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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/*
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* BattleQueries.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CQuery.h"
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#include "../../lib/networkPacks/PacksForClientBattle.h"
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#include "../../lib/battle/BattleSide.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class IBattleInfo;
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struct SideInBattle;
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VCMI_LIB_NAMESPACE_END
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class CBattleQuery : public CQuery
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{
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public:
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BattleSideArray<const CArmedInstance *> belligerents;
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BattleSideArray<int> initialHeroMana;
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BattleID battleID;
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std::optional<BattleResult> result;
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CBattleQuery(CGameHandler * owner);
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CBattleQuery(CGameHandler * owner, const IBattleInfo * Bi); //TODO
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void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
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bool blocksPack(const CPackForServer *pack) const override;
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void onRemoval(PlayerColor color) override;
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void onExposure(QueryPtr topQuery) override;
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};
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class CBattleDialogQuery : public CDialogQuery
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{
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bool resultProcessed = false;
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const IBattleInfo * bi;
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std::optional<BattleResult> result;
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public:
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CBattleDialogQuery(CGameHandler * owner, const IBattleInfo * Bi, std::optional<BattleResult> Br);
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void onRemoval(PlayerColor color) override;
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};
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