mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-30 08:57:00 +02:00
148 lines
3.7 KiB
CMake
148 lines
3.7 KiB
CMake
if(FL_FOUND)
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include_directories(${FL_INCLUDE_DIRS})
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else()
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include_directories(${CMAKE_HOME_DIRECTORY}/AI/FuzzyLite/fuzzylite)
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endif()
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include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
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set(VCAI_SRCS
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StdInc.cpp
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Pathfinding/AIPathfinderConfig.cpp
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Pathfinding/AIPathfinder.cpp
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Pathfinding/AINodeStorage.cpp
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Pathfinding/PathfindingManager.cpp
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Pathfinding/Actors.cpp
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Pathfinding/Actions/BattleAction.cpp
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Pathfinding/Actions/BoatActions.cpp
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Pathfinding/Actions/TownPortalAction.cpp
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Pathfinding/Rules/AILayerTransitionRule.cpp
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Pathfinding/Rules/AIMovementAfterDestinationRule.cpp
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Pathfinding/Rules/AIMovementToDestinationRule.cpp
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Pathfinding/Rules/AIPreviousNodeRule.cpp
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AIUtility.cpp
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AIhelper.cpp
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ArmyManager.cpp
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ResourceManager.cpp
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BuildingManager.cpp
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SectorMap.cpp
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BuildingManager.cpp
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MapObjectsEvaluator.cpp
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FuzzyEngines.cpp
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FuzzyHelper.cpp
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Goals/AbstractGoal.cpp
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Goals/BuildBoat.cpp
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Goals/Build.cpp
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Goals/BuildThis.cpp
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Goals/Explore.cpp
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Goals/GatherArmy.cpp
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Goals/GatherTroops.cpp
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Goals/BuyArmy.cpp
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Goals/AdventureSpellCast.cpp
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Goals/Win.cpp
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Goals/VisitTile.cpp
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Goals/VisitObj.cpp
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Goals/VisitHero.cpp
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Goals/CollectRes.cpp
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Goals/Trade.cpp
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Goals/RecruitHero.cpp
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Goals/Conquer.cpp
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Goals/ClearWayTo.cpp
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Goals/DigAtTile.cpp
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Goals/GetArtOfType.cpp
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Goals/FindObj.cpp
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Goals/CompleteQuest.cpp
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Goals/ExecuteHeroChain.cpp
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Engine/Nullkiller.cpp
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Engine/PriorityEvaluator.cpp
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Engine/DangerHitMapAnalyzer.cpp
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Behaviors/Behavior.cpp
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Behaviors/CaptureObjectsBehavior.cpp
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Behaviors/RecruitHeroBehavior.cpp
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Behaviors/BuyArmyBehavior.cpp
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main.cpp
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VCAI.cpp
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)
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set(VCAI_HEADERS
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StdInc.h
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Pathfinding/AIPathfinderConfig.h
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Pathfinding/AIPathfinder.h
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Pathfinding/AINodeStorage.h
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Pathfinding/PathfindingManager.h
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Pathfinding/Actors.h
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Pathfinding/Actions/ISpecialAction.h
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Pathfinding/Actions/BattleAction.h
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Pathfinding/Actions/BoatActions.h
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Pathfinding/Actions/TownPortalAction.h
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Pathfinding/Rules/AILayerTransitionRule.h
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Pathfinding/Rules/AIMovementAfterDestinationRule.h
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Pathfinding/Rules/AIMovementToDestinationRule.h
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Pathfinding/Rules/AIPreviousNodeRule.h
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AIUtility.h
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AIhelper.h
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ArmyManager.h
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ResourceManager.h
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BuildingManager.h
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SectorMap.h
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BuildingManager.h
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MapObjectsEvaluator.h
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FuzzyEngines.h
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FuzzyHelper.h
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Goals/AbstractGoal.h
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Goals/CGoal.h
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Goals/Invalid.h
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Goals/BuildBoat.h
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Goals/Build.h
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Goals/BuildThis.h
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Goals/Explore.h
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Goals/GatherArmy.h
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Goals/GatherTroops.h
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Goals/BuyArmy.h
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Goals/AdventureSpellCast.h
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Goals/Win.h
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Goals/VisitTile.h
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Goals/VisitObj.h
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Goals/VisitHero.h
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Goals/CollectRes.h
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Goals/Trade.h
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Goals/RecruitHero.h
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Goals/Conquer.h
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Goals/ClearWayTo.h
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Goals/DigAtTile.h
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Goals/GetArtOfType.h
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Goals/FindObj.h
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Goals/CompleteQuest.h
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Goals/ExecuteHeroChain.h
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Goals/Goals.h
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Engine/Nullkiller.h
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Engine/PriorityEvaluator.h
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Engine/DangerHitMapAnalyzer.h
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Behaviors/Behavior.h
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Behaviors/CaptureObjectsBehavior.h
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Behaviors/RecruitHeroBehavior.h
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Behaviors/BuyArmyBehavior.h
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VCAI.h
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)
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assign_source_group(${VCAI_SRCS} ${VCAI_HEADERS})
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if(ANDROID) # android compiles ai libs into main lib directly, so we skip this library and just reuse sources list
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return()
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endif()
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add_library(VCAI SHARED ${VCAI_SRCS} ${VCAI_HEADERS})
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if(FL_FOUND)
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target_link_libraries(VCAI ${FL_LIBRARIES} vcmi)
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else()
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target_link_libraries(VCAI fl-static vcmi)
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endif()
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vcmi_set_output_dir(VCAI "AI")
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set_target_properties(VCAI PROPERTIES ${PCH_PROPERTIES})
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cotire(VCAI)
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install(TARGETS VCAI RUNTIME DESTINATION ${AI_LIB_DIR} LIBRARY DESTINATION ${AI_LIB_DIR})
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