mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
d746a96d55
Use identifier instead of enum inside callbacks. It is better and more expandable solution.
212 lines
5.4 KiB
C++
212 lines
5.4 KiB
C++
/*
|
|
* Damage.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
|
|
#include "Damage.h"
|
|
#include "Registry.h"
|
|
#include "../CSpellHandler.h"
|
|
#include "../ISpellMechanics.h"
|
|
|
|
#include "../../NetPacks.h"
|
|
#include "../../CStack.h"
|
|
#include "../../battle/IBattleState.h"
|
|
#include "../../battle/CBattleInfoCallback.h"
|
|
#include "../../CGeneralTextHandler.h"
|
|
#include "../../serializer/JsonSerializeFormat.h"
|
|
|
|
#include <vcmi/spells/Spell.h>
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
namespace spells
|
|
{
|
|
namespace effects
|
|
{
|
|
|
|
void Damage::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
|
|
{
|
|
StacksInjured stacksInjured;
|
|
BattleLogMessage blm;
|
|
size_t targetIndex = 0;
|
|
const battle::Unit * firstTarget = nullptr;
|
|
const bool describe = server->describeChanges();
|
|
|
|
int64_t damageToDisplay = 0;
|
|
uint32_t killed = 0;
|
|
bool multiple = false;
|
|
|
|
for(const auto & t : target)
|
|
{
|
|
const battle::Unit * unit = t.unitValue;
|
|
if(unit && unit->alive())
|
|
{
|
|
BattleStackAttacked bsa;
|
|
bsa.damageAmount = damageForTarget(targetIndex, m, unit);
|
|
bsa.stackAttacked = unit->unitId();
|
|
bsa.attackerID = -1;
|
|
auto newState = unit->acquireState();
|
|
CStack::prepareAttacked(bsa, *server->getRNG(), newState);
|
|
|
|
if(describe)
|
|
{
|
|
if(!firstTarget)
|
|
firstTarget = unit;
|
|
else
|
|
multiple = true;
|
|
damageToDisplay += bsa.damageAmount;
|
|
killed += bsa.killedAmount;
|
|
}
|
|
stacksInjured.stacks.push_back(bsa);
|
|
}
|
|
targetIndex++;
|
|
}
|
|
|
|
if(describe && firstTarget && damageToDisplay > 0)
|
|
{
|
|
describeEffect(blm.lines, m, firstTarget, killed, damageToDisplay, multiple);
|
|
}
|
|
|
|
if(!stacksInjured.stacks.empty())
|
|
server->apply(&stacksInjured);
|
|
|
|
if(!blm.lines.empty())
|
|
server->apply(&blm);
|
|
}
|
|
|
|
bool Damage::isReceptive(const Mechanics * m, const battle::Unit * unit) const
|
|
{
|
|
if(!UnitEffect::isReceptive(m, unit))
|
|
return false;
|
|
|
|
bool isImmune = m->getSpell()->isMagical() && (unit->getBonusBearer()->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, SpellSchool(ESpellSchool::ANY)) >= 100); //General spell damage immunity
|
|
//elemental immunity for damage
|
|
m->getSpell()->forEachSchool([&](const SpellSchool & cnf, bool & stop)
|
|
{
|
|
isImmune |= (unit->getBonusBearer()->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, cnf) >= 100); //100% reduction is immunity
|
|
});
|
|
|
|
return !isImmune;
|
|
}
|
|
|
|
void Damage::serializeJsonUnitEffect(JsonSerializeFormat & handler)
|
|
{
|
|
handler.serializeBool("killByPercentage", killByPercentage);
|
|
handler.serializeBool("killByCount", killByCount);
|
|
}
|
|
|
|
int64_t Damage::damageForTarget(size_t targetIndex, const Mechanics * m, const battle::Unit * target) const
|
|
{
|
|
int64_t baseDamage;
|
|
|
|
if(killByPercentage)
|
|
{
|
|
int64_t amountToKill = target->getCount() * m->getEffectValue() / 100;
|
|
baseDamage = amountToKill * target->getMaxHealth();
|
|
}
|
|
else if(killByCount)
|
|
{
|
|
baseDamage = m->getEffectValue() * target->getMaxHealth();
|
|
}
|
|
else
|
|
{
|
|
baseDamage = m->adjustEffectValue(target);
|
|
}
|
|
|
|
if(chainLength > 1 && targetIndex > 0)
|
|
{
|
|
double indexedFactor = std::pow(chainFactor, static_cast<double>(targetIndex));
|
|
return static_cast<int64_t>(indexedFactor * baseDamage);
|
|
}
|
|
|
|
return baseDamage;
|
|
}
|
|
|
|
void Damage::describeEffect(std::vector<MetaString> & log, const Mechanics * m, const battle::Unit * firstTarget, uint32_t kills, int64_t damage, bool multiple) const
|
|
{
|
|
if(m->getSpellIndex() == SpellID::DEATH_STARE && !multiple)
|
|
{
|
|
MetaString line;
|
|
if(kills > 1)
|
|
{
|
|
line.appendLocalString(EMetaText::GENERAL_TXT, 119); //%d %s die under the terrible gaze of the %s.
|
|
line.replaceNumber(kills);
|
|
firstTarget->addNameReplacement(line, true);
|
|
}
|
|
else
|
|
{
|
|
line.appendLocalString(EMetaText::GENERAL_TXT, 118); //One %s dies under the terrible gaze of the %s.
|
|
firstTarget->addNameReplacement(line, false);
|
|
}
|
|
m->caster->getCasterName(line);
|
|
log.push_back(line);
|
|
}
|
|
else if(m->getSpellIndex() == SpellID::THUNDERBOLT && !multiple)
|
|
{
|
|
{
|
|
MetaString line;
|
|
firstTarget->addText(line, EMetaText::GENERAL_TXT, -367, true);
|
|
firstTarget->addNameReplacement(line, true);
|
|
log.push_back(line);
|
|
}
|
|
|
|
{
|
|
MetaString line;
|
|
//todo: handle newlines in metastring
|
|
std::string text = VLC->generaltexth->allTexts[343]; //Does %d points of damage.
|
|
boost::algorithm::trim(text);
|
|
line.appendRawString(text);
|
|
line.replaceNumber(static_cast<int>(damage)); //no more text afterwards
|
|
log.push_back(line);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
{
|
|
MetaString line;
|
|
line.appendLocalString(EMetaText::GENERAL_TXT, 376); // Spell %s does %d damage
|
|
line.replaceLocalString(EMetaText::SPELL_NAME, m->getSpellIndex());
|
|
line.replaceNumber(static_cast<int>(damage));
|
|
|
|
log.push_back(line);
|
|
}
|
|
|
|
if (kills > 0)
|
|
{
|
|
MetaString line;
|
|
|
|
if(kills > 1)
|
|
{
|
|
line.appendLocalString(EMetaText::GENERAL_TXT, 379); // %d %s perishes
|
|
line.replaceNumber(kills);
|
|
|
|
if(multiple)
|
|
line.replaceLocalString(EMetaText::GENERAL_TXT, 43); // creatures
|
|
else
|
|
firstTarget->addNameReplacement(line, true);
|
|
}
|
|
else // single creature killed
|
|
{
|
|
line.appendLocalString(EMetaText::GENERAL_TXT, 378); // one %s perishes
|
|
if(multiple)
|
|
line.replaceLocalString(EMetaText::GENERAL_TXT, 42); // creature
|
|
else
|
|
firstTarget->addNameReplacement(line, false);
|
|
}
|
|
|
|
log.push_back(line);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|