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vcmi/client/GameEngineUser.h

29 lines
781 B
C++

/*
* GameEngineUser.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
class IGameEngineUser
{
public:
~IGameEngineUser() = default;
/// Called when user presses hotkey that activates global lobby
virtual void onGlobalLobbyInterfaceActivated() = 0;
/// Called on every game tick for game to update its state
virtual void onUpdate() = 0;
/// Called when app shutdown has been requested in any way - exit button, Alt-F4, etc
virtual void onShutdownRequested(bool askForConfirmation) = 0;
/// Returns true if all input events should be captured and ignored
virtual bool capturedAllEvents() = 0;
};