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51 lines
1.0 KiB
C++
51 lines
1.0 KiB
C++
#pragma once
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#include "AIGateway.h"
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#include "Engine/Nullkiller.h"
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namespace NK2AI
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{
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// template<typename TFunc>
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// void pforeachTilePos(const int3 & mapSize, TFunc fn)
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// {
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// for(int z = 0; z < mapSize.z; ++z)
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// {
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// tbb::parallel_for(tbb::blocked_range<size_t>(0, mapSize.x), [&](const tbb::blocked_range<size_t> & r)
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// {
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// int3 pos(0, 0, z);
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//
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// for(pos.x = r.begin(); pos.x != r.end(); ++pos.x)
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// {
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// for(pos.y = 0; pos.y < mapSize.y; ++pos.y)
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// {
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// fn(pos);
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// }
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// }
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// });
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// }
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// }
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template<typename TFunc>
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void pforeachTilePaths(const int3 & mapSize, const Nullkiller * aiNk, TFunc fn)
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{
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for(int z = 0; z < mapSize.z; ++z)
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{
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tbb::parallel_for(tbb::blocked_range<size_t>(0, mapSize.x), [&](const tbb::blocked_range<size_t> & r)
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{
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int3 pos(0, 0, z);
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std::vector<AIPath> paths;
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for(pos.x = r.begin(); pos.x != r.end(); ++pos.x)
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{
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for(pos.y = 0; pos.y < mapSize.y; ++pos.y)
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{
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aiNk->pathfinder->calculatePathInfo(paths, pos);
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fn(pos, paths);
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}
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}
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});
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}
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}
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} |