mirror of
https://github.com/vcmi/vcmi.git
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310 lines
9.4 KiB
C++
310 lines
9.4 KiB
C++
/*
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* validator.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "validator.h"
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#include "mapcontroller.h"
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#include "ui_validator.h"
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#include "../lib/entities/hero/CHero.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/mapObjects/MapObjects.h"
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#include "../lib/modding/CModHandler.h"
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#include "../lib/modding/ModDescription.h"
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#include "../lib/spells/CSpellHandler.h"
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Validator::Validator(const CMap * map, QWidget *parent) :
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QDialog(parent),
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ui(new Ui::Validator)
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{
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ui->setupUi(this);
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screenGeometry = QApplication::primaryScreen()->availableGeometry();
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setWindowFlags(Qt::Dialog | Qt::WindowTitleHint | Qt::WindowCloseButtonHint);
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showValidationResults(map);
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}
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Validator::~Validator()
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{
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delete ui;
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}
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std::set<Validator::Issue> Validator::validate(const CMap * map)
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{
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std::set<Validator::Issue> issues;
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if(!map)
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{
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issues.insert({ tr("Map is not loaded"), true });
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return issues;
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}
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try
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{
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//check player settings
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int hplayers = 0;
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int cplayers = 0;
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std::map<PlayerColor, int> amountOfTowns;
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std::map<PlayerColor, int> amountOfHeroes;
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for(int i = 0; i < map->players.size(); ++i)
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{
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auto & p = map->players[i];
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if (p.canAnyonePlay())
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amountOfTowns[PlayerColor(i)] = 0;
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if(p.canComputerPlay)
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++cplayers;
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if(p.canHumanPlay)
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++hplayers;
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if(p.allowedFactions.empty())
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issues.insert({ tr("No factions allowed for player %1").arg(i), true });
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}
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if(hplayers + cplayers == 0)
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issues.insert({ tr("No players allowed to play this map"), true });
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if(hplayers + cplayers == 1)
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issues.insert({ tr("Map is allowed for one player and cannot be started"), true });
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if(!hplayers)
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issues.insert({ tr("No human players allowed to play this map"), true });
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std::set<const CHero * > allHeroesOnMap; //used to find hero duplicated
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//checking all objects in the map
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for(auto o : map->objects)
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{
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//owners for objects
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if(o->getOwner() == PlayerColor::UNFLAGGABLE)
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{
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if(o->asOwnable())
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{
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issues.insert({ tr("Ownable object %1 is UNFLAGGABLE but must have NEUTRAL or player owner").arg(o->instanceName.c_str()), true });
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}
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}
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if(o->getOwner() != PlayerColor::NEUTRAL && o->getOwner().getNum() < map->players.size())
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{
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if(!map->players[o->getOwner().getNum()].canAnyonePlay())
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issues.insert({ tr("Object %1 is assigned to non-playable player %2").arg(o->instanceName.c_str(), o->getOwner().toString().c_str()), true });
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}
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//count towns
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if(auto * ins = dynamic_cast<CGTownInstance *>(o.get()))
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{
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++amountOfTowns[ins->getOwner()];
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}
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//checking and counting heroes and prisons
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if(auto * ins = dynamic_cast<CGHeroInstance *>(o.get()))
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{
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if(ins->ID == Obj::PRISON)
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{
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if(ins->getOwner() != PlayerColor::NEUTRAL)
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issues.insert({ tr("Prison %1 must be a NEUTRAL").arg(ins->instanceName.c_str()), true });
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}
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else
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{
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if(ins->getOwner() == PlayerColor::NEUTRAL)
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issues.insert({ tr("Hero %1 must have an owner").arg(ins->instanceName.c_str()), true });
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++amountOfHeroes[ins->getOwner()];
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}
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if(ins->getHeroTypeID().hasValue())
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{
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if(map->allowedHeroes.count(ins->getHeroTypeID()) == 0)
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issues.insert({ tr("Hero %1 is prohibited by map settings").arg(ins->getHeroType()->getNameTranslated().c_str()), false });
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if(!allHeroesOnMap.insert(ins->getHeroType()).second)
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issues.insert({ tr("Hero %1 has duplicate on map").arg(ins->getHeroType()->getNameTranslated().c_str()), false });
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}
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else if(ins->ID != Obj::RANDOM_HERO)
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issues.insert({ tr("Hero %1 has an empty type and must be removed").arg(ins->instanceName.c_str()), true });
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}
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//checking for arts
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if(auto * ins = dynamic_cast<CGArtifact *>(o.get()))
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{
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if(ins->ID == Obj::SPELL_SCROLL)
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{
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if (ins->getArtifactInstance())
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{
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if (map->allowedSpells.count(ins->getArtifactInstance()->getScrollSpellID()) == 0)
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issues.insert({ tr("Spell scroll %1 is prohibited by map settings").arg(ins->getArtifactInstance()->getScrollSpellID().toEntity(LIBRARY->spells())->getNameTranslated().c_str()), false });
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}
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else
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issues.insert({ tr("Spell scroll %1 doesn't have instance assigned and must be removed").arg(ins->instanceName.c_str()), true });
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}
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else
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{
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if(ins->ID == Obj::ARTIFACT && map->allowedArtifact.count(ins->getArtifactType()) == 0)
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{
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issues.insert({ tr("Artifact %1 is prohibited by map settings").arg(ins->getObjectName().c_str()), false });
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}
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}
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}
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}
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//verification of starting towns
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for (const auto & [player, counter] : amountOfTowns)
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{
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if (counter == 0)
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{
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// FIXME: heroesNames are empty even though heroes are on the map
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// if(map->players[playerTCounter.first].heroesNames.empty())
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if(amountOfHeroes.count(player) == 0)
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issues.insert({ tr("Player %1 has no towns and heroes assigned").arg(player + 1), true });
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else
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issues.insert({ tr("Player %1 doesn't have any starting town").arg(player + 1), false });
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}
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}
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//verification of map name and description
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if(map->name.empty())
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issues.insert({ tr("Map name is not specified"), false });
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if(map->description.empty())
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issues.insert({ tr("Map description is not specified"), false });
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//verification for mods
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for(auto & mod : MapController::modAssessmentMap(*map))
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{
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if(!map->mods.count(mod.first))
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issues.insert({ MapController::modMissingMessage(mod.second), true });
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}
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}
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catch(const std::exception & e)
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{
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issues.insert({ tr("Exception occurs during validation: %1").arg(e.what()), true });
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}
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catch(...)
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{
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issues.insert({ tr("Unknown exception occurs during validation"), true });
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}
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return issues;
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}
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void Validator::showValidationResults(const CMap * map)
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{
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show();
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setAttribute(Qt::WA_DeleteOnClose);
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ui->listWidget->setItemDelegate(new ValidatorItemDelegate(ui->listWidget));
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for(auto const & issue : Validator::validate(map))
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{
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auto * item = new QListWidgetItem(QIcon(issue.critical ? ":/icons/mod-delete.png" : ":/icons/mod-update.png"),
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issue.message, ui->listWidget);
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ui->listWidget->addItem(item);
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}
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if(ui->listWidget->count() == 0)
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{
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QPixmap greenTick(":/icons/mod-enabled.png");
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QString validMessage = tr("The map is valid and has no issues.");
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auto * item = new QListWidgetItem(QIcon(greenTick), validMessage, ui->listWidget);
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ui->listWidget->addItem(item);
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}
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ui->listWidget->updateGeometry();
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adjustWindowSize();
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}
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void Validator::adjustWindowSize()
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{
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const int minWidth = 350;
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const int minHeight = 50;
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const int padding = 30; // reserved space for eventual scrollbars
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const int screenMarginVertical = 300;
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const int screenMarginHorizontal = 350;
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int contentHeight = minHeight;
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int contentWidth = minWidth;
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QStyleOptionViewItem option;
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option.initFrom(ui->listWidget);
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int listWidgetWidth = ui->listWidget->viewport()->width();
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for(int i = 0; i < ui->listWidget->count(); ++i)
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{
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option.rect = QRect(0, 0, listWidgetWidth, 0);
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auto itemSize = ui->listWidget->itemDelegate()->sizeHint(option, ui->listWidget->model()->index(i, 0));
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contentHeight += itemSize.height();
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contentWidth = qMax(contentWidth, itemSize.width());
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}
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int screenWidth = screenGeometry.width();
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int screenHeight = screenGeometry.height();
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int finalWidth = qMin(contentWidth + padding, screenWidth - screenMarginHorizontal);
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int finalHeight = qMin(contentHeight + padding, screenHeight - screenMarginVertical);
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QWidget * parentWidget = ui->listWidget->parentWidget();
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if(parentWidget)
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{
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parentWidget->setMinimumWidth(finalWidth + padding);
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parentWidget->setMinimumHeight(finalHeight + padding);
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}
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ui->listWidget->resize(finalWidth, finalHeight);
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move((screenWidth - finalWidth) / 2, (screenHeight - finalHeight) / 2);
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}
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void ValidatorItemDelegate::paint(QPainter * painter, const QStyleOptionViewItem & option, const QModelIndex & index) const
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{
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painter->save();
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QStyleOptionViewItem opt(option);
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QFontMetrics metrics(option.fontMetrics);
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initStyleOption(&opt, index);
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const QRect iconRect = option.rect.adjusted(iconPadding, iconPadding, 0, 0);
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const QRect textRect = option.rect.adjusted(offsetForIcon, 0, -textPaddingRight, 0);
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if(!opt.icon.isNull())
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{
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opt.icon.paint(painter, iconRect, Qt::AlignTop | Qt::AlignLeft);
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}
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QTextOption textOption;
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int textWidth = metrics.horizontalAdvance(opt.text);
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if(textWidth + offsetForIcon + textPaddingRight > screenGeometry.width() - screenMargin)
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{
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textOption.setWrapMode(QTextOption::WordWrap);
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}
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painter->drawText(textRect, opt.text, textOption);
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painter->restore();
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}
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QSize ValidatorItemDelegate::sizeHint(const QStyleOptionViewItem & option, const QModelIndex & index) const
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{
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QFontMetrics metrics(option.fontMetrics);
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QString text = index.data(Qt::DisplayRole).toString();
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QStringList lines = text.split('\n');
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int textWidth = minItemWidth;
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int requiredHeight = 0;
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for(auto line : lines)
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textWidth = std::max(metrics.horizontalAdvance(line), textWidth);
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requiredHeight = qMax(requiredHeight, lines.size() * metrics.height());
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int finalWidth = qMax(textWidth + offsetForIcon, minItemWidth);
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finalWidth = qMin(finalWidth, screenGeometry.width() - screenMargin - offsetForIcon);
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QRect textBoundingRect = metrics.boundingRect(QRect(0, 0, finalWidth, 0),
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Qt::TextWordWrap, text);
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int finalHeight = qMax(textBoundingRect.height() + itemPaddingBottom, requiredHeight);
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return QSize(finalWidth, finalHeight);
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}
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