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vcmi/test/battle/battle_UnitTest.cpp
Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's
- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00

145 lines
2.6 KiB
C++

/*
* battle_UnitTest.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "../../lib/battle/Unit.h"
TEST(battle_Unit_getSurroundingHexes, oneWide)
{
BattleHex position(77);
auto actual = battle::Unit::getSurroundingHexes(position, false, BattleSide::ATTACKER);
EXPECT_EQ(actual, position.neighbouringTiles());
}
TEST(battle_Unit_getSurroundingHexes, oneWideLeftCorner)
{
BattleHex position(34);
auto actual = battle::Unit::getSurroundingHexes(position, false, BattleSide::ATTACKER);
EXPECT_EQ(actual, position.neighbouringTiles());
}
TEST(battle_Unit_getSurroundingHexes, oneWideRightCorner)
{
BattleHex position(117);
auto actual = battle::Unit::getSurroundingHexes(position, false, BattleSide::ATTACKER);
EXPECT_EQ(actual, position.neighbouringTiles());
}
TEST(battle_Unit_getSurroundingHexes, doubleWideAttacker)
{
BattleHex position(77);
auto actual = battle::Unit::getSurroundingHexes(position, true, BattleSide::ATTACKER);
static const std::vector<BattleHex> expected =
{
60,
61,
78,
95,
94,
93,
75,
59
};
EXPECT_EQ(actual, expected);
}
TEST(battle_Unit_getSurroundingHexes, doubleWideLeftCorner)
{
BattleHex position(52);
auto actualAtt = battle::Unit::getSurroundingHexes(position, true, BattleSide::ATTACKER);
static const std::vector<BattleHex> expectedAtt =
{
35,
53,
69
};
EXPECT_EQ(actualAtt, expectedAtt);
auto actualDef = battle::Unit::getSurroundingHexes(position, true, BattleSide::DEFENDER);
static const std::vector<BattleHex> expectedDef =
{
35,
36,
54,
70,
69
};
EXPECT_EQ(actualDef, expectedDef);
}
TEST(battle_Unit_getSurroundingHexes, doubleWideRightCorner)
{
BattleHex position(134);
auto actualAtt = battle::Unit::getSurroundingHexes(position, true, BattleSide::ATTACKER);
static const std::vector<BattleHex> expectedAtt =
{
116,
117,
151,
150,
149,
132,
115
};
EXPECT_EQ(actualAtt, expectedAtt);
auto actualDef = battle::Unit::getSurroundingHexes(position, true, BattleSide::DEFENDER);
static const std::vector<BattleHex> expectedDef =
{
116,
117,
151,
150,
133
};
EXPECT_EQ(actualDef, expectedDef);
}
TEST(battle_Unit_getSurroundingHexes, doubleWideDefender)
{
BattleHex position(77);
auto actual = battle::Unit::getSurroundingHexes(position, true, BattleSide::DEFENDER);
static const std::vector<BattleHex> expected =
{
60,
61,
62,
79,
96,
95,
94,
76,
};
EXPECT_EQ(actual, expected);
}