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29 lines
781 B
C++
29 lines
781 B
C++
/*
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* GameEngineUser.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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class IGameEngineUser
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{
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public:
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~IGameEngineUser() = default;
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/// Called when user presses hotkey that activates global lobby
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virtual void onGlobalLobbyInterfaceActivated() = 0;
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/// Called on every game tick for game to update its state
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virtual void onUpdate() = 0;
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/// Called when app shutdown has been requested in any way - exit button, Alt-F4, etc
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virtual void onShutdownRequested(bool askForConfirmation) = 0;
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/// Returns true if all input events should be captured and ignored
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virtual bool capturedAllEvents() = 0;
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};
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