mirror of
https://github.com/vcmi/vcmi.git
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c1c586e113
- Github Actions: generate .aab with different build ID for x86_64 - Bump Android build ID since 1700 code was already uploaded - Update dependencies for .deb packaging - Disable MMAI for .deb packaging for now - Switch Linux building docs to reference Qt6 packages for Ubuntu
22 lines
1.2 KiB
Plaintext
22 lines
1.2 KiB
Plaintext
Source: vcmi
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Section: games
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Priority: optional
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Maintainer: Ivan Savenko <saven.ivan@gmail.com>
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Build-Depends: debhelper (>= 8), cmake, libsdl2-dev, libsdl2-image-dev, libsdl2-ttf-dev, libsdl2-mixer-dev, zlib1g-dev, libavformat-dev, libswscale-dev, libboost-dev (>=1.74), libboost-program-options-dev, libboost-filesystem-dev, libboost-system-dev, libboost-locale-dev, libboost-thread-dev, libboost-iostreams-dev, libtbb-dev, libfuzzylite-dev, libminizip-dev, liblzma-dev, libsquish-dev, libluajit-5.1-dev, qt6-base-dev, qt6-base-dev-tools, qt6-tools-dev, qt6-tools-dev-tools, qt6-l10n-tools, qt6-svg-dev
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Standards-Version: 3.9.1
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Homepage: http://vcmi.eu
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Vcs-Git: git://github.com/vcmi/vcmi.git
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Vcs-Browser: https://github.com/vcmi/vcmi
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Package: vcmi
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Architecture: any
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Depends: ${shlibs:Depends}, ${misc:Depends}
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Description: Rewrite of the Heroes of Might and Magic 3 engine
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The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from
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scratch, giving it new and extended possibilities. It will help to support
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mods and new towns already made by fans but abandoned because of game code
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limitations.
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.
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In its current state it already supports maps of any sizes, higher
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resolutions and extended engine limits.
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