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ee3c318ed9
* version set to 0.73c, bumped save format version, updated changelog * new stack queue for higher resolutions (needs new graphics!) * improved stack ordering during battle * many minor fixes * temporarily disabled AI
261 lines
1.4 KiB
Plaintext
261 lines
1.4 KiB
Plaintext
0 0
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CASTLE 0
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0
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1
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2
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3
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10
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11
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12
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13
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5
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22
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30
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37
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16
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6
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20
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18
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19
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34
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41
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END
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CASTLE 1
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33
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40
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35
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42
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16
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32
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39
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0
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1
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2
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3
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4
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31
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18
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38
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19
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34
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24
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41
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25
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5
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30
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37
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14
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10
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11
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12
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13
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21
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22
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-1
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27
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28
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29
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15
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END
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CASTLE 2
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36
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43
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32
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39
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10
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11
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12
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13
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32
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35
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42
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15
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5
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18
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19
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END
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CASTLE 3
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26
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21
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7
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8
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9
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22
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31
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38
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36
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43
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10
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11
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12
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13
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5
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32
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39
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24
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25
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33
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40
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34
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41
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30
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37
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18
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19
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14
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15
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16
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35
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42
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END
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CASTLE 4
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17
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0
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1
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2
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3
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4
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7
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8
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9
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32
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39
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26
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15
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14
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34
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41
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16
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5
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33
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40
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31
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38
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6
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30
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18
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37
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19
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22
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20
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END
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CASTLE 5
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0
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1
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2
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3
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4
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21
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35
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42
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5
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30
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18
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37
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19
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32
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39
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26
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7
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8
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9
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23
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END
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CASTLE 6
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33
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40
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30
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18
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37
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19
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31
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38
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23
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26
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5
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32
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39
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15
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14
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21
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16
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22
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END
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CASTLE 7
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16
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15
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14
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34
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41
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31
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38
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10
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11
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12
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13
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29
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0
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1
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2
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33
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40
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30
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18
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37
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19
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5
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36
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43
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26
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END
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CASTLE 8
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34
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41
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6
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20
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33
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40
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36
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43
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21
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0
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1
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2
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3
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4
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5
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14
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17
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35
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42
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30
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18
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37
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19
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10
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11
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12
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13
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END
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EOD
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------------------------------------------------------------------
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//File format:
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0 0 //for further use - format version and ID mode
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CASTLE [Castle ID]
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[ID] //Building showed on the top (blitted later)
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[ID] //Building showed later...
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...
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[ID] //even later...
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END //end of buildings for this castle
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[...] //info for more castles
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EOD
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Buildings not mentioned in the file will be blitted as first. File can contain data for any count of castles. |