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mirror of https://github.com/vcmi/vcmi.git synced 2026-06-19 22:57:37 +02:00
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vcmi/debian/control
Ivan Savenko c1c586e113 Update build system for 1.7 release
- Github Actions: generate .aab with different build ID for x86_64
- Bump Android build ID since 1700 code was already uploaded
- Update dependencies for .deb packaging
- Disable MMAI for .deb packaging for now
- Switch Linux building docs to reference Qt6 packages for Ubuntu
2025-12-16 22:56:55 +02:00

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Source: vcmi
Section: games
Priority: optional
Maintainer: Ivan Savenko <saven.ivan@gmail.com>
Build-Depends: debhelper (>= 8), cmake, libsdl2-dev, libsdl2-image-dev, libsdl2-ttf-dev, libsdl2-mixer-dev, zlib1g-dev, libavformat-dev, libswscale-dev, libboost-dev (>=1.74), libboost-program-options-dev, libboost-filesystem-dev, libboost-system-dev, libboost-locale-dev, libboost-thread-dev, libboost-iostreams-dev, libtbb-dev, libfuzzylite-dev, libminizip-dev, liblzma-dev, libsquish-dev, libluajit-5.1-dev, qt6-base-dev, qt6-base-dev-tools, qt6-tools-dev, qt6-tools-dev-tools, qt6-l10n-tools, qt6-svg-dev
Standards-Version: 3.9.1
Homepage: http://vcmi.eu
Vcs-Git: git://github.com/vcmi/vcmi.git
Vcs-Browser: https://github.com/vcmi/vcmi
Package: vcmi
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}
Description: Rewrite of the Heroes of Might and Magic 3 engine
The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from
scratch, giving it new and extended possibilities. It will help to support
mods and new towns already made by fans but abandoned because of game code
limitations.
.
In its current state it already supports maps of any sizes, higher
resolutions and extended engine limits.