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vcmi/client/adventureMap/AdventureOptions.cpp

67 lines
2.6 KiB
C++

/*
* CAdventureOptions.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "AdventureOptions.h"
#include "../CPlayerInterface.h"
#include "../PlayerLocalState.h"
#include "../lobby/CCampaignInfoScreen.h"
#include "../lobby/CScenarioInfoScreen.h"
#include "../GameEngine.h"
#include "../GameInstance.h"
#include "../gui/WindowHandler.h"
#include "../gui/Shortcut.h"
#include "../widgets/Buttons.h"
#include "../../lib/GameLibrary.h"
#include "../../lib/StartInfo.h"
#include "../../lib/callback/CCallback.h"
#include "../../lib/texts/CGeneralTextHandler.h"
AdventureOptions::AdventureOptions()
: CWindowObject(PLAYER_COLORED, ImagePath::builtin("ADVOPTS"))
{
OBJECT_CONSTRUCTION;
viewWorld = std::make_shared<CButton>(Point(24, 23), AnimationPath::builtin("ADVVIEW.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_WORLD);
viewWorld->addCallback([] { GAME->interface()->viewWorldMap(); });
puzzle = std::make_shared<CButton>(Point(24, 81), AnimationPath::builtin("ADVPUZ.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_PUZZLE);
puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, GAME->interface()));
dig = std::make_shared<CButton>(Point(24, 139), AnimationPath::builtin("ADVDIG.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_DIG_GRAIL);
if(const CGHeroInstance *h = GAME->interface()->localState->getCurrentHero())
dig->addCallback(std::bind(&CPlayerInterface::tryDigging, GAME->interface(), h));
else
dig->block(true);
scenInfo = std::make_shared<CButton>(Point(24, 198), AnimationPath::builtin("ADVINFO.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_SCENARIO);
scenInfo->addCallback(AdventureOptions::showScenarioInfo);
replay = std::make_shared<CButton>(Point(24, 257), AnimationPath::builtin("ADVTURN.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_REPLAY_TURN);
replay->addCallback([]{ GAME->interface()->showInfoDialog(LIBRARY->generaltexth->translate("vcmi.adventureMap.replayOpponentTurnNotImplemented")); });
exit = std::make_shared<CButton>(Point(203, 313), AnimationPath::builtin("IOK6432.DEF"), CButton::tooltip(), std::bind(&AdventureOptions::close, this), EShortcut::GLOBAL_RETURN);
}
void AdventureOptions::showScenarioInfo()
{
if(GAME->interface()->cb->getStartInfo()->campState)
{
ENGINE->windows().createAndPushWindow<CCampaignInfoScreen>();
}
else
{
ENGINE->windows().createAndPushWindow<CScenarioInfoScreen>();
}
}