mirror of
https://github.com/vcmi/vcmi.git
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8a5ac73438
Converted CGLighthouse class into FlaggableMapObject Bonus provided by Lighthouse/Flaggable is now defined in config and is accessible to mods.
182 lines
5.7 KiB
C++
182 lines
5.7 KiB
C++
/*
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* inspector.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../StdInc.h"
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#include <QTableWidget>
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#include <QTableWidgetItem>
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#include <QStyledItemDelegate>
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#include "../lib/int3.h"
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#include "../lib/GameConstants.h"
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#include "../lib/mapObjects/CGCreature.h"
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#include "../lib/mapObjects/MapObjects.h"
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#include "../lib/mapObjects/FlaggableMapObject.h"
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#include "../lib/mapObjects/CRewardableObject.h"
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#include "../lib/texts/CGeneralTextHandler.h"
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#include "../lib/ResourceSet.h"
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#define DECLARE_OBJ_TYPE(x) void initialize(x*);
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#define DECLARE_OBJ_PROPERTY_METHODS(x) \
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void updateProperties(x*); \
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void setProperty(x*, const QString &, const QVariant &);
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#define INIT_OBJ_TYPE(x) initialize(dynamic_cast<x*>(o))
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#define UPDATE_OBJ_PROPERTIES(x) updateProperties(dynamic_cast<x*>(obj))
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#define SET_PROPERTIES(x) setProperty(dynamic_cast<x*>(obj), key, value)
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class MapController;
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class Initializer
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{
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public:
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//===============DECLARE MAP OBJECTS======================================
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DECLARE_OBJ_TYPE(CArmedInstance);
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DECLARE_OBJ_TYPE(CGShipyard);
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DECLARE_OBJ_TYPE(CGTownInstance);
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DECLARE_OBJ_TYPE(CGArtifact);
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DECLARE_OBJ_TYPE(CGMine);
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DECLARE_OBJ_TYPE(CGResource);
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DECLARE_OBJ_TYPE(CGDwelling);
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DECLARE_OBJ_TYPE(CGGarrison);
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DECLARE_OBJ_TYPE(CGHeroPlaceholder);
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DECLARE_OBJ_TYPE(CGHeroInstance);
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DECLARE_OBJ_TYPE(CGCreature);
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DECLARE_OBJ_TYPE(CGSignBottle);
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DECLARE_OBJ_TYPE(FlaggableMapObject);
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//DECLARE_OBJ_TYPE(CRewardableObject);
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//DECLARE_OBJ_TYPE(CGEvent);
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//DECLARE_OBJ_TYPE(CGPandoraBox);
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//DECLARE_OBJ_TYPE(CGSeerHut);
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Initializer(CGObjectInstance *, const PlayerColor &);
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private:
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PlayerColor defaultPlayer;
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};
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class Inspector
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{
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protected:
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struct PropertyEditorPlaceholder {};
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//===============DECLARE PROPERTIES SETUP=================================
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DECLARE_OBJ_PROPERTY_METHODS(CArmedInstance);
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DECLARE_OBJ_PROPERTY_METHODS(CGTownInstance);
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DECLARE_OBJ_PROPERTY_METHODS(CGShipyard);
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DECLARE_OBJ_PROPERTY_METHODS(CGArtifact);
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DECLARE_OBJ_PROPERTY_METHODS(CGMine);
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DECLARE_OBJ_PROPERTY_METHODS(CGResource);
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DECLARE_OBJ_PROPERTY_METHODS(CGDwelling);
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DECLARE_OBJ_PROPERTY_METHODS(CGGarrison);
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DECLARE_OBJ_PROPERTY_METHODS(CGHeroPlaceholder);
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DECLARE_OBJ_PROPERTY_METHODS(CGHeroInstance);
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DECLARE_OBJ_PROPERTY_METHODS(CGCreature);
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DECLARE_OBJ_PROPERTY_METHODS(CGSignBottle);
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DECLARE_OBJ_PROPERTY_METHODS(FlaggableMapObject);
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DECLARE_OBJ_PROPERTY_METHODS(CRewardableObject);
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DECLARE_OBJ_PROPERTY_METHODS(CGPandoraBox);
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DECLARE_OBJ_PROPERTY_METHODS(CGEvent);
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DECLARE_OBJ_PROPERTY_METHODS(CGSeerHut);
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DECLARE_OBJ_PROPERTY_METHODS(CGQuestGuard);
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//===============DECLARE PROPERTY VALUE TYPE==============================
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QTableWidgetItem * addProperty(unsigned int value);
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QTableWidgetItem * addProperty(int value);
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QTableWidgetItem * addProperty(const MetaString & value);
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QTableWidgetItem * addProperty(const TextIdentifier & value);
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QTableWidgetItem * addProperty(const std::string & value);
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QTableWidgetItem * addProperty(const QString & value);
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QTableWidgetItem * addProperty(const int3 & value);
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QTableWidgetItem * addProperty(const PlayerColor & value);
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QTableWidgetItem * addProperty(const GameResID & value);
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QTableWidgetItem * addProperty(bool value);
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QTableWidgetItem * addProperty(CGObjectInstance * value);
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QTableWidgetItem * addProperty(CGCreature::Character value);
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QTableWidgetItem * addProperty(PropertyEditorPlaceholder value);
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//===============END OF DECLARATION=======================================
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public:
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Inspector(MapController &, CGObjectInstance *, QTableWidget *);
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void setProperty(const QString & key, const QTableWidgetItem * item);
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void setProperty(const QString & key, const QVariant & value);
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void updateProperties();
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protected:
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template<class T>
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void addProperty(const QString & key, const T & value, QAbstractItemDelegate * delegate, bool restricted)
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{
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auto * itemValue = addProperty(value);
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if(!restricted)
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itemValue->setFlags(itemValue->flags() | Qt::ItemIsEnabled | Qt::ItemIsSelectable);
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if(!(itemValue->flags() & Qt::ItemIsUserCheckable))
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itemValue->setFlags(itemValue->flags() | Qt::ItemIsEditable);
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QTableWidgetItem * itemKey = nullptr;
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if(keyItems.contains(key))
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{
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itemKey = keyItems[key];
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table->setItem(table->row(itemKey), 1, itemValue);
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table->setItemDelegateForRow(table->row(itemKey), delegate);
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}
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else
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{
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itemKey = new QTableWidgetItem(key);
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keyItems[key] = itemKey;
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table->setRowCount(row + 1);
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table->setItem(row, 0, itemKey);
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table->setItem(row, 1, itemValue);
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table->setItemDelegateForRow(row, delegate);
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++row;
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}
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itemKey->setFlags(restricted ? Qt::NoItemFlags : Qt::ItemIsEnabled);
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}
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template<class T>
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void addProperty(const QString & key, const T & value, bool restricted = true)
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{
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addProperty<T>(key, value, nullptr, restricted);
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}
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protected:
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int row = 0;
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QTableWidget * table;
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CGObjectInstance * obj;
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QMap<QString, QTableWidgetItem*> keyItems;
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MapController & controller;
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};
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class InspectorDelegate : public QStyledItemDelegate
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{
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Q_OBJECT
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public:
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using QStyledItemDelegate::QStyledItemDelegate;
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QWidget * createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const override;
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void setEditorData(QWidget *editor, const QModelIndex &index) const override;
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void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const override;
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QList<std::pair<QString, QVariant>> options;
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};
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class OwnerDelegate : public InspectorDelegate
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{
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Q_OBJECT
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public:
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OwnerDelegate(MapController & controller, bool addNeutral = true);
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};
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