mirror of
https://github.com/vcmi/vcmi.git
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455 lines
9.4 KiB
C++
455 lines
9.4 KiB
C++
/*
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* CVideoHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include <SDL.h>
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#include "CVideoHandler.h"
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#include "gui/CGuiHandler.h"
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#include "gui/SDL_Extensions.h"
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#include "CPlayerInterface.h"
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#include "../lib/filesystem/Filesystem.h"
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extern CGuiHandler GH; //global gui handler
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#ifndef DISABLE_VIDEO
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//reads events and returns true on key down
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static bool keyDown()
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{
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SDL_Event ev;
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while(SDL_PollEvent(&ev))
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{
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if(ev.type == SDL_KEYDOWN || ev.type == SDL_MOUSEBUTTONDOWN)
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return true;
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}
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return false;
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}
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#ifdef _MSC_VER
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#pragma comment(lib, "avcodec.lib")
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#pragma comment(lib, "avutil.lib")
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#pragma comment(lib, "avformat.lib")
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#pragma comment(lib, "swscale.lib")
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#endif // _MSC_VER
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// Define a set of functions to read data
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static int lodRead(void * opaque, uint8_t * buf, int size)
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{
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auto video = reinterpret_cast<CVideoPlayer *>(opaque);
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return video->data->read(buf, size);
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}
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static si64 lodSeek(void * opaque, si64 pos, int whence)
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{
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auto video = reinterpret_cast<CVideoPlayer *>(opaque);
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if(whence & AVSEEK_SIZE)
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return video->data->getSize();
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return video->data->seek(pos);
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}
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CVideoPlayer::CVideoPlayer()
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{
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stream = -1;
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format = nullptr;
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codecContext = nullptr;
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codec = nullptr;
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frame = nullptr;
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sws = nullptr;
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context = nullptr;
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texture = nullptr;
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dest = nullptr;
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destRect = genRect(0, 0, 0, 0);
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pos = genRect(0, 0, 0, 0);
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refreshWait = 0;
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refreshCount = 0;
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doLoop = false;
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// Register codecs. TODO: May be overkill. Should call a
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// combination of av_register_input_format() /
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// av_register_output_format() / av_register_protocol() instead.
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av_register_all();
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}
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bool CVideoPlayer::open(std::string fname, bool scale)
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{
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return open(fname, true, false);
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}
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// loop = to loop through the video
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// useOverlay = directly write to the screen.
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bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay, bool scale)
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{
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close();
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this->fname = fname;
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refreshWait = 3;
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refreshCount = -1;
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doLoop = loop;
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ResourceID resource(std::string("Video/") + fname, EResType::VIDEO);
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if(!CResourceHandler::get()->existsResource(resource))
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{
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logGlobal->errorStream() << "Error: video " << resource.getName() << " was not found";
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return false;
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}
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data = CResourceHandler::get()->load(resource);
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static const int BUFFER_SIZE = 4096;
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unsigned char * buffer = (unsigned char *)av_malloc(BUFFER_SIZE); // will be freed by ffmpeg
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context = avio_alloc_context(buffer, BUFFER_SIZE, 0, (void *)this, lodRead, nullptr, lodSeek);
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format = avformat_alloc_context();
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format->pb = context;
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// filename is not needed - file was already open and stored in this->data;
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int avfopen = avformat_open_input(&format, "dummyFilename", nullptr, nullptr);
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if(avfopen != 0)
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{
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return false;
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}
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// Retrieve stream information
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if(avformat_find_stream_info(format, nullptr) < 0)
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return false;
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// Find the first video stream
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stream = -1;
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for(ui32 i = 0; i < format->nb_streams; i++)
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{
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if(format->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO)
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{
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stream = i;
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break;
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}
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}
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if(stream < 0)
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// No video stream in that file
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return false;
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// Get a pointer to the codec context for the video stream
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codecContext = format->streams[stream]->codec;
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// Find the decoder for the video stream
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codec = avcodec_find_decoder(codecContext->codec_id);
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if(codec == nullptr)
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{
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// Unsupported codec
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return false;
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}
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// Open codec
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if(avcodec_open2(codecContext, codec, nullptr) < 0)
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{
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// Could not open codec
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codec = nullptr;
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return false;
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}
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// Allocate video frame
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frame = av_frame_alloc();
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//setup scaling
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if(scale)
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{
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pos.w = screen->w;
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pos.h = screen->h;
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}
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else
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{
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pos.w = codecContext->width;
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pos.h = codecContext->height;
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}
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// Allocate a place to put our YUV image on that screen
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if(useOverlay)
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{
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texture = SDL_CreateTexture(mainRenderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STATIC, pos.w, pos.h);
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}
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else
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{
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dest = CSDL_Ext::newSurface(pos.w, pos.h);
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destRect.x = destRect.y = 0;
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destRect.w = pos.w;
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destRect.h = pos.h;
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}
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if(texture == nullptr && dest == nullptr)
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return false;
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if(texture)
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{ // Convert the image into YUV format that SDL uses
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sws = sws_getContext(codecContext->width, codecContext->height, codecContext->pix_fmt,
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pos.w, pos.h,
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AV_PIX_FMT_YUV420P,
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SWS_BICUBIC, nullptr, nullptr, nullptr);
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}
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else
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{
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AVPixelFormat screenFormat = AV_PIX_FMT_NONE;
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if(screen->format->Bshift > screen->format->Rshift)
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{
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// this a BGR surface
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switch(screen->format->BytesPerPixel)
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{
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case 2:
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screenFormat = AV_PIX_FMT_BGR565;
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break;
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case 3:
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screenFormat = AV_PIX_FMT_BGR24;
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break;
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case 4:
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screenFormat = AV_PIX_FMT_BGR32;
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break;
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default:
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return false;
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}
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}
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else
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{
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// this a RGB surface
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switch(screen->format->BytesPerPixel)
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{
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case 2:
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screenFormat = AV_PIX_FMT_RGB565;
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break;
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case 3:
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screenFormat = AV_PIX_FMT_RGB24;
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break;
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case 4:
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screenFormat = AV_PIX_FMT_RGB32;
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break;
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default:
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return false;
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}
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}
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sws = sws_getContext(codecContext->width, codecContext->height, codecContext->pix_fmt,
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pos.w, pos.h, screenFormat,
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SWS_BICUBIC, nullptr, nullptr, nullptr);
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}
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if(sws == nullptr)
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return false;
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return true;
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}
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// Read the next frame. Return false on error/end of file.
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bool CVideoPlayer::nextFrame()
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{
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AVPacket packet;
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int frameFinished = 0;
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bool gotError = false;
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if(sws == nullptr)
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return false;
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while(!frameFinished)
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{
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int ret = av_read_frame(format, &packet);
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if(ret < 0)
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{
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// Error. It's probably an end of file.
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if(doLoop && !gotError)
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{
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// Rewind
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if(av_seek_frame(format, stream, 0, AVSEEK_FLAG_BYTE) < 0)
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break;
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gotError = true;
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}
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else
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{
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break;
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}
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}
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else
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{
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// Is this a packet from the video stream?
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if(packet.stream_index == stream)
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{
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// Decode video frame
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avcodec_decode_video2(codecContext, frame, &frameFinished, &packet);
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// Did we get a video frame?
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if(frameFinished)
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{
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AVPicture pict;
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if(texture)
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{
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avpicture_alloc(&pict, AV_PIX_FMT_YUV420P, pos.w, pos.h);
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sws_scale(sws, frame->data, frame->linesize,
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0, codecContext->height, pict.data, pict.linesize);
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SDL_UpdateYUVTexture(texture, NULL, pict.data[0], pict.linesize[0],
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pict.data[1], pict.linesize[1],
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pict.data[2], pict.linesize[2]);
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avpicture_free(&pict);
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}
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else
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{
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pict.data[0] = (ui8 *)dest->pixels;
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pict.linesize[0] = dest->pitch;
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sws_scale(sws, frame->data, frame->linesize,
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0, codecContext->height, pict.data, pict.linesize);
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}
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}
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}
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av_free_packet(&packet);
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}
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}
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return frameFinished != 0;
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}
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void CVideoPlayer::show(int x, int y, SDL_Surface * dst, bool update)
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{
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if(sws == nullptr)
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return;
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pos.x = x;
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pos.y = y;
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CSDL_Ext::blitSurface(dest, &destRect, dst, &pos);
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if(update)
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SDL_UpdateRect(dst, pos.x, pos.y, pos.w, pos.h);
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}
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void CVideoPlayer::redraw(int x, int y, SDL_Surface * dst, bool update)
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{
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show(x, y, dst, update);
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}
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void CVideoPlayer::update(int x, int y, SDL_Surface * dst, bool forceRedraw, bool update)
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{
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if(sws == nullptr)
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return;
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if(refreshCount <= 0)
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{
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refreshCount = refreshWait;
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if(nextFrame())
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show(x, y, dst, update);
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else
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{
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open(fname);
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nextFrame();
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// The y position is wrong at the first frame.
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// Note: either the windows player or the linux player is
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// broken. Compensate here until the bug is found.
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show(x, y--, dst, update);
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}
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}
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else
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{
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redraw(x, y, dst, update);
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}
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refreshCount--;
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}
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void CVideoPlayer::close()
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{
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fname = "";
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if(sws)
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{
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sws_freeContext(sws);
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sws = nullptr;
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}
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if(texture)
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{
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SDL_DestroyTexture(texture);
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texture = nullptr;
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}
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if(dest)
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{
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SDL_FreeSurface(dest);
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dest = nullptr;
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}
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if(frame)
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{
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av_frame_free(&frame); //will be set to null
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}
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if(codec)
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{
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avcodec_close(codecContext);
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codec = nullptr;
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codecContext = nullptr;
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}
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if(format)
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{
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avformat_close_input(&format);
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}
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if(context)
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{
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av_free(context);
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context = nullptr;
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}
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}
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// Plays a video. Only works for overlays.
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bool CVideoPlayer::playVideo(int x, int y, SDL_Surface * dst, bool stopOnKey)
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{
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// Note: either the windows player or the linux player is
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// broken. Compensate here until the bug is found.
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y--;
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pos.x = x;
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pos.y = y;
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while(nextFrame())
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{
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if(stopOnKey && keyDown())
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return false;
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SDL_RenderCopy(mainRenderer, texture, NULL, &pos);
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SDL_RenderPresent(mainRenderer);
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// Wait 3 frames
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GH.mainFPSmng->framerateDelay();
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GH.mainFPSmng->framerateDelay();
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GH.mainFPSmng->framerateDelay();
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}
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return true;
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}
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bool CVideoPlayer::openAndPlayVideo(std::string name, int x, int y, SDL_Surface * dst, bool stopOnKey, bool scale)
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{
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open(name, false, true, scale);
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bool ret = playVideo(x, y, dst, stopOnKey);
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close();
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return ret;
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}
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CVideoPlayer::~CVideoPlayer()
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{
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close();
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}
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#endif
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