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102 lines
3.5 KiB
C++
102 lines
3.5 KiB
C++
/*
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* LobbyNetPackVisitors.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../lib/networkPacks/NetPackVisitor.h"
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class ClientPermissionsCheckerNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)
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{
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private:
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bool result;
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CVCMIServer & srv;
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public:
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ClientPermissionsCheckerNetPackVisitor(CVCMIServer & srv)
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:srv(srv), result(false)
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{
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}
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bool getResult() const
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{
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return result;
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}
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void visitForLobby(CPackForLobby & pack) override;
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void visitLobbyClientConnected(LobbyClientConnected & pack) override;
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void visitLobbyClientDisconnected(LobbyClientDisconnected & pack) override;
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void visitLobbyRestartGame(LobbyRestartGame & pack) override;
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void visitLobbyPrepareStartGame(LobbyPrepareStartGame & pack) override;
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void visitLobbyStartGame(LobbyStartGame & pack) override;
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void visitLobbyChangeHost(LobbyChangeHost & pack) override;
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void visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack) override;
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void visitLobbyChatMessage(LobbyChatMessage & pack) override;
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void visitLobbyGuiAction(LobbyGuiAction & pack) override;
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void visitLobbyPvPAction(LobbyPvPAction & pack) override;
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void visitLobbyDelete(LobbyDelete & pack) override;
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};
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class ApplyOnServerAfterAnnounceNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)
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{
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private:
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CVCMIServer & srv;
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public:
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ApplyOnServerAfterAnnounceNetPackVisitor(CVCMIServer & srv)
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:srv(srv)
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{
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}
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void visitForLobby(CPackForLobby & pack) override;
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void visitLobbyClientConnected(LobbyClientConnected & pack) override;
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void visitLobbyClientDisconnected(LobbyClientDisconnected & pack) override;
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void visitLobbyRestartGame(LobbyRestartGame & pack) override;
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void visitLobbyStartGame(LobbyStartGame & pack) override;
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void visitLobbyChangeHost(LobbyChangeHost & pack) override;
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};
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class ApplyOnServerNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)
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{
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private:
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bool result;
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CVCMIServer & srv;
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public:
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ApplyOnServerNetPackVisitor(CVCMIServer & srv)
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:srv(srv), result(true)
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{
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}
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bool getResult() const
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{
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return result;
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}
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void visitLobbyClientConnected(LobbyClientConnected & pack) override;
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void visitLobbyClientDisconnected(LobbyClientDisconnected & pack) override;
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void visitLobbySetMap(LobbySetMap & pack) override;
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void visitLobbySetCampaign(LobbySetCampaign & pack) override;
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void visitLobbySetCampaignMap(LobbySetCampaignMap & pack) override;
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void visitLobbySetCampaignBonus(LobbySetCampaignBonus & pack) override;
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void visitLobbyRestartGame(LobbyRestartGame & pack) override;
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void visitLobbyStartGame(LobbyStartGame & pack) override;
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void visitLobbyChangeHost(LobbyChangeHost & pack) override;
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void visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack) override;
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void visitLobbySetPlayer(LobbySetPlayer & pack) override;
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void visitLobbySetPlayerName(LobbySetPlayerName & pack) override;
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void visitLobbySetPlayerHandicap(LobbySetPlayerHandicap & pack) override;
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void visitLobbySetTurnTime(LobbySetTurnTime & pack) override;
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void visitLobbySetExtraOptions(LobbySetExtraOptions & pack) override;
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void visitLobbySetSimturns(LobbySetSimturns & pack) override;
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void visitLobbySetDifficulty(LobbySetDifficulty & pack) override;
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void visitLobbyForceSetPlayer(LobbyForceSetPlayer & pack) override;
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void visitLobbyPvPAction(LobbyPvPAction & pack) override;
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void visitLobbyDelete(LobbyDelete & pack) override;
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};
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