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vcmi/lib/spells/effects/Damage.cpp
Konstantin d746a96d55 vcmi: use SpellSchool identifier instead of enum
Use identifier instead of enum inside callbacks. It is better and more
expandable solution.
2023-08-23 17:53:09 +03:00

212 lines
5.4 KiB
C++

/*
* Damage.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Damage.h"
#include "Registry.h"
#include "../CSpellHandler.h"
#include "../ISpellMechanics.h"
#include "../../NetPacks.h"
#include "../../CStack.h"
#include "../../battle/IBattleState.h"
#include "../../battle/CBattleInfoCallback.h"
#include "../../CGeneralTextHandler.h"
#include "../../serializer/JsonSerializeFormat.h"
#include <vcmi/spells/Spell.h>
VCMI_LIB_NAMESPACE_BEGIN
namespace spells
{
namespace effects
{
void Damage::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
{
StacksInjured stacksInjured;
BattleLogMessage blm;
size_t targetIndex = 0;
const battle::Unit * firstTarget = nullptr;
const bool describe = server->describeChanges();
int64_t damageToDisplay = 0;
uint32_t killed = 0;
bool multiple = false;
for(const auto & t : target)
{
const battle::Unit * unit = t.unitValue;
if(unit && unit->alive())
{
BattleStackAttacked bsa;
bsa.damageAmount = damageForTarget(targetIndex, m, unit);
bsa.stackAttacked = unit->unitId();
bsa.attackerID = -1;
auto newState = unit->acquireState();
CStack::prepareAttacked(bsa, *server->getRNG(), newState);
if(describe)
{
if(!firstTarget)
firstTarget = unit;
else
multiple = true;
damageToDisplay += bsa.damageAmount;
killed += bsa.killedAmount;
}
stacksInjured.stacks.push_back(bsa);
}
targetIndex++;
}
if(describe && firstTarget && damageToDisplay > 0)
{
describeEffect(blm.lines, m, firstTarget, killed, damageToDisplay, multiple);
}
if(!stacksInjured.stacks.empty())
server->apply(&stacksInjured);
if(!blm.lines.empty())
server->apply(&blm);
}
bool Damage::isReceptive(const Mechanics * m, const battle::Unit * unit) const
{
if(!UnitEffect::isReceptive(m, unit))
return false;
bool isImmune = m->getSpell()->isMagical() && (unit->getBonusBearer()->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, SpellSchool(ESpellSchool::ANY)) >= 100); //General spell damage immunity
//elemental immunity for damage
m->getSpell()->forEachSchool([&](const SpellSchool & cnf, bool & stop)
{
isImmune |= (unit->getBonusBearer()->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, cnf) >= 100); //100% reduction is immunity
});
return !isImmune;
}
void Damage::serializeJsonUnitEffect(JsonSerializeFormat & handler)
{
handler.serializeBool("killByPercentage", killByPercentage);
handler.serializeBool("killByCount", killByCount);
}
int64_t Damage::damageForTarget(size_t targetIndex, const Mechanics * m, const battle::Unit * target) const
{
int64_t baseDamage;
if(killByPercentage)
{
int64_t amountToKill = target->getCount() * m->getEffectValue() / 100;
baseDamage = amountToKill * target->getMaxHealth();
}
else if(killByCount)
{
baseDamage = m->getEffectValue() * target->getMaxHealth();
}
else
{
baseDamage = m->adjustEffectValue(target);
}
if(chainLength > 1 && targetIndex > 0)
{
double indexedFactor = std::pow(chainFactor, static_cast<double>(targetIndex));
return static_cast<int64_t>(indexedFactor * baseDamage);
}
return baseDamage;
}
void Damage::describeEffect(std::vector<MetaString> & log, const Mechanics * m, const battle::Unit * firstTarget, uint32_t kills, int64_t damage, bool multiple) const
{
if(m->getSpellIndex() == SpellID::DEATH_STARE && !multiple)
{
MetaString line;
if(kills > 1)
{
line.appendLocalString(EMetaText::GENERAL_TXT, 119); //%d %s die under the terrible gaze of the %s.
line.replaceNumber(kills);
firstTarget->addNameReplacement(line, true);
}
else
{
line.appendLocalString(EMetaText::GENERAL_TXT, 118); //One %s dies under the terrible gaze of the %s.
firstTarget->addNameReplacement(line, false);
}
m->caster->getCasterName(line);
log.push_back(line);
}
else if(m->getSpellIndex() == SpellID::THUNDERBOLT && !multiple)
{
{
MetaString line;
firstTarget->addText(line, EMetaText::GENERAL_TXT, -367, true);
firstTarget->addNameReplacement(line, true);
log.push_back(line);
}
{
MetaString line;
//todo: handle newlines in metastring
std::string text = VLC->generaltexth->allTexts[343]; //Does %d points of damage.
boost::algorithm::trim(text);
line.appendRawString(text);
line.replaceNumber(static_cast<int>(damage)); //no more text afterwards
log.push_back(line);
}
}
else
{
{
MetaString line;
line.appendLocalString(EMetaText::GENERAL_TXT, 376); // Spell %s does %d damage
line.replaceLocalString(EMetaText::SPELL_NAME, m->getSpellIndex());
line.replaceNumber(static_cast<int>(damage));
log.push_back(line);
}
if (kills > 0)
{
MetaString line;
if(kills > 1)
{
line.appendLocalString(EMetaText::GENERAL_TXT, 379); // %d %s perishes
line.replaceNumber(kills);
if(multiple)
line.replaceLocalString(EMetaText::GENERAL_TXT, 43); // creatures
else
firstTarget->addNameReplacement(line, true);
}
else // single creature killed
{
line.appendLocalString(EMetaText::GENERAL_TXT, 378); // one %s perishes
if(multiple)
line.replaceLocalString(EMetaText::GENERAL_TXT, 42); // creature
else
firstTarget->addNameReplacement(line, false);
}
log.push_back(line);
}
}
}
}
}
VCMI_LIB_NAMESPACE_END