1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-07-05 00:49:09 +02:00
Files
vcmi/client/battle/BattleConsole.h
2025-06-19 21:14:22 +03:00

80 lines
2.5 KiB
C++

/*
* BattleConsole.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../windows/CWindowObject.h"
class BattleInterface;
class CFilledTexture;
class CButton;
class TransparentFilledRectangle;
class CTextBox;
class BattleConsoleWindow : public CWindowObject
{
private:
std::shared_ptr<CFilledTexture> backgroundTexture;
std::shared_ptr<CButton> buttonOk;
std::shared_ptr<TransparentFilledRectangle> textBoxBackgroundBorder;
std::shared_ptr<CTextBox> textBox;
public:
BattleConsoleWindow(const std::string & text);
};
/// Class which shows the console at the bottom of the battle screen and manages the text of the console
class BattleConsole : public CIntObject, public IStatusBar
{
private:
const BattleInterface & owner;
std::shared_ptr<CPicture> background;
/// List of all texts added during battle, essentially - log of entire battle
std::vector<std::string> logEntries;
/// Current scrolling position, to allow showing older entries via scroll buttons
int scrollPosition;
/// current hover text set on mouse move, takes priority over log entries
std::string hoverText;
/// current text entered via in-game console, takes priority over both log entries and hover text
std::string consoleText;
/// if true then we are currently entering console text
bool enteringText;
/// splits text into individual strings for battle log
std::vector<std::string> splitText(const std::string & text) const;
/// select line(s) that will be visible in UI
std::vector<std::string> getVisibleText() const;
public:
BattleConsole(const BattleInterface & owner, const std::shared_ptr<CPicture> & backgroundSource, const Point & objectPos, const Point & imagePos, const Point & size);
void showAll(Canvas & to) override;
void deactivate() override;
void clickPressed(const Point & cursorPosition) override;
bool addText(const std::string & text); //adds text at the last position; returns false if failed (e.g. text longer than 70 characters)
void scrollUp(ui32 by = 1); //scrolls console up by 'by' positions
void scrollDown(ui32 by = 1); //scrolls console up by 'by' positions
// IStatusBar interface
void write(const std::string & Text) override;
void clearIfMatching(const std::string & Text) override;
void clear() override;
void setEnteringMode(bool on) override;
void setEnteredText(const std::string & text) override;
};