mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-16 10:19:47 +02:00
242 lines
6.6 KiB
C++
242 lines
6.6 KiB
C++
/*
|
|
* CloneTest.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
|
|
#include "EffectFixture.h"
|
|
|
|
#include <vstd/RNG.h>
|
|
|
|
#include "../../../lib/battle/CUnitState.h"
|
|
#include "../../../lib/json/JsonNode.h"
|
|
|
|
namespace test
|
|
{
|
|
using namespace ::spells;
|
|
using namespace ::spells::effects;
|
|
using namespace ::testing;
|
|
|
|
class CloneTest : public Test, public EffectFixture
|
|
{
|
|
public:
|
|
CloneTest()
|
|
: EffectFixture("core:clone")
|
|
{
|
|
}
|
|
|
|
protected:
|
|
void SetUp() override
|
|
{
|
|
EffectFixture::setUp();
|
|
}
|
|
};
|
|
|
|
TEST_F(CloneTest, ApplicableToValidTarget)
|
|
{
|
|
{
|
|
JsonNode config;
|
|
config["maxTier"].Integer() = 7;
|
|
EffectFixture::setupEffect(config);
|
|
}
|
|
|
|
auto & unit = unitsFake.add(BattleSide::ATTACKER);
|
|
|
|
EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtLeast(1)).WillRepeatedly(Return(true));
|
|
|
|
EXPECT_CALL(unit, hasClone()).WillRepeatedly(Return(false));
|
|
EXPECT_CALL(unit, isClone()).Times(AtLeast(1)).WillRepeatedly(Return(false));
|
|
|
|
EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtLeast(1)).WillRepeatedly(Return(true));
|
|
EXPECT_CALL(mechanicsMock, isSmart()).Times(AtLeast(1)).WillRepeatedly(Return(true));
|
|
|
|
EXPECT_CALL(unit, getPosition()).WillOnce(Return(BattleHex(5, 5)));
|
|
EffectTarget target;
|
|
target.emplace_back(&unit);
|
|
|
|
EXPECT_TRUE(subject->applicable(problemMock, &mechanicsMock, target));
|
|
}
|
|
|
|
TEST_F(CloneTest, CloneIsNotClonable)
|
|
{
|
|
setupEffect(JsonNode());
|
|
auto & unit = unitsFake.add(BattleSide::ATTACKER);
|
|
|
|
EXPECT_CALL(unit, hasClone()).WillRepeatedly(Return(false));
|
|
EXPECT_CALL(unit, isClone()).Times(AtLeast(1)).WillRepeatedly(Return(true));
|
|
|
|
EXPECT_CALL(unit, getPosition()).WillOnce(Return(BattleHex(5, 5)));
|
|
EffectTarget target;
|
|
target.emplace_back(&unit);
|
|
|
|
EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
|
|
}
|
|
|
|
TEST_F(CloneTest, SecondCloneRejected)
|
|
{
|
|
setupEffect(JsonNode());
|
|
auto & unit = unitsFake.add(BattleSide::ATTACKER);
|
|
|
|
EXPECT_CALL(unit, hasClone()).Times(AtLeast(1)).WillRepeatedly(Return(true));
|
|
EXPECT_CALL(unit, isClone()).WillRepeatedly(Return(false));
|
|
|
|
EXPECT_CALL(unit, getPosition()).WillOnce(Return(BattleHex(5, 5)));
|
|
EffectTarget target;
|
|
target.emplace_back(&unit);
|
|
|
|
EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
|
|
}
|
|
|
|
class CloneApplyTest : public Test, public EffectFixture
|
|
{
|
|
public:
|
|
std::shared_ptr<::battle::UnitInfo> cloneAddInfo;
|
|
std::shared_ptr<::battle::CUnitState> cloneState;
|
|
std::shared_ptr<::battle::CUnitState> originalState;
|
|
|
|
const uint32_t originalId = 40;
|
|
const uint32_t cloneId = 42;
|
|
const int32_t expectedAmount = 10;
|
|
const int32_t effectDuration = 6;
|
|
const BattleHex originalPosition = BattleHex(5,5);
|
|
|
|
EffectTarget target;
|
|
|
|
CloneApplyTest()
|
|
: EffectFixture("core:clone")
|
|
{
|
|
}
|
|
|
|
void onUnitAdded(uint32_t id, const JsonNode & data)
|
|
{
|
|
using namespace ::battle;
|
|
|
|
auto & clone = unitsFake.add(BattleSide::ATTACKER);
|
|
|
|
EXPECT_CALL(clone, unitId()).WillRepeatedly(Return(id));
|
|
|
|
cloneState = std::make_shared<CUnitStateDetached>(&clone, &clone);
|
|
|
|
EXPECT_CALL(clone, acquireState()).WillOnce(Return(cloneState));
|
|
|
|
cloneAddInfo->load(id, data);
|
|
}
|
|
|
|
void checkCloneLifetimeMarker(uint32_t id, const std::vector<Bonus> & bonus)
|
|
{
|
|
EXPECT_EQ(id, cloneId);
|
|
|
|
GTEST_ASSERT_EQ(bonus.size(), 1);
|
|
|
|
const Bonus & marker = bonus.front();
|
|
|
|
EXPECT_EQ(marker.type, BonusType::NONE);
|
|
EXPECT_EQ(marker.duration, BonusDuration::N_TURNS);
|
|
EXPECT_EQ(marker.turnsRemain, effectDuration);
|
|
EXPECT_EQ(marker.source, BonusSource::SPELL_EFFECT);
|
|
EXPECT_EQ(marker.sid, BonusSourceID(SpellID(SpellID::CLONE)));
|
|
}
|
|
|
|
void setDefaultExpectations()
|
|
{
|
|
using namespace ::battle;
|
|
|
|
battleFake->setupEmptyBattlefield();
|
|
|
|
EXPECT_CALL(serverMock, apply(Matcher<BattleUnitsChanged *>(_))).Times(2);
|
|
EXPECT_CALL(serverMock, apply(Matcher<SetStackEffect *>(_))).Times(1);
|
|
|
|
EXPECT_CALL(mechanicsMock, getEffectDuration()).WillOnce(Return(effectDuration));
|
|
EXPECT_CALL(*battleFake, getUnitsIf(_)).Times(AtLeast(1));
|
|
|
|
EXPECT_CALL(*battleFake, nextUnitId()).WillOnce(Return(cloneId));
|
|
EXPECT_CALL(*battleFake, addUnit(_, _)).WillOnce(Invoke(this, &CloneApplyTest::onUnitAdded));
|
|
|
|
EXPECT_CALL(*battleFake, setUnitState(Eq(originalId), _, Eq(0))).Times(AtLeast(1));
|
|
EXPECT_CALL(*battleFake, setUnitState(Eq(cloneId), _, Eq(0))).Times(AtLeast(1));
|
|
|
|
auto & original = unitsFake.add(BattleSide::ATTACKER);
|
|
EXPECT_CALL(original, isValidTarget(Eq(false))).Times(AtLeast(1)).WillRepeatedly(Return(true));
|
|
EXPECT_CALL(original, getCount()).WillRepeatedly(Return(expectedAmount));
|
|
EXPECT_CALL(original, unitId()).WillRepeatedly(Return(originalId));
|
|
EXPECT_CALL(original, creatureId()).WillRepeatedly(Return(CreatureID(0)));
|
|
EXPECT_CALL(original, creatureIndex()).WillRepeatedly(Return(0));
|
|
EXPECT_CALL(original, doubleWide()).WillRepeatedly(Return(false));
|
|
EXPECT_CALL(original, getPosition()).WillRepeatedly(Return(originalPosition));
|
|
EXPECT_CALL(original, unitSide()).Times(AnyNumber());
|
|
|
|
originalState = std::make_shared<CUnitStateDetached>(&original, &original);
|
|
|
|
EXPECT_CALL(original, acquireState()).WillOnce(Return(originalState));
|
|
|
|
target.emplace_back(&original);
|
|
}
|
|
|
|
protected:
|
|
void SetUp() override
|
|
{
|
|
EffectFixture::setUp();
|
|
setupEffect(JsonNode());
|
|
|
|
cloneAddInfo = std::make_shared<::battle::UnitInfo>();
|
|
}
|
|
|
|
};
|
|
|
|
TEST_F(CloneApplyTest, DISABLED_AddsNewUnit)
|
|
{
|
|
setDefaultExpectations();
|
|
|
|
EXPECT_CALL(*battleFake, addUnitBonus(_,_)).Times(AtLeast(1));
|
|
|
|
subject->apply(&serverMock, &mechanicsMock, target);
|
|
|
|
EXPECT_EQ(cloneAddInfo->id, cloneId);
|
|
EXPECT_EQ(cloneAddInfo->count, expectedAmount);
|
|
EXPECT_EQ(cloneAddInfo->type, CreatureID(0));
|
|
EXPECT_EQ(cloneAddInfo->side, BattleSide::ATTACKER);
|
|
EXPECT_TRUE(cloneAddInfo->position.isValid());
|
|
EXPECT_NE(cloneAddInfo->position, originalPosition);
|
|
EXPECT_TRUE(cloneAddInfo->summoned);
|
|
}
|
|
|
|
TEST_F(CloneApplyTest, DISABLED_SetsClonedFlag)
|
|
{
|
|
setDefaultExpectations();
|
|
|
|
EXPECT_CALL(*battleFake, addUnitBonus(_,_)).Times(AtLeast(1));
|
|
|
|
subject->apply(&serverMock, &mechanicsMock, target);
|
|
|
|
GTEST_ASSERT_NE(cloneState, nullptr);
|
|
|
|
EXPECT_TRUE(cloneState->cloned);
|
|
}
|
|
|
|
TEST_F(CloneApplyTest, DISABLED_SetsCloneLink)
|
|
{
|
|
setDefaultExpectations();
|
|
|
|
EXPECT_CALL(*battleFake, addUnitBonus(_,_)).Times(AtLeast(1));
|
|
|
|
subject->apply(&serverMock, &mechanicsMock, target);
|
|
|
|
EXPECT_EQ(originalState->cloneID, cloneId);
|
|
}
|
|
|
|
TEST_F(CloneApplyTest, DISABLED_SetsLifetimeMarker)
|
|
{
|
|
setDefaultExpectations();
|
|
|
|
EXPECT_CALL(*battleFake, addUnitBonus(_, _)).WillOnce(Invoke(this, &CloneApplyTest::checkCloneLifetimeMarker));
|
|
|
|
subject->apply(&serverMock, &mechanicsMock, target);
|
|
}
|
|
|
|
}
|