mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
7722d058f0
* dismiss Hero works blocked in the castles * the backpack scrollable arrows aren't available (yellow, clickable) even when backpack is empty. * added missing info texts for buttons in hero window (and added functionality of enable tactic formations button) * can select (single click) and enter castle (double click) from the map. Same for hero. * Hero gets automatically selected after End Turn * Hero is automatically selected when exiting town * In Garrison or Hero army: units are selected when we first click on them Fixed (at least partially) also a problem with disappearing path
65 lines
1.2 KiB
C++
65 lines
1.2 KiB
C++
#include "stdafx.h"
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#include "CCursorHandler.h"
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#include "SDL.h"
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#include "SDL_Extensions.h"
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#include "CGameInfo.h"
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#include "hch/CDefHandler.h"
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extern SDL_Surface * screen;
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void CCursorHandler::initCursor()
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{
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mode = number = xpos = ypos = 0;
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help = CSDL_Ext::newSurface(32,32);
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cursors.push_back(CDefHandler::giveDef("CRADVNTR.DEF"));
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cursors.push_back(CDefHandler::giveDef("CRCOMBAT.DEF"));
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cursors.push_back(CDefHandler::giveDef("CRDEFLT.DEF"));
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cursors.push_back(CDefHandler::giveDef("CRSPELL.DEF"));
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SDL_ShowCursor(SDL_DISABLE);
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}
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void CCursorHandler::changeGraphic(int type, int no)
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{
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mode = type;
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number = no;
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}
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void CCursorHandler::cursorMove(int x, int y)
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{
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xpos = x;
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ypos = y;
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}
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void CCursorHandler::draw1()
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{
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if(!Show) return;
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int x = xpos, y = ypos;
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if(mode==1)
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{
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x-=16;
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y-=16;
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}
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else if(mode==0 && number>0)
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{
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x-=12;
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y-=10;
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}
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SDL_BlitSurface(screen,&genRect(32,32,x,y),help,&genRect(32,32,0,0));
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blitAt(cursors[mode]->ourImages[number].bitmap,x,y);
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}
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void CCursorHandler::draw2()
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{
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if(!Show) return;
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int x = xpos, y = ypos;
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if(mode==1)
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{
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x-=16;
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y-=16;
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}
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else if(mode==0 && number>0)
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{
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x-=12;
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y-=10;
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}
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blitAt(help,x,y);
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}
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