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vcmi/lib/NetPacksBase.h
2017-07-20 02:50:47 +03:00

254 lines
6.0 KiB
C++

/*
* NetPacksBase.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
class CGameState;
class CStackBasicDescriptor;
class CGHeroInstance;
class CStackInstance;
class CArmedInstance;
class CArtifactSet;
class CBonusSystemNode;
struct ArtSlotInfo;
#include "ConstTransitivePtr.h"
#include "GameConstants.h"
struct DLL_LINKAGE CPack
{
CPack() {};
virtual ~CPack() {};
template<typename Handler> void serialize(Handler & h, const int version)
{
logNetwork->errorStream() << "CPack serialized... this should not happen!";
assert(false && "CPack serialized");
}
void applyGs(CGameState * gs) {}
virtual std::string toString() const { return boost::str(boost::format("{CPack: type '%s'}") % typeid(this).name()); }
};
std::ostream & operator<<(std::ostream & out, const CPack * pack);
struct DLL_LINKAGE MetaString
{
private:
enum EMessage
{
TEXACT_STRING,
TLOCAL_STRING,
TNUMBER,
TREPLACE_ESTRING,
TREPLACE_LSTRING,
TREPLACE_NUMBER,
TREPLACE_PLUSNUMBER
};
public:
enum
{
GENERAL_TXT=1,
XTRAINFO_TXT,
OBJ_NAMES,
RES_NAMES,
ART_NAMES,
ARRAY_TXT,
CRE_PL_NAMES,
CREGENS,
MINE_NAMES,
MINE_EVNTS,
ADVOB_TXT,
ART_EVNTS,
SPELL_NAME,
SEC_SKILL_NAME,
CRE_SING_NAMES,
CREGENS4,
COLOR,
ART_DESCR,
JK_TXT
};
std::vector<ui8> message; //vector of EMessage
std::vector<std::pair<ui8, ui32>> localStrings;
std::vector<std::string> exactStrings;
std::vector<si32> numbers;
template<typename Handler> void serialize(Handler & h, const int version)
{
h & exactStrings & localStrings & message & numbers;
}
void addTxt(ui8 type, ui32 serial)
{
message.push_back(TLOCAL_STRING);
localStrings.push_back(std::pair<ui8, ui32>(type, serial));
}
MetaString & operator<<(const std::pair<ui8, ui32> & txt)
{
message.push_back(TLOCAL_STRING);
localStrings.push_back(txt);
return *this;
}
MetaString & operator<<(const std::string & txt)
{
message.push_back(TEXACT_STRING);
exactStrings.push_back(txt);
return *this;
}
MetaString & operator<<(int txt)
{
message.push_back(TNUMBER);
numbers.push_back(txt);
return *this;
}
void addReplacement(ui8 type, ui32 serial)
{
message.push_back(TREPLACE_LSTRING);
localStrings.push_back(std::pair<ui8, ui32>(type, serial));
}
void addReplacement(const std::string & txt)
{
message.push_back(TREPLACE_ESTRING);
exactStrings.push_back(txt);
}
void addReplacement(int txt)
{
message.push_back(TREPLACE_NUMBER);
numbers.push_back(txt);
}
void addReplacement2(int txt)
{
message.push_back(TREPLACE_PLUSNUMBER);
numbers.push_back(txt);
}
void addCreReplacement(CreatureID id, TQuantity count); //adds sing or plural name;
void addReplacement(const CStackBasicDescriptor & stack); //adds sing or plural name;
std::string buildList() const;
void clear()
{
exactStrings.clear();
localStrings.clear();
message.clear();
numbers.clear();
}
void toString(std::string & dst) const;
std::string toString() const;
void getLocalString(const std::pair<ui8, ui32> & txt, std::string & dst) const;
MetaString(){}
};
struct Component
{
enum EComponentType
{
PRIM_SKILL,
SEC_SKILL,
RESOURCE,
CREATURE,
ARTIFACT,
EXPERIENCE,
SPELL,
MORALE,
LUCK,
BUILDING,
HERO_PORTRAIT,
FLAG
};
ui16 id, subtype; //id uses ^^^ enums, when id==EXPPERIENCE subtype==0 means exp points and subtype==1 levels)
si32 val; // + give; - take
si16 when; // 0 - now; +x - within x days; -x - per x days
template<typename Handler> void serialize(Handler & h, const int version)
{
h & id & subtype & val & when;
}
Component()
: id(0), subtype(0), val(0), when(0)
{
}
DLL_LINKAGE explicit Component(const CStackBasicDescriptor & stack);
Component(Component::EComponentType Type, ui16 Subtype, si32 Val, si16 When)
: id(Type), subtype(Subtype), val(Val), when(When)
{
}
};
typedef boost::variant<ConstTransitivePtr<CGHeroInstance>, ConstTransitivePtr<CStackInstance>> TArtHolder;
struct ArtifactLocation
{
TArtHolder artHolder;
ArtifactPosition slot;
ArtifactLocation()
{
artHolder = ConstTransitivePtr<CGHeroInstance>();
slot = ArtifactPosition::PRE_FIRST;
}
template<typename T>
ArtifactLocation(const T * ArtHolder, ArtifactPosition Slot)
{
artHolder = const_cast<T *>(ArtHolder); //we are allowed here to const cast -> change will go through one of our packages... do not abuse!
slot = Slot;
}
ArtifactLocation(TArtHolder ArtHolder, ArtifactPosition Slot)
{
artHolder = ArtHolder;
slot = Slot;
}
template<typename T>
bool isHolder(const T * t) const
{
if(auto ptrToT = boost::get<ConstTransitivePtr<T>>(&artHolder))
{
return ptrToT->get() == t;
}
return false;
}
DLL_LINKAGE void removeArtifact(); // BE CAREFUL, this operation modifies holder (gs)
DLL_LINKAGE const CArmedInstance * relatedObj() const; //hero or the stack owner
DLL_LINKAGE PlayerColor owningPlayer() const;
DLL_LINKAGE CArtifactSet * getHolderArtSet();
DLL_LINKAGE CBonusSystemNode * getHolderNode();
DLL_LINKAGE const CArtifactSet * getHolderArtSet() const;
DLL_LINKAGE const CBonusSystemNode * getHolderNode() const;
DLL_LINKAGE const CArtifactInstance * getArt() const;
DLL_LINKAGE CArtifactInstance * getArt();
DLL_LINKAGE const ArtSlotInfo * getSlot() const;
template<typename Handler> void serialize(Handler & h, const int version)
{
h & artHolder & slot;
}
};
class CHealthInfo
{
public:
CHealthInfo()
: stackId(0), delta(0), firstHPleft(0), fullUnits(0), resurrected(0)
{
}
uint32_t stackId;
int32_t delta;
int32_t firstHPleft;
int32_t fullUnits;
int32_t resurrected;
template<typename Handler> void serialize(Handler & h, const int version)
{
h & stackId & delta & firstHPleft & fullUnits & resurrected;
}
};