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vcmi/config/buildings2.txt
Michał W. Urbańczyk ee3c318ed9 Version for development release 0.73c
* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00

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0 0
CASTLE 0
0
1
2
3
10
11
12
13
5
22
30
37
16
6
20
18
19
34
41
END
CASTLE 1
33
40
35
42
16
32
39
0
1
2
3
4
31
18
38
19
34
24
41
25
5
30
37
14
10
11
12
13
21
22
-1
27
28
29
15
END
CASTLE 2
36
43
32
39
10
11
12
13
32
35
42
15
5
18
19
END
CASTLE 3
26
21
7
8
9
22
31
38
36
43
10
11
12
13
5
32
39
24
25
33
40
34
41
30
37
18
19
14
15
16
35
42
END
CASTLE 4
17
0
1
2
3
4
7
8
9
32
39
26
15
14
34
41
16
5
33
40
31
38
6
30
18
37
19
22
20
END
CASTLE 5
0
1
2
3
4
21
35
42
5
30
18
37
19
32
39
26
7
8
9
23
END
CASTLE 6
33
40
30
18
37
19
31
38
23
26
5
32
39
15
14
21
16
22
END
CASTLE 7
16
15
14
34
41
31
38
10
11
12
13
29
0
1
2
33
40
30
18
37
19
5
36
43
26
END
CASTLE 8
34
41
6
20
33
40
36
43
21
0
1
2
3
4
5
14
17
35
42
30
18
37
19
10
11
12
13
END
EOD
------------------------------------------------------------------
//File format:
0 0 //for further use - format version and ID mode
CASTLE [Castle ID]
[ID] //Building showed on the top (blitted later)
[ID] //Building showed later...
...
[ID] //even later...
END //end of buildings for this castle
[...] //info for more castles
EOD
Buildings not mentioned in the file will be blitted as first. File can contain data for any count of castles.