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216 lines
4.8 KiB
C++
216 lines
4.8 KiB
C++
/*
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* CompleteQuest.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CompleteQuest.h"
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#include "../Behaviors/CaptureObjectsBehavior.h"
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#include "../AIGateway.h"
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#include "../../../lib/GameLibrary.h"
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#include "../../../lib/mapObjects/CQuest.h"
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#include "../../../lib/texts/CGeneralTextHandler.h"
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namespace NKAI
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{
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using namespace Goals;
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bool isKeyMaster(const QuestInfo & q)
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{
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auto object = q.getObject(cb);
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return object && (object->ID == Obj::BORDER_GATE || object->ID == Obj::BORDERGUARD);
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}
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std::string CompleteQuest::toString() const
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{
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return "Complete quest " + questToString();
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}
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TGoalVec CompleteQuest::decompose(const Nullkiller * ai) const
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{
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if(isKeyMaster(q))
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{
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return missionKeymaster(ai);
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}
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logAi->debug("Trying to realize quest: %s", questToString());
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auto quest = q.getQuest(cb);
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if(!quest->mission.artifacts.empty())
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return missionArt(ai);
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if(!quest->mission.heroes.empty())
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return missionHero(ai);
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if(!quest->mission.creatures.empty())
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return missionArmy(ai);
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if(quest->mission.resources.nonZero())
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return missionResources(ai);
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if(quest->killTarget != ObjectInstanceID::NONE)
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return missionDestroyObj(ai);
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for(auto & s : quest->mission.primary)
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if(s)
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return missionIncreasePrimaryStat(ai);
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if(quest->mission.heroLevel > 0)
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return missionLevel(ai);
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return TGoalVec();
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}
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bool CompleteQuest::operator==(const CompleteQuest & other) const
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{
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if(isKeyMaster(q))
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{
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return isKeyMaster(other.q) && q.getObject(cb)->subID == other.q.getObject(cb)->subID;
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}
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else if(isKeyMaster(other.q))
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{
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return false;
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}
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return q.getQuest(cb) == other.q.getQuest(cb);
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}
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uint64_t CompleteQuest::getHash() const
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{
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if(isKeyMaster(q))
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{
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return q.getObject(cb)->subID;
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}
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return q.getObject(cb)->id.getNum();
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}
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std::string CompleteQuest::questToString() const
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{
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if(isKeyMaster(q))
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{
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return "find " + LIBRARY->generaltexth->tentColors[q.getObject(cb)->subID] + " keymaster tent";
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}
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if(q.getQuest(cb)->questName == CQuest::missionName(EQuestMission::NONE))
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return "inactive quest";
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MetaString ms;
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q.getQuest(cb)->getRolloverText(cb, ms, false);
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return ms.toString();
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}
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TGoalVec CompleteQuest::tryCompleteQuest(const Nullkiller * ai) const
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{
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auto paths = ai->pathfinder->getPathInfo(q.getObject(cb)->visitablePos());
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vstd::erase_if(paths, [&](const AIPath & path) -> bool
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{
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return !q.getQuest(cb)->checkQuest(path.targetHero);
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});
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return CaptureObjectsBehavior::getVisitGoals(paths, ai, q.getObject(cb));
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}
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TGoalVec CompleteQuest::missionArt(const Nullkiller * ai) const
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{
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TGoalVec solutions = tryCompleteQuest(ai);
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if(!solutions.empty())
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return solutions;
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CaptureObjectsBehavior findArts;
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for(auto art : q.getQuest(cb)->mission.artifacts)
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{
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solutions.push_back(sptr(CaptureObjectsBehavior().ofType(Obj::ARTIFACT, art.getNum())));
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}
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return solutions;
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}
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TGoalVec CompleteQuest::missionHero(const Nullkiller * ai) const
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{
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TGoalVec solutions = tryCompleteQuest(ai);
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if(solutions.empty())
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{
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//rule of a thumb - quest heroes usually are locked in prisons
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solutions.push_back(sptr(CaptureObjectsBehavior().ofType(Obj::PRISON)));
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}
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return solutions;
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}
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TGoalVec CompleteQuest::missionArmy(const Nullkiller * ai) const
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{
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auto paths = ai->pathfinder->getPathInfo(q.getObject(cb)->visitablePos());
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vstd::erase_if(paths, [&](const AIPath & path) -> bool
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{
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return !CQuest::checkMissionArmy(q.getQuest(cb), path.heroArmy);
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});
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return CaptureObjectsBehavior::getVisitGoals(paths, ai, q.getObject(cb));
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}
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TGoalVec CompleteQuest::missionIncreasePrimaryStat(const Nullkiller * ai) const
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{
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return tryCompleteQuest(ai);
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}
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TGoalVec CompleteQuest::missionLevel(const Nullkiller * ai) const
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{
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return tryCompleteQuest(ai);
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}
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TGoalVec CompleteQuest::missionKeymaster(const Nullkiller * ai) const
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{
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if(isObjectPassable(ai, q.getObject(cb)))
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{
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return CaptureObjectsBehavior(q.getObject(cb)).decompose(ai);
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}
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else
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{
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return CaptureObjectsBehavior().ofType(Obj::KEYMASTER, q.getObject(cb)->subID).decompose(ai);
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}
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}
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TGoalVec CompleteQuest::missionResources(const Nullkiller * ai) const
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{
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TGoalVec solutions = tryCompleteQuest(ai);
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return solutions;
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}
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TGoalVec CompleteQuest::missionDestroyObj(const Nullkiller * ai) const
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{
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auto obj = ai->cb->getObj(q.getQuest(cb)->killTarget);
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if(!obj)
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return CaptureObjectsBehavior(q.getObject(cb)).decompose(ai);
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auto relations = ai->cb->getPlayerRelations(ai->playerID, obj->tempOwner);
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//if(relations == PlayerRelations::SAME_PLAYER)
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//{
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// auto heroToProtect = cb->getHero(obj->id);
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// //solutions.push_back(sptr(GatherArmy().sethero(heroToProtect)));
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//}
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//else
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if(relations == PlayerRelations::ENEMIES)
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{
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return CaptureObjectsBehavior(obj).decompose(ai);
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}
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return TGoalVec();
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}
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}
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