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vcmi/lib/CArtHandler.h
2017-07-20 02:50:47 +03:00

363 lines
13 KiB
C++

/*
* CArtHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../lib/HeroBonus.h"
//#include "../lib/ConstTransitivePtr.h"
//#include "JsonNode.h"
#include "GameConstants.h"
#include "IHandlerBase.h"
class CArtHandler;
class CArtifact;
class CGHeroInstance;
struct ArtifactLocation;
class CArtifactSet;
class CArtifactInstance;
class CRandomGenerator;
class CMap;
class JsonSerializeFormat;
#define ART_BEARER_LIST \
ART_BEARER(HERO) \
ART_BEARER(CREATURE) \
ART_BEARER(COMMANDER)
namespace ArtBearer
{
enum ArtBearer
{
#define ART_BEARER(x) x,
ART_BEARER_LIST
#undef ART_BEARER
};
}
class DLL_LINKAGE CArtifact : public CBonusSystemNode //container for artifacts
{
protected:
std::string name, description; //set if custom
std::string eventText; //short story displayed upon picking
public:
enum EartClass
{
ART_SPECIAL=1,
ART_TREASURE=2,
ART_MINOR=4,
ART_MAJOR=8,
ART_RELIC=16
}; //artifact classes
std::string identifier;
std::string image;
std::string large; // big image for cutom artifacts, used in drag & drop
std::string advMapDef; //used for adventure map object
si32 iconIndex;
ui32 price;
std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition>> possibleSlots; //Bearer Type => ids of slots where artifact can be placed
std::unique_ptr<std::vector<CArtifact *>> constituents; // Artifacts IDs a combined artifact consists of, or nullptr.
std::vector<CArtifact *> constituentOf; // Reverse map of constituents - combined arts that include this art
EartClass aClass;
ArtifactID id;
CreatureID warMachine;
const std::string & Name() const; //getter
const std::string & Description() const; //getter
const std::string & EventText() const;
bool isBig() const;
bool isTradable() const;
int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
std::string nodeName() const override;
void addNewBonus(const std::shared_ptr<Bonus> & b) override;
virtual void levelUpArtifact(CArtifactInstance * art){};
template<typename Handler> void serialize(Handler & h, const int version)
{
h & static_cast<CBonusSystemNode &>(*this);
h & name & description & eventText & image & large & advMapDef & iconIndex & price & possibleSlots & constituents & constituentOf & aClass & id;
if(version >= 759)
{
h & identifier;
}
if(version >= 771)
{
h & warMachine;
}
else if(!h.saving)
{
fillWarMachine();
}
}
CArtifact();
~CArtifact();
friend class CArtHandler;
private:
void fillWarMachine();
};
class DLL_LINKAGE CGrowingArtifact : public CArtifact //for example commander artifacts getting bonuses after battle
{
public:
std::vector<std::pair<ui16, Bonus>> bonusesPerLevel; //bonus given each n levels
std::vector<std::pair<ui16, Bonus>> thresholdBonuses; //after certain level they will be added once
void levelUpArtifact(CArtifactInstance * art) override;
template<typename Handler> void serialize(Handler & h, const int version)
{
h & static_cast<CArtifact &>(*this);
h & bonusesPerLevel & thresholdBonuses;
}
};
class DLL_LINKAGE CArtifactInstance : public CBonusSystemNode
{
protected:
void init();
CArtifactInstance(CArtifact * Art);
public:
CArtifactInstance();
ConstTransitivePtr<CArtifact> artType;
ArtifactInstanceID id;
//CArtifactInstance(int aid);
std::string nodeName() const override;
void deserializationFix();
void setType(CArtifact * Art);
std::string getEffectiveDescription(const CGHeroInstance * hero = nullptr) const;
ArtifactPosition firstAvailableSlot(const CArtifactSet * h) const;
ArtifactPosition firstBackpackSlot(const CArtifactSet * h) const;
SpellID getGivenSpellID() const; //to be used with scrolls (and similar arts), -1 if none
virtual bool canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const;
bool canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved = false) const; //forwards to the above one
virtual bool canBeDisassembled() const;
virtual void putAt(ArtifactLocation al);
virtual void removeFrom(ArtifactLocation al);
/// Checks if this a part of this artifact: artifact instance is a part
/// of itself, additionally truth is returned for constituents of combined arts
virtual bool isPart(const CArtifactInstance * supposedPart) const;
std::vector<const CArtifact *> assemblyPossibilities(const CArtifactSet * h) const;
void move(ArtifactLocation src, ArtifactLocation dst);
template<typename Handler> void serialize(Handler & h, const int version)
{
h & static_cast<CBonusSystemNode &>(*this);
h & artType & id;
BONUS_TREE_DESERIALIZATION_FIX
}
static CArtifactInstance * createScroll(const CSpell * s);
static CArtifactInstance * createScroll(SpellID sid);
static CArtifactInstance * createNewArtifactInstance(CArtifact * Art);
static CArtifactInstance * createNewArtifactInstance(int aid);
/**
* Creates an artifact instance.
*
* @param aid the id of the artifact
* @param spellID optional. the id of a spell if a spell scroll object should be created
* @return the created artifact instance
*/
static CArtifactInstance * createArtifact(CMap * map, int aid, int spellID = -1);
};
class DLL_LINKAGE CCombinedArtifactInstance : public CArtifactInstance
{
CCombinedArtifactInstance(CArtifact * Art);
public:
struct ConstituentInfo
{
ConstTransitivePtr<CArtifactInstance> art;
ArtifactPosition slot;
template<typename Handler> void serialize(Handler & h, const int version)
{
h & art & slot;
}
bool operator==(const ConstituentInfo & rhs) const;
ConstituentInfo(CArtifactInstance * art = nullptr, ArtifactPosition slot = ArtifactPosition::PRE_FIRST);
};
std::vector<ConstituentInfo> constituentsInfo;
bool canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const override;
bool canBeDisassembled() const override;
void putAt(ArtifactLocation al) override;
void removeFrom(ArtifactLocation al) override;
bool isPart(const CArtifactInstance * supposedPart) const override;
void createConstituents();
void addAsConstituent(CArtifactInstance * art, ArtifactPosition slot);
CArtifactInstance * figureMainConstituent(const ArtifactLocation al); //main constituent is replaced with us (combined art), not lock
CCombinedArtifactInstance();
void deserializationFix();
friend class CArtifactInstance;
friend struct AssembledArtifact;
template<typename Handler> void serialize(Handler & h, const int version)
{
h & static_cast<CArtifactInstance &>(*this);
h & constituentsInfo;
BONUS_TREE_DESERIALIZATION_FIX
}
};
class DLL_LINKAGE CArtHandler : public IHandlerBase //handles artifacts
{
public:
std::vector<CArtifact *> treasures, minors, majors, relics; //tmp vectors!!! do not touch if you don't know what you are doing!!!
std::vector<ConstTransitivePtr<CArtifact>> artifacts;
std::vector<CArtifact *> allowedArtifacts;
std::set<ArtifactID> growingArtifacts;
void addBonuses(CArtifact * art, const JsonNode & bonusList);
void fillList(std::vector<CArtifact *> & listToBeFilled, CArtifact::EartClass artifactClass); //fills given empty list with allowed artifacts of gibven class. No side effects
boost::optional<std::vector<CArtifact *> &> listFromClass(CArtifact::EartClass artifactClass);
ArtifactPosition stringToSlot(std::string slotName);
CArtifact::EartClass stringToClass(std::string className);
/// Gets a artifact ID randomly and removes the selected artifact from this handler.
ArtifactID pickRandomArtifact(CRandomGenerator & rand, int flags);
ArtifactID pickRandomArtifact(CRandomGenerator & rand, std::function<bool(ArtifactID)> accepts);
ArtifactID pickRandomArtifact(CRandomGenerator & rand, int flags, std::function<bool(ArtifactID)> accepts);
bool legalArtifact(ArtifactID id);
void initAllowedArtifactsList(const std::vector<bool> & allowed); //allowed[art_id] -> 0 if not allowed, 1 if allowed
void makeItCreatureArt(CArtifact * a, bool onlyCreature = true);
void makeItCreatureArt(ArtifactID aid, bool onlyCreature = true);
void makeItCommanderArt(CArtifact * a, bool onlyCommander = true);
void makeItCommanderArt(ArtifactID aid, bool onlyCommander = true);
CArtHandler();
~CArtHandler();
std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
void afterLoadFinalization() override;
std::vector<bool> getDefaultAllowed() const override;
///json serialization helper
static si32 decodeArfifact(const std::string & identifier);
///json serialization helper
static std::string encodeArtifact(const si32 index);
template<typename Handler> void serialize(Handler & h, const int version)
{
h & artifacts & allowedArtifacts & treasures & minors & majors & relics
& growingArtifacts;
}
private:
CArtifact * loadFromJson(const JsonNode & node, const std::string & identifier);
void addSlot(CArtifact * art, const std::string & slotID);
void loadSlots(CArtifact * art, const JsonNode & node);
void loadClass(CArtifact * art, const JsonNode & node);
void loadType(CArtifact * art, const JsonNode & node);
void loadComponents(CArtifact * art, const JsonNode & node);
void loadGrowingArt(CGrowingArtifact * art, const JsonNode & node);
void giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype = -1, Bonus::ValueType valType = Bonus::BASE_NUMBER, std::shared_ptr<ILimiter> limiter = std::shared_ptr<ILimiter>(), int additionalinfo = 0);
void giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype, std::shared_ptr<IPropagator> propagator, int additionalinfo = 0);
void giveArtBonus(ArtifactID aid, std::shared_ptr<Bonus> bonus);
void erasePickedArt(ArtifactID id);
};
struct DLL_LINKAGE ArtSlotInfo
{
ConstTransitivePtr<CArtifactInstance> artifact;
ui8 locked; //if locked, then artifact points to the combined artifact
ArtSlotInfo()
: locked(false) {}
template<typename Handler> void serialize(Handler & h, const int version)
{
h & artifact & locked;
}
};
class DLL_LINKAGE CArtifactSet
{
public:
std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
ArtSlotInfo & retreiveNewArtSlot(ArtifactPosition slot);
void setNewArtSlot(ArtifactPosition slot, CArtifactInstance * art, bool locked);
void eraseArtSlot(ArtifactPosition slot);
const ArtSlotInfo * getSlot(ArtifactPosition pos) const;
const CArtifactInstance * getArt(ArtifactPosition pos, bool excludeLocked = true) const; //nullptr - no artifact
CArtifactInstance * getArt(ArtifactPosition pos, bool excludeLocked = true); //nullptr - no artifact
/// Looks for equipped artifact with given ID and returns its slot ID or -1 if none
/// (if more than one such artifact lower ID is returned)
ArtifactPosition getArtPos(int aid, bool onlyWorn = true) const;
ArtifactPosition getArtPos(const CArtifactInstance * art) const;
const CArtifactInstance * getArtByInstanceId(ArtifactInstanceID artInstId) const;
/// Search for constituents of assemblies in backpack which do not have an ArtifactPosition
const CArtifactInstance * getHiddenArt(int aid) const;
const CCombinedArtifactInstance * getAssemblyByConstituent(int aid) const;
/// Checks if hero possess artifact of given id (either in backack or worn)
bool hasArt(ui32 aid, bool onlyWorn = false, bool searchBackpackAssemblies = false) const;
bool isPositionFree(ArtifactPosition pos, bool onlyLockCheck = false) const;
virtual ArtBearer::ArtBearer bearerType() const = 0;
virtual void putArtifact(ArtifactPosition pos, CArtifactInstance * art) = 0;
virtual ~CArtifactSet();
template<typename Handler> void serialize(Handler & h, const int version)
{
h & artifactsInBackpack & artifactsWorn;
}
void artDeserializationFix(CBonusSystemNode * node);
void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map);
protected:
std::pair<const CCombinedArtifactInstance *, const CArtifactInstance *> searchForConstituent(int aid) const;
private:
void serializeJsonHero(JsonSerializeFormat & handler, CMap * map);
void serializeJsonCreature(JsonSerializeFormat & handler, CMap * map);
void serializeJsonCommander(JsonSerializeFormat & handler, CMap * map);
void serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map); //normal slots
};