> <Option output="../vcmiLua" prefix_auto="1" extension_auto="1" /> <Option object_output="obj/Debug/x32/" /> <Option type="3" /> <Option compiler="gcc" /> <Compiler> <Add option="-Og" /> <Add option="-Wall" /> <Add option="-g" /> <Add option="-DBUILD_DLL" /> </Compiler> <Linker> <Add option="-lboost_program_options$(#boost.libsuffix32)" /> <Add option="-lboost_filesystem$(#boost.libsuffix32)" /> <Add option="-lboost_system$(#boost.libsuffix32)" /> <Add option="-lboost_thread$(#boost.libsuffix32)" /> <Add option="-lboost_chrono$(#boost.libsuffix32)" /> <Add option="-lVCMI_lib" /> <Add directory="$(#boost.lib32)" /> </Linker> </Target> <Target title="Release-win32"> <Option output="../vcmiLua" prefix_auto="1" extension_auto="1" /> <Option object_output="obj/Release/x32/" /> <Option type="3" /> <Option compiler="gcc" /> <Compiler> <Add option="-O2" /> <Add option="-Wall" /> <Add option="-DBUILD_DLL" /> </Compiler> <Linker> <Add option="-s" /> <Add option="-lboost_program_options$(#boost.libsuffix32)" /> <Add option="-lboost_filesystem$(#boost.libsuffix32)" /> <Add option="-lboost_system$(#boost.libsuffix32)" /> <Add option="-lboost_thread$(#boost.libsuffix32)" /> <Add option="-lboost_chrono$(#boost.libsuffix32)" /> <Add option="-lVCMI_lib" /> <Add directory="$(#boost.lib32)" /> </Linker> </Target> <Target title="Debug-win64"> <Option output="../vcmiLua" prefix_auto="1" extension_auto="1" /> <Option object_output="obj/Debug/x64/" /> <Option type="3" /> <Option compiler="gnu_gcc_compiler_x64" /> <Compiler> <Add option="-Og" /> <Add option="-g" /> <Add option="-DBUILD_DLL" /> </Compiler> <Linker> <Add option="-lboost_program_options$(#boost.libsuffix64)" /> <Add option="-lboost_filesystem$(#boost.libsuffix64)" /> <Add option="-lboost_system$(#boost.libsuffix64)" /> <Add option="-lboost_thread$(#boost.libsuffix64)" /> <Add option="-lboost_chrono$(#boost.libsuffix64)" /> <Add option="-lVCMI_lib" /> <Add directory="$(#boost.lib64)" /> </Linker> </Target> </Build> <Compiler> <Add option="-std=gnu++11" /> <Add option="-fexceptions" /> <Add option="-Wpointer-arith" /> <Add option="-Wno-switch" /> <Add option="-Wno-sign-compare" /> <Add option="-Wno-unused-parameter" /> <Add option="-Wno-overloaded-virtual" /> <Add option="-DBOOST_ALL_DYN_LINK" /> <Add option="-DBOOST_SYSTEM_NO_DEPRECATED" /> <Add option="-DBOOST_UUID_RANDOM_PROVIDER_FORCE_WINCRYPT" /> <Add option="-D_WIN32_WINNT=0x0600" /> <Add option="-D_WIN32" /> <Add directory="$(#boost.include)" /> <Add directory="$(#lua.include)" /> <Add directory="../../include" /> </Compiler> <Linker> <Add library="../../lua51.dll" /> <Add directory=".." /> <Add directory="../.." /> </Linker> <Unit filename="CMakeLists.txt" /> <Unit filename="LuaCallWrapper.h" /> <Unit filename="LuaFunctor.h" /> <Unit filename="LuaReference.cpp" /> <Unit filename="LuaReference.h" /> <Unit filename="LuaScriptModule.cpp" /> <Unit filename="LuaScriptModule.h" /> <Unit filename="LuaScriptingContext.cpp" /> <Unit filename="LuaScriptingContext.h" /> <Unit filename="LuaSpellEffect.cpp" /> <Unit filename="LuaSpellEffect.h" /> <Unit filename="LuaStack.cpp" /> <Unit filename="LuaStack.h" /> <Unit filename="LuaWrapper.h" /> <Unit filename="StdInc.h"> <Option weight="0" /> </Unit> <Unit filename="api/Artifact.cpp" /> <Unit filename="api/Artifact.h" /> <Unit filename="api/BattleCb.cpp" /> <Unit filename="api/BattleCb.h" /> <Unit filename="api/BonusSystem.cpp" /> <Unit filename="api/BonusSystem.h" /> <Unit filename="api/Creature.cpp" /> <Unit filename="api/Creature.h" /> <Unit filename="api/Faction.cpp" /> <Unit filename="api/Faction.h" /> <Unit filename="api/GameCb.cpp" /> <Unit filename="api/GameCb.h" /> <Unit filename="api/HeroClass.cpp" /> <Unit filename="api/HeroClass.h" /> <Unit filename="api/HeroInstance.cpp" /> <Unit filename="api/HeroInstance.h" /> <Unit filename="api/HeroType.cpp" /> <Unit filename="api/HeroType.h" /> <Unit filename="api/ObjectInstance.cpp" /> <Unit filename="api/ObjectInstance.h" /> <Unit filename="api/Player.cpp" /> <Unit filename="api/Player.h" /> <Unit filename="api/Registry.cpp" /> <Unit filename="api/Registry.h" /> <Unit filename="api/ServerCb.cpp" /> <Unit filename="api/ServerCb.h" /> <Unit filename="api/Services.cpp" /> <Unit filename="api/Services.h" /> <Unit filename="api/Skill.cpp" /> <Unit filename="api/Skill.h" /> <Unit filename="api/Spell.cpp" /> <Unit filename="api/Spell.h" /> <Unit filename="api/StackInstance.cpp" /> <Unit filename="api/StackInstance.h" /> <Unit filename="api/battle/UnitProxy.cpp" /> <Unit filename="api/battle/UnitProxy.h" /> <Unit filename="api/events/AdventureEvents.cpp" /> <Unit filename="api/events/AdventureEvents.h" /> <Unit filename="api/events/BattleEvents.cpp" /> <Unit filename="api/events/BattleEvents.h" /> <Unit filename="api/events/EventBusProxy.cpp" /> <Unit filename="api/events/EventBusProxy.h" /> <Unit filename="api/events/GenericEvents.cpp" /> <Unit filename="api/events/GenericEvents.h" /> <Unit filename="api/events/SubscriptionRegistryProxy.cpp" /> <Unit filename="api/events/SubscriptionRegistryProxy.h" /> <Unit filename="api/netpacks/BattleLogMessage.cpp" /> <Unit filename="api/netpacks/BattleLogMessage.h" /> <Unit filename="api/netpacks/BattleStackMoved.cpp" /> <Unit filename="api/netpacks/BattleStackMoved.h" /> <Unit filename="api/netpacks/BattleUnitsChanged.cpp" /> <Unit filename="api/netpacks/BattleUnitsChanged.h" /> <Unit filename="api/netpacks/EntitiesChanged.cpp" /> <Unit filename="api/netpacks/EntitiesChanged.h" /> <Unit filename="api/netpacks/InfoWindow.cpp" /> <Unit filename="api/netpacks/InfoWindow.h" /> <Unit filename="api/netpacks/PackForClient.h" /> <Unit filename="api/netpacks/SetResources.cpp" /> <Unit filename="api/netpacks/SetResources.h" /> <Extensions /> </Project> </CodeBlocks_project_file>