mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-12 10:03:53 +02:00
121 lines
2.3 KiB
C++
121 lines
2.3 KiB
C++
/*
|
|
* BattleCb.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
|
|
#include "BattleCb.h"
|
|
#include <vcmi/Entity.h>
|
|
|
|
#include "../LuaStack.h"
|
|
#include "../LuaCallWrapper.h"
|
|
|
|
#include "../../../lib/GameConstants.h"
|
|
#include "../../../lib/battle/Unit.h"
|
|
#include "../../../lib/BattleFieldHandler.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
namespace scripting
|
|
{
|
|
namespace api
|
|
{
|
|
|
|
VCMI_REGISTER_CORE_SCRIPT_API(BattleCbProxy, "Battle");
|
|
|
|
const std::vector<BattleCbProxy::CustomRegType> BattleCbProxy::REGISTER_CUSTOM =
|
|
{
|
|
{
|
|
"getBattlefieldType",
|
|
&BattleCbProxy::getBattlefieldType,
|
|
false
|
|
},
|
|
{
|
|
"getNextUnitId",
|
|
LuaMethodWrapper<BattleCb, decltype(&BattleCb::battleNextUnitId), &BattleCb::battleNextUnitId>::invoke,
|
|
false
|
|
},
|
|
{
|
|
"getTacticDistance",
|
|
LuaMethodWrapper<BattleCb, decltype(&BattleCb::battleTacticDist), &BattleCb::battleTacticDist>::invoke,
|
|
false
|
|
},
|
|
{
|
|
"getTerrainType",
|
|
&BattleCbProxy::getTerrainType,
|
|
false
|
|
},
|
|
{
|
|
"getUnitById",
|
|
LuaMethodWrapper<BattleCb, decltype(&BattleCb::battleGetUnitByID), &BattleCb::battleGetUnitByID>::invoke,
|
|
false
|
|
},
|
|
{
|
|
"getUnitByPos",
|
|
&BattleCbProxy::getUnitByPos,
|
|
false
|
|
},
|
|
{
|
|
"isFinished",
|
|
LuaMethodWrapper<BattleCb, decltype(&BattleCb::battleIsFinished), &BattleCb::battleIsFinished>::invoke,
|
|
false
|
|
}
|
|
};
|
|
|
|
int BattleCbProxy::getBattlefieldType(lua_State * L)
|
|
{
|
|
LuaStack S(L);
|
|
|
|
const BattleCb * object;
|
|
if(!S.tryGet(1, object))
|
|
return S.retVoid();
|
|
|
|
auto ret = object->battleGetBattlefieldType();
|
|
|
|
return LuaStack::quickRetStr(L, ret.getInfo()->identifier);
|
|
}
|
|
|
|
int BattleCbProxy::getTerrainType(lua_State * L)
|
|
{
|
|
LuaStack S(L);
|
|
|
|
const BattleCb * object;
|
|
if(!S.tryGet(1, object))
|
|
return S.retVoid();
|
|
|
|
return LuaStack::quickRetInt(L, object->battleTerrainType().getNum());
|
|
}
|
|
|
|
int BattleCbProxy::getUnitByPos(lua_State * L)
|
|
{
|
|
LuaStack S(L);
|
|
|
|
const BattleCb * object;
|
|
if(!S.tryGet(1, object))
|
|
return S.retVoid();
|
|
|
|
BattleHex hex;
|
|
|
|
if(!S.tryGet(2, hex.hex))
|
|
return S.retNil();
|
|
|
|
bool onlyAlive;
|
|
|
|
if(!S.tryGet(3, onlyAlive))
|
|
onlyAlive = true;//same as default value in battleGetUnitByPos
|
|
|
|
S.clear();
|
|
S.push(object->battleGetUnitByPos(hex, onlyAlive));
|
|
return 1;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|