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50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
/*
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* GlobalLobbyServerSetup.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../windows/CWindowObject.h"
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class CLabel;
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class CTextBox;
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class FilledTexturePlayerColored;
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class CButton;
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class CToggleGroup;
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class GlobalLobbyServerSetup : public CWindowObject
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{
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std::shared_ptr<FilledTexturePlayerColored> filledBackground;
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std::shared_ptr<CLabel> labelTitle;
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std::shared_ptr<CLabel> labelPlayerLimit;
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std::shared_ptr<CLabel> labelRoomType;
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std::shared_ptr<CLabel> labelGameMode;
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std::shared_ptr<CToggleGroup> togglePlayerLimit; // 2-8
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std::shared_ptr<CToggleGroup> toggleRoomType; // public or private
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std::shared_ptr<CToggleGroup> toggleGameMode; // new game or load game
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std::shared_ptr<CTextBox> labelDescription;
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std::shared_ptr<CTextBox> labelStatus;
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std::shared_ptr<CButton> buttonCreate;
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std::shared_ptr<CButton> buttonClose;
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void updateDescription();
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void onPlayerLimitChanged(int value);
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void onRoomTypeChanged(int value);
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void onGameModeChanged(int value);
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void onCreate();
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void onClose();
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public:
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GlobalLobbyServerSetup();
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};
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