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vcmi/mapeditor/helper.cpp
Laserlicht 5aa5eff285 code review
2025-06-19 00:38:00 +02:00

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5.1 KiB
C++

/*
* helper.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "helper.h"
#include "mapcontroller.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/filesystem/CMemoryBuffer.h"
#include "../lib/filesystem/CFilesystemLoader.h"
#include "../lib/filesystem/CZipSaver.h"
#include "../lib/campaign/CampaignHandler.h"
#include "../lib/mapping/CMapService.h"
#include "../lib/mapping/CMap.h"
#include "../lib/mapping/CMap.h"
#include "../lib/mapping/MapFormatJson.h"
#include "../lib/modding/ModIncompatibility.h"
#include "../lib/rmg/CRmgTemplate.h"
#include "../lib/serializer/JsonSerializer.h"
#include "../lib/serializer/JsonDeserializer.h"
#include "../lib/serializer/CSaveFile.h"
ResourcePath addFilesystemAndGetResource(const QString & filenameSelect, EResType type, const std::string & typeName)
{
QFileInfo fi(filenameSelect);
std::string fname = fi.fileName().toStdString();
std::string fdir = fi.dir().path().toStdString();
ResourcePath resId("MAPEDITOR/" + fname, type);
//addFilesystem takes care about memory deallocation if case of failure, no memory leak here
auto mapEditorFilesystem = std::make_unique<CFilesystemLoader>("MAPEDITOR/", fdir, 0);
CResourceHandler::removeFilesystem("local", "mapEditor");
CResourceHandler::addFilesystem("local", "mapEditor", std::move(mapEditorFilesystem));
if(!CResourceHandler::get("mapEditor")->existsResource(resId))
throw std::runtime_error("Cannot open " + typeName + " from this folder");
return resId;
}
std::unique_ptr<CMap> Helper::openMapInternal(const QString & filenameSelect, IGameInfoCallback * cb)
{
auto resId = addFilesystemAndGetResource(filenameSelect, EResType::MAP, "map");
CMapService mapService;
if(auto header = mapService.loadMapHeader(resId))
{
auto missingMods = CMapService::verifyMapHeaderMods(*header);
ModIncompatibility::ModList modList;
for(const auto & m : missingMods)
modList.push_back(m.second.name);
if(!modList.empty())
throw ModIncompatibility(modList);
return mapService.loadMap(resId, cb);
}
else
throw std::runtime_error("Corrupted map");
}
std::shared_ptr<CampaignState> Helper::openCampaignInternal(const QString & filenameSelect)
{
auto resId = addFilesystemAndGetResource(filenameSelect, EResType::CAMPAIGN, "campaign");
if(auto campaign = CampaignHandler::getCampaign(resId.getName()))
return campaign;
else
throw std::runtime_error("Corrupted campaign");
}
std::map<std::string, std::shared_ptr<CRmgTemplate>> Helper::openTemplateInternal(const QString & filenameSelect)
{
auto resId = addFilesystemAndGetResource(filenameSelect, EResType::JSON, "template");
auto data = CResourceHandler::get()->load(resId)->readAll();
JsonNode nodes(reinterpret_cast<std::byte *>(data.first.get()), data.second, resId.getName());
std::map<std::string, std::shared_ptr<CRmgTemplate>> templates;
for(auto & node : nodes.Struct())
{
JsonDeserializer handler(nullptr, node.second);
auto rmg = std::make_shared<CRmgTemplate>();
rmg->serializeJson(handler);
rmg->validate();
templates[node.first] = rmg;
}
return templates;
}
void Helper::saveCampaign(std::shared_ptr<CampaignState> campaignState, const QString & filename)
{
auto jsonCampaign = CampaignHandler::writeHeaderToJson(*campaignState);
auto io = std::make_shared<CDefaultIOApi>();
auto saver = std::make_shared<CZipSaver>(io, filename.toStdString());
for(auto & scenario : campaignState->allScenarios())
{
EditorCallback cb(nullptr);
auto map = campaignState->getMap(scenario, &cb);
cb.setMap(map.get());
MapController::repairMap(map.get());
CMemoryBuffer serializeBuffer;
{
CMapSaverJson jsonSaver(&serializeBuffer);
jsonSaver.saveMap(map);
}
auto mapName = boost::algorithm::to_lower_copy(campaignState->scenario(scenario).mapName);
if(!boost::ends_with(mapName, ".vmap"))
mapName = boost::replace_all_copy(mapName, ".h3m", std::string("")) + ".vmap";
auto stream = saver->addFile(mapName);
stream->write(reinterpret_cast<const ui8 *>(serializeBuffer.getBuffer().data()), serializeBuffer.getSize());
jsonCampaign["scenarios"].Vector().push_back(CampaignHandler::writeScenarioToJson(campaignState->scenario(scenario)));
jsonCampaign["scenarios"].Vector().back()["map"].String() = mapName;
}
auto jsonCampaignStr = jsonCampaign.toString();
saver->addFile("header.json")->write(reinterpret_cast<const ui8 *>(jsonCampaignStr.data()), jsonCampaignStr.length());
}
void Helper::saveTemplate(std::map<std::string, std::shared_ptr<CRmgTemplate>> tpl, const QString & filename)
{
JsonMap data;
for(auto & node : tpl)
{
JsonNode actual;
{
JsonSerializer handler(nullptr, actual);
node.second->serializeJson(handler);
}
data[node.first] = actual;
}
auto byteData = JsonNode(data).toBytes();
QByteArray byteDataArray = QByteArray(reinterpret_cast<const char*>(byteData.data()), static_cast<int>(byteData.size()));
QFile file(filename);
if(file.open(QIODevice::WriteOnly))
file.write(byteDataArray);
}