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2025-12-10 21:43:39 +01:00

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C++

/*
* PakLoader.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "PakLoader.h"
#include "../../../lib/filesystem/ResourcePath.h"
class SDLImageShared;
class PakLoader
{
public:
struct ImageEntry
{
std::string name;
uint32_t sheetIndex = 0;
uint32_t spriteOffsetX = 0;
uint32_t unknown1 = 0;
uint32_t spriteOffsetY = 0;
uint32_t unknown2 = 0;
uint32_t sheetOffsetX = 0;
uint32_t sheetOffsetY = 0;
uint32_t width = 0;
uint32_t height = 0;
uint32_t rotation = 0;
uint32_t hasShadow = 0;
uint32_t shadowSheetIndex = 0;
uint32_t shadowSheetOffsetX = 0;
uint32_t shadowSheetOffsetY = 0;
uint32_t shadowWidth = 0;
uint32_t shadowHeight = 0;
uint32_t shadowRotation = 0;
};
struct SheetEntry
{
uint32_t compressedSize = 0;
uint32_t fullSize = 0;
};
struct ArchiveEntry
{
std::string name = "";
uint32_t metadataOffset = 0;
uint32_t metadataSize = 0;
uint32_t countSheets = 0;
uint32_t compressedSize = 0;
uint32_t fullSize = 0;
uint32_t scale = 0;
std::vector<SheetEntry> sheets;
std::vector<ImageEntry> images;
};
void loadPak(ResourcePath path, int scale, std::unordered_set<std::string> animToSkip, std::unordered_set<std::string> imagesToSkip, std::unordered_set<std::string> suffixesToSkip);
std::map<ResourcePath, std::vector<ArchiveEntry>> content;
// Fast lookup: imageName -> (ResourcePath, ImageEntry*, ArchiveEntry*)
std::unordered_map<int, std::unordered_map<std::string, std::tuple<ResourcePath, ImageEntry*, ArchiveEntry*>>> imagesByName;
};