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games
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vcmi
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2025-05-15 22:16:37 +02:00
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vcmi
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server
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processors
History
Ivan Savenko
700eeb6bd4
Implemented HERO_SPELL_CASTS_PER_COMBAT_TURN bonus
2025-05-08 00:25:07 +03:00
..
HeroPoolProcessor.cpp
Prefer to pass CGameState as reference instead of pointer
2025-04-27 14:57:31 +03:00
HeroPoolProcessor.h
Replaced most of usages of CRandomGenerator with vstd::RNG in library
2024-07-16 13:13:07 +00:00
NewTurnProcessor.cpp
Reduce usage of implicit conversions to int
2025-04-27 14:57:31 +03:00
NewTurnProcessor.h
Growth of town garrison in neutral towns now uses H3 logic
2024-08-29 15:22:31 +00:00
PlayerMessageProcessor.cpp
Implemented HERO_SPELL_CASTS_PER_COMBAT_TURN bonus
2025-05-08 00:25:07 +03:00
PlayerMessageProcessor.h
vcmiscrolls
2024-09-05 15:51:45 +03:00
TurnOrderProcessor.cpp
Prefer to pass CGameState as reference instead of pointer
2025-04-27 14:57:31 +03:00
TurnOrderProcessor.h
Remove save compatibility with 1.5.X
2025-03-18 11:35:15 +00:00