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vcmi/AI/Nullkiller/Goals/ExchangeSwapTownHeroes.cpp

119 lines
3.1 KiB
C++

/*
* ExchangeSwapTownHeroes.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ExchangeSwapTownHeroes.h"
#include "ExecuteHeroChain.h"
#include "../AIGateway.h"
#include "../Engine/Nullkiller.h"
namespace NKAI
{
using namespace Goals;
ExchangeSwapTownHeroes::ExchangeSwapTownHeroes(
const CGTownInstance * town,
const CGHeroInstance * garrisonHero,
HeroLockedReason lockingReason)
:ElementarGoal(Goals::EXCHANGE_SWAP_TOWN_HEROES), town(town), garrisonHero(garrisonHero), lockingReason(lockingReason)
{
}
std::vector<ObjectInstanceID> ExchangeSwapTownHeroes::getAffectedObjects() const
{
std::vector<ObjectInstanceID> affectedObjects = { town->id };
if(town->getGarrisonHero())
affectedObjects.push_back(town->getGarrisonHero()->id);
if(town->getVisitingHero())
affectedObjects.push_back(town->getVisitingHero()->id);
return affectedObjects;
}
bool ExchangeSwapTownHeroes::isObjectAffected(ObjectInstanceID id) const
{
return town->id == id
|| (town->getVisitingHero() && town->getVisitingHero()->id == id)
|| (town->getGarrisonHero() && town->getGarrisonHero()->id == id);
}
std::string ExchangeSwapTownHeroes::toString() const
{
return "Exchange and swap heroes of " + town->getNameTranslated();
}
bool ExchangeSwapTownHeroes::operator==(const ExchangeSwapTownHeroes & other) const
{
return town == other.town;
}
void ExchangeSwapTownHeroes::accept(AIGateway * ai)
{
if(!getGarrisonHero())
{
auto currentGarrisonHero = town->getGarrisonHero();
if(!currentGarrisonHero)
throw cannotFulfillGoalException("Invalid configuration. There is no hero in town garrison.");
cb->swapGarrisonHero(town);
if(currentGarrisonHero != town->getVisitingHero())
{
logAi->error("VisitingHero is empty, expected %s", currentGarrisonHero->getNameTranslated());
return;
}
ai->buildArmyIn(town);
ai->nullkiller->unlockHero(currentGarrisonHero);
logAi->debug("Extracted hero %s from garrison of %s", currentGarrisonHero->getNameTranslated(), town->getNameTranslated());
return;
}
if(town->getVisitingHero() && town->getVisitingHero() != getGarrisonHero())
cb->swapGarrisonHero(town);
ai->makePossibleUpgrades(town);
ai->moveHeroToTile(town->visitablePos(), getGarrisonHero());
auto upperArmy = town->getUpperArmy();
if(!town->getGarrisonHero())
{
if (!getGarrisonHero()->canBeMergedWith(*town))
{
while (upperArmy->stacksCount() != 0)
{
cb->dismissCreature(upperArmy, upperArmy->Slots().begin()->first);
}
}
}
cb->swapGarrisonHero(town);
if(lockingReason != HeroLockedReason::NOT_LOCKED)
{
ai->nullkiller->lockHero(getGarrisonHero(), lockingReason);
}
if(town->getVisitingHero() && town->getVisitingHero() != getGarrisonHero())
{
ai->nullkiller->unlockHero(town->getVisitingHero());
ai->makePossibleUpgrades(town->getVisitingHero());
}
logAi->debug("Put hero %s to garrison of %s", getGarrisonHero()->getNameTranslated(), town->getNameTranslated());
}
}