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https://github.com/vcmi/vcmi.git
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482 lines
13 KiB
JSON
482 lines
13 KiB
JSON
{
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"factions" :
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[
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"config/factions/castle.json",
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"config/factions/rampart.json",
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"config/factions/tower.json",
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"config/factions/necropolis.json",
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"config/factions/inferno.json",
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"config/factions/dungeon.json",
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"config/factions/stronghold.json",
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"config/factions/fortress.json",
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"config/factions/conflux.json",
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"config/factions/neutral.json"
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],
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"creatures" :
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[
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"config/creatures/castle.json",
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"config/creatures/rampart.json",
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"config/creatures/tower.json",
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"config/creatures/necropolis.json",
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"config/creatures/inferno.json",
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"config/creatures/dungeon.json",
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"config/creatures/stronghold.json",
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"config/creatures/fortress.json",
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"config/creatures/conflux.json",
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"config/creatures/neutral.json",
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"config/creatures/special.json"
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],
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"heroes" :
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[
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"config/heroes/castle.json",
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"config/heroes/rampart.json",
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"config/heroes/tower.json",
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"config/heroes/necropolis.json",
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"config/heroes/inferno.json",
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"config/heroes/dungeon.json",
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"config/heroes/stronghold.json",
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"config/heroes/fortress.json",
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"config/heroes/conflux.json",
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"config/heroes/special.json",
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"config/heroes/portraits.json"
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],
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"objects" :
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[
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"config/objects/cartographer.json",
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"config/objects/coverOfDarkness.json",
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"config/objects/creatureBanks.json",
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"config/objects/dwellings.json",
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"config/objects/generic.json",
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"config/objects/magicSpring.json",
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"config/objects/magicWell.json",
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"config/objects/moddables.json",
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"config/objects/observatory.json",
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"config/objects/rewardableBonusing.json",
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"config/objects/rewardableOncePerHero.json",
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"config/objects/rewardableOncePerWeek.json",
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"config/objects/rewardableOnceVisitable.json",
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"config/objects/rewardablePickable.json",
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"config/objects/scholar.json",
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"config/objects/shrine.json",
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"config/objects/witchHut.json"
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],
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"biomes" :
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[
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"config/biomes.json"
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],
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"artifacts" :
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[
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"config/artifacts.json"
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],
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"heroClasses" :
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[
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"config/heroClasses.json"
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],
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"bonuses" :
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[
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"config/bonuses.json"
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],
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"spells" :
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[
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"config/spells/adventure.json",
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"config/spells/offensive.json",
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"config/spells/other.json",
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"config/spells/timed.json",
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"config/spells/ability.json",
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"config/spells/vcmiAbility.json",
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"config/spells/moats.json"
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],
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"skills" :
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[
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"config/skills.json"
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],
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"terrains":
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[
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"config/terrains.json"
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],
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"roads":
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[
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"config/roads.json"
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],
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"rivers":
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[
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"config/rivers.json"
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],
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"battlefields":
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[
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"config/battlefields.json"
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],
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"obstacles":
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[
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"config/obstacles.json"
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],
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"settings":
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{
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// Number of entries of each type to load from Heroes III text files
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"textData" :
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{
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"heroClass" : 18,
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"artifact" : 144,
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"creature" : 150,
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"faction" : 9,
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"hero" : 156,
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"spell" : 81,
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"object" : 256,
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"terrain" : 10,
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"river" : 5,
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"road" : 4
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},
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"mapFormat" : {
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"restorationOfErathia" : {
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"supported" : true,
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"iconIndex" : 0,
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"buildingsCommon": {
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"townHall" : 0,
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"cityHall" : 1,
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"capitol" : 2,
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"fort" : 3,
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"citadel" : 4,
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"castle" : 5,
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"tavern" : 6,
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"blacksmith" : 7,
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"marketplace" : 8,
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"resourceSilo" : 9,
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"mageGuild1" : 11,
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"mageGuild2" : 12,
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"mageGuild3" : 13,
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"mageGuild4" : 14,
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"mageGuild5" : 15,
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"shipyard" : 16,
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"grail" : 17,
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"dwellingLvl1" : 22,
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"dwellingUpLvl1" : 23,
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"horde1" : 24,
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"dwellingLvl2" : 25,
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"dwellingUpLvl2" : 26,
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"horde2" : 27,
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"dwellingLvl3" : 28,
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"dwellingUpLvl3" : 29,
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"horde3" : 30,
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"dwellingLvl4" : 31,
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"dwellingUpLvl4" : 32,
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"horde4" : 33,
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"dwellingLvl5" : 34,
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"dwellingUpLvl5" : 35,
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"horde5" : 36,
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"dwellingLvl6" : 37,
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"dwellingUpLvl6" : 38,
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"dwellingLvl7" : 39,
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"dwellingUpLvl7" : 40
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},
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"buildings" : {
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"castle" : {
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"special1" : 18, // lighthouse
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"special2" : 20, // stables
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"special3" : 19 // brotherhoodOfSword
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},
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"rampart" : {
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"special1" : 18, // mysticPond
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"special2" : 19, // fountainOfFortune
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"special3" : 20 // treasury
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},
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"tower" : {
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"special1" : 10, // artifactMerchants
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"special2" : 20, // lookoutTower
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"special3" : 18, // library
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"special4" : 19 // wallOfKnowledge
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},
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"inferno" : {
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"special2" : 18, // brimstoneStormclouds
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"special3" : 19, // castleGate
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"special4" : 20 // orderOfFire
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},
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"necropolis" : {
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"special1" : 18, // coverOfDarkness
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"special2" : 19, // necromancyAmplifier
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"special3" : 20 // skeletonTransformer
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},
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"dungeon" : {
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"special1" : 10, // artifactMerchants
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"special2" : 18, // manaVortex
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"special3" : 19, // portalOfSummoning
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"special4" : 20 // battleScholarAcademy
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},
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"stronghold" : {
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"special1" : 18, // escapeTunnel
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"special2" : 19, // freelancersGuild
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"special3" : 20, // ballistaYard
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"special4" : 21 // hallOfValhalla
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},
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"fortress" : {
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"special1" : 20, // cageOfWarlords
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"special2" : 19, // bloodObelisk
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"special3" : 18 // glyphsOfFear
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}
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},
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"portraits" : {
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"catherine" : 128, // In "RoE" Catherine only has portrait
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"portraitGeneralKendal" : 129
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}
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},
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"armageddonsBlade" : {
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"supported" : true,
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"iconIndex" : 1,
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"buildings" : {
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"conflux" : {
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"special1" : 10, // artifactMerchants
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"special2" : 18 // magicUniversity
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}
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},
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"portraits" : {
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"pasis" : 128,
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"thunar" : 129,
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"portraitGeneralKendal" : 156,
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"portraitYoungCristian" : 157,
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"portraitOrdwald" : 158
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}
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},
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"shadowOfDeath" : {
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"supported" : true,
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"iconIndex" : 2,
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"portraits" : {
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"portraitGeneralKendal" : 156,
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"portraitYoungCristian" : 157,
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"portraitOrdwald" : 158,
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"portraitFinneas" : 159,
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"portraitYoungGem" : 160,
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"portraitYoungSandro" : 161,
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"portraitYoungYog" : 162
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}
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},
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"jsonVCMI" : {
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"supported" : true,
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"iconIndex" : 3
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},
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"hornOfTheAbyss" : {
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"supported" : false
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},
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"inTheWakeOfGods" : {
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"supported" : false
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}
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},
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"heroes" :
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{
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// number of heroes that player can have active on map at the same time
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"perPlayerOnMapCap" : 8,
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// number of heroes that player can have in total, including garrisoned
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"perPlayerTotalCap" : 16,
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// if enabled, hero that wins a battle without any non-summoned troops left will retreat and become available in tavern instead of being lost
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"retreatOnWinWithoutTroops" : true,
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// Chances for a hero with default army to receive corresponding stack out of his predefined starting troops
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"startingStackChances": [ 100, 88, 25],
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// number of artifacts that can fit in a backpack. -1 is unlimited.
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"backpackSize" : -1,
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// if heroes are invitable in tavern
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"tavernInvite" : false
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},
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"towns":
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{
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// How many new building can be built in a town per day
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"buildingsPerTurnCap" : 1,
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// Chances for a town with default buildings to receive corresponding dwelling level built in start
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"startingDwellingChances": [100, 50]
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},
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"combat":
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{
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// defines dice size of a morale roll, based on creature's morale.
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// Resulting chance is 1/(value). If list contains 0 values, option will be disabled
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"goodMoraleDice" : [ 24, 12, 8 ],
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"badMoraleDice" : [ 12, 6, 4],
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// defines dice size of a luck roll, based on creature's luck
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"goodLuckDice" : [ 24, 12, 8 ],
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"badLuckDice" : [],
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// every 1 attack point damage influence in battle when attack points > defense points during creature attack
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"attackPointDamageFactor": 0.05,
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// limit of damage increase that can be achieved by overpowering attack points
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"attackPointDamageFactorCap": 4.0,
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// every 1 defense point damage influence in battle when defense points > attack points during creature attack
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"defensePointDamageFactor": 0.025,
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// limit of damage reduction that can be achieved by overpowering defense points
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"defensePointDamageFactorCap": 0.7,
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// If set to true, double-wide creatures will trigger obstacle effect when moving one tile forward or backwards
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"oneHexTriggersObstacles": false
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},
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"creatures":
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{
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// creatures on map will grow by specified percentage each week
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"weeklyGrowthPercent" : 10,
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// creatures on map will not grow if their quantity is greater than this value
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"weeklyGrowthCap" : 4000,
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// if stack experience is on, creatures on map will get specified amount of experience daily
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"dailyStackExperience" : 100,
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// if enabled, double growth, plague and creature weeks can happen randomly. Has no effect on weeks by "Deity of Fire"
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"allowRandomSpecialWeeks" : true,
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// if enabled, every creature can get double growth month, ignoring predefined list
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"allowAllForDoubleMonth" : false
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},
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"dwellings" :
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{
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// if enabled, neutral dwellings will accumulate creatures
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"accumulateWhenNeutral" : false,
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// if enabled, dwellings owned by players will accumulate creatures
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"accumulateWhenOwned" : false,
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// if enabled, game will attempt to merge slots in army on recruit if all slots in hero army are in use
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"mergeOnRecruit" : true
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},
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"markets" :
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{
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// period between restocking of "Black Market" object found on adventure map
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"blackMarketRestockPeriod" : 0
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},
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"banks" :
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{
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// show guards composition when visiting creature banks
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"showGuardsComposition" : true
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},
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"modules":
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{
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// if enabled, creatures may collect experience (WoG feature)
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"stackExperience": false,
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// if enabled, certain artifacts can be granted to creatures (WoG feature)
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"stackArtifact": false,
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// if enabled, all heroes gain commander creature in battle (WoG feature)
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"commanders": false
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},
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"pathfinder" :
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{
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// if enabled, pathfinder will build path through locations guarded by wandering monsters
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"ignoreGuards" : false,
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// if enabled, pathfinder will take use of any available boats
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"useBoat" : true,
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// if enabled, pathfinder will take use of any bidirectional monoliths
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"useMonolithTwoWay" : true,
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// if enabled, pathfinder will take use of one-way monolith that only have one known exit
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"useMonolithOneWayUnique" : false,
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// if enabled, pathfinder will take use of one-way monoliths with multiple exits.
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"useMonolithOneWayRandom" : false,
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// if enabled and hero has whirlpool protection effect, pathfinder will take use of whirpools
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"useWhirlpool" : true,
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// if enabled flying will work like in original game, otherwise nerf similar to HotA flying is applied
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"originalFlyRules" : true
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},
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"spells":
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{
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// if enabled, dimension work doesn't work into tiles under Fog of War
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"dimensionDoorOnlyToUncoveredTiles" : false,
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// if enabled, dimension door will hint regarding tile being incompatible terrain type, unlike H3 (water/land)
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"dimensionDoorExposesTerrainType" : false,
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// if enabled, attempt to use dimension door on incompatible terrain (water/land) will result in spending of mana, movement and casts per day (H3 behavior)
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"dimensionDoorFailureSpendsPoints" : true,
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// if enabled, dimension door will initiate a fight upon landing on tile adjacent to neutral creature
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"dimensionDoorTriggersGuards" : false,
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// if enabled, dimension door can be used 1x per day, exception being 2x per day for XL+U or bigger maps (41472 tiles) + hero having expert air magic
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"dimensionDoorTournamentRulesLimit" : false
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},
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"bonuses" :
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{
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"global" :
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{
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"spellDamage" :
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{
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"type" : "SPELL_DAMAGE",
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"subtype" : "spellSchool.any",
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"val" : 100,
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"valueType" : "BASE_NUMBER"
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},
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"wisdom" :
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{
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"type" : "MAX_LEARNABLE_SPELL_LEVEL", //Hero can always learn level 1 and 2 spells
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"val" : 2,
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"valueType" : "BASE_NUMBER"
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}
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},
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"perHero":
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{
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"manaRegeneration" :
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{
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"type" : "MANA_REGENERATION", //default mana regeneration
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"val" : 1,
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"valueType" : "BASE_NUMBER"
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},
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"sightRadius" :
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{
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"type" : "SIGHT_RADIUS", //default sight radius
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"val" : 5,
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"valueType" : "BASE_NUMBER"
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},
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"experienceGain" :
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{
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"type" : "HERO_EXPERIENCE_GAIN_PERCENT", //default hero xp
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"val" : 100,
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"valueType" : "BASE_NUMBER"
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},
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"manaPerKnowledge" :
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{
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"type" : "MANA_PER_KNOWLEDGE_PERCENTAGE", //1000% mana per knowledge
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"val" : 1000,
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"valueType" : "BASE_NUMBER"
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},
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"landMovement" :
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{
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"type" : "MOVEMENT", //Basic land movement
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"subtype" : "heroMovementLand",
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"val" : 1300,
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"valueType" : "BASE_NUMBER",
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"updater" : {
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"type" : "ARMY_MOVEMENT", //Enable army movement bonus
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"parameters" : [
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20, // Movement points for lowest speed numerator
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3, // Movement points for lowest speed denominator
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10, // Resulting value, rounded down, will be multiplied by this number
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700 // All army movement bonus cannot be higher than this value (so, max movement will be 1300 + 700 for this settings)
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]
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}
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},
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"seaMovement" :
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{
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"type" : "MOVEMENT", //Basic sea movement
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"subtype" : "heroMovementSea",
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"val" : 1500,
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"valueType" : "BASE_NUMBER"
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}
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}
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}
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}
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}
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