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https://github.com/vcmi/vcmi.git
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2a05fbdd50
- Replaced BattleSide namespace-enum with enum class - Merged two different BattleSide enum's into one - Merged BattlePerspective enum into BattleSide enum - Changed all places that use integers to represent battle side to use BattleSide enum - Added BattleSideArray convenience wrapper for std::array that is always 2-elements in size and allows access to its elements using BattleSide enum
145 lines
2.6 KiB
C++
145 lines
2.6 KiB
C++
/*
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* battle_UnitTest.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "../../lib/battle/Unit.h"
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TEST(battle_Unit_getSurroundingHexes, oneWide)
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{
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BattleHex position(77);
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auto actual = battle::Unit::getSurroundingHexes(position, false, BattleSide::ATTACKER);
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EXPECT_EQ(actual, position.neighbouringTiles());
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}
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TEST(battle_Unit_getSurroundingHexes, oneWideLeftCorner)
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{
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BattleHex position(34);
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auto actual = battle::Unit::getSurroundingHexes(position, false, BattleSide::ATTACKER);
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EXPECT_EQ(actual, position.neighbouringTiles());
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}
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TEST(battle_Unit_getSurroundingHexes, oneWideRightCorner)
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{
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BattleHex position(117);
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auto actual = battle::Unit::getSurroundingHexes(position, false, BattleSide::ATTACKER);
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EXPECT_EQ(actual, position.neighbouringTiles());
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}
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TEST(battle_Unit_getSurroundingHexes, doubleWideAttacker)
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{
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BattleHex position(77);
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auto actual = battle::Unit::getSurroundingHexes(position, true, BattleSide::ATTACKER);
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static const std::vector<BattleHex> expected =
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{
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60,
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61,
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78,
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95,
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94,
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93,
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75,
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59
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};
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EXPECT_EQ(actual, expected);
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}
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TEST(battle_Unit_getSurroundingHexes, doubleWideLeftCorner)
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{
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BattleHex position(52);
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auto actualAtt = battle::Unit::getSurroundingHexes(position, true, BattleSide::ATTACKER);
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static const std::vector<BattleHex> expectedAtt =
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{
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35,
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53,
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69
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};
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EXPECT_EQ(actualAtt, expectedAtt);
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auto actualDef = battle::Unit::getSurroundingHexes(position, true, BattleSide::DEFENDER);
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static const std::vector<BattleHex> expectedDef =
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{
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35,
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36,
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54,
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70,
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69
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};
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EXPECT_EQ(actualDef, expectedDef);
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}
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TEST(battle_Unit_getSurroundingHexes, doubleWideRightCorner)
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{
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BattleHex position(134);
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auto actualAtt = battle::Unit::getSurroundingHexes(position, true, BattleSide::ATTACKER);
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static const std::vector<BattleHex> expectedAtt =
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{
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116,
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117,
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151,
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150,
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149,
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132,
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115
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};
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EXPECT_EQ(actualAtt, expectedAtt);
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auto actualDef = battle::Unit::getSurroundingHexes(position, true, BattleSide::DEFENDER);
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static const std::vector<BattleHex> expectedDef =
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{
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116,
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117,
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151,
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150,
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133
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};
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EXPECT_EQ(actualDef, expectedDef);
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}
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TEST(battle_Unit_getSurroundingHexes, doubleWideDefender)
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{
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BattleHex position(77);
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auto actual = battle::Unit::getSurroundingHexes(position, true, BattleSide::DEFENDER);
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static const std::vector<BattleHex> expected =
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{
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60,
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61,
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62,
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79,
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96,
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95,
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94,
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76,
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};
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EXPECT_EQ(actual, expected);
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}
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